From 2aefdb232d9d635d82dc64516e66fd79b582c9bb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 25 五月 2019 11:31:17 +0800
Subject: [PATCH] 6501 增加宝石任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index f145367..f47b37a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -75,7 +75,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagNPC, skill, tick)
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)
hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick)
hurtHP = hurtType.HurtHP
@@ -111,9 +110,12 @@
#执行击杀NPC逻辑
curPlayer = PetControl.GetPetOwner(curPet) # 宠物主人
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+ return
+
if curPlayer != None:
- FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC)
curTagNormalNPCControl.SetKilled()
--
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