From 2aefdb232d9d635d82dc64516e66fd79b582c9bb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 25 五月 2019 11:31:17 +0800
Subject: [PATCH] 6501 增加宝石任务接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py |   20 +++++++++++++-------
 1 files changed, 13 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
index 3c06144..3873af4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
@@ -21,18 +21,16 @@
 # @change: "2015-04-11 15:30" hxp 增加最终伤害逻辑
 # @change: "2016-02-26 17:00" hxp 增加PVP伤害统计
 #------------------------------------------------------------------------------ 
-"""Version = 2016-02-26 17:00"""
+#"""Version = 2016-02-26 17:00"""
 #---------------------------------------------------------------------
 import NPCCommon
 import GameWorld
 import AttackCommon
 import IPY_GameWorld
-import PlayerControl
-import SkillCommon
 import ChConfig
-import ChEquip
-import SkillShell
+import FBLogic
 import GameObj
+import ChNPC
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -70,6 +68,12 @@
         #怪物的召唤兽,不考虑攻击模式问题
         return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
     
+    #私有木桩只能自己打自己的
+    if curTagSummonNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        if not GameWorld.IsSameObj(curPlayer, curTagPlayer):
+            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
+        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
+    
     #自己的召唤兽,不能攻击
     if GameWorld.IsSameObj(curPlayer, curTagPlayer) :
         return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
@@ -94,7 +98,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 攻击
 def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagSummon, skill, tick)
     
     #攻击前血量
     curTagSummonBeHP = GameObj.GetHP(curTagSummon)
@@ -141,8 +144,11 @@
     #召唤兽死亡
     if GameObj.GetHP(curTagSummon) <=  0:
         NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)
         #获得控制器
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)
         curTagNormalNPCControl.SetKilled()
-    
+    else:
+        ChNPC.OnNPCAttacked(curPlayer, curTagSummon, skill, tick)
+        
     return True

--
Gitblit v1.8.0