From 2af64e0aa0a6d8c4aea5fed79986adfa364a1ace Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 19:38:10 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(Add: C1 03 跨服PK玩家历史赛季信息 #tagMCCrossRealmPKPlayerHisSeasonInfo)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 139 ++++++++++++++++++++++++++++++++++-----------
1 files changed, 104 insertions(+), 35 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index d6c0c46..148aff8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -41,7 +41,6 @@
import PlayerBourse
import GameWorldActionTeHui
import PlayerXMZZ
-import GameWorldMergePK
import GameWorldShopItem
import MergeChildMsg
import PlayerTruck
@@ -63,8 +62,14 @@
import IpyGameDataPY
import PlayerTalk
import PlayerGeTui
+import PlayerStore
import GameWorldActionControl
+import PlayerFBHelpBattle
import GMT_CTG
+import PyGameData
+import GMShell
+import IPY_PlayerDefine
+import CrossRealmPK
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -74,7 +79,15 @@
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def PlayerLogin(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerLogin(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
return
#---------------------------------------------------------------------
@@ -83,10 +96,10 @@
# @param tick 当前时间
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
- #玩家登录初始化
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+ curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
#玩家在线时间初始化
InitPlayerOnLineTime(curPlayer, tick)
#玩家响应信息初始化
@@ -108,8 +121,8 @@
#通知玩家登陆信息,来自运营方
#DoLogic_LoginUserData(curPlayer)
- #通知开服天数
- PlayerEventCounter.Sync_OpenServerDay(curPlayer)
+ #通知开服天数, 登录时改为地图通知,因为GameServer的PlayerLogin在地图之后,前端有些功能处理需要提前得到开服天
+ #PlayerEventCounter.Sync_OpenServerDay(curPlayer)
# 通知广播信息
GMCommon.SendBroadCastToClient(curPlayer)
@@ -141,7 +154,8 @@
PlayerXMZZ.OnXMZZOnLogin(curPlayer)
#等级奖励
PlayerLVAward.OnPlayerLogin(curPlayer)
-
+ #商店购买次数
+ PlayerStore.OnPlayerLogin(curPlayer)
#通知世界boss信息
GameWorldBoss.OnPlayerLogin(curPlayer)
#家族副本boss状态通知
@@ -154,7 +168,14 @@
PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
#活动
GameWorldActionControl.OnPlayerLogin(curPlayer)
+ #玩家等级记录
+ PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+ #副本助战
+ PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
+ #跨服PK
+ CrossRealmPK.OnPlayerLogin(curPlayer)
+ GMShell.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
#通知地图服务器自己初始化成功
@@ -265,19 +286,6 @@
def MSGetReward(curPlayer):
#PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
return
-
-
-## 通知首次开服时间
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_InitOpenServerTime(curPlayer):
-# initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
-# packData = ChPyNetSendPack.tagInitOpenServerTime()
-# packData.Clear()
-# packData.Time = initOpenServerTime
-# NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
## 运营登陆信息处理
# @param curPlayer
@@ -489,7 +497,16 @@
# @return None
# @remarks 函数详细说明.
def PlayerDisconnect(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerDisconnect(curPlayer, tick)
+ except:
+ import traceback
+ GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ #调用底层下线
+ curPlayer.DoDisconnect()
return
## 玩家下线(封包参数)
@@ -497,11 +514,10 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
#跨服匹配PK
- #GameWorldMergePK.OnLeaveServer(curPlayer)
+ CrossRealmPK.OnLeaveServer(curPlayer)
#组队玩家离线
PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -516,8 +532,6 @@
#MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
- #调用底层下线
- curPlayer.DoDisconnect()
return
## 设置玩家离线时间
@@ -605,11 +619,6 @@
curPlayer.SetFightPower(packValue)
return
- if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
- #设置玩家跨服预赛排位
- PlayerControl.SetMergeWarRank(curPlayer, packValue)
- return
-
if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
#队伍相关相关审核开关状态
PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -620,6 +629,10 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
curPlayer.SetLV(packValue)
PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
+ #玩家等级记录
+ playerID = curPlayer.GetID()
+ if playerID in PyGameData.g_todayPlayerLVDict:
+ PyGameData.g_todayPlayerLVDict[playerID] = packValue
elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
curPlayer.SetJob(packValue)
@@ -649,6 +662,12 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
PlayerControl.SetVIPExpireTime(curPlayer, packValue)
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+ PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
+ PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
curPlayer.SetOperateInfo(packValue);
@@ -662,7 +681,8 @@
PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
#家族刷新
PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+ #副本助战
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
return
## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -679,6 +699,8 @@
GameWorld.Log("玩家 : %s,%s,FBID=%s 切换地图" % (curPlayer.GetName(), curPlayer.GetRealMapID(), curPlayer.GetFBID()) , curPlayer.GetPlayerID())
PlayerTeam.OnPlayerChangeMap(curPlayer, tick)
GameWorldBoss.OnPlayerChangeMap(curPlayer)
+ PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
+ PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
return
## 玩家切换真实地图
@@ -756,7 +778,7 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
- #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+ PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
@@ -1114,5 +1136,52 @@
NetPackCommon.SendFakePack(curPlayer, serverDateTime)
return
+def UpdataPlayerLVInfo():
+ #Onday更新玩家等级信息
+ PyGameData.g_yesterdayPlayerLVDict = PyGameData.g_todayPlayerLVDict
+ PyGameData.g_todayPlayerLVDict = {}
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None or not curPlayer.GetInitOK():
+ continue
+ if PlayerControl.GetIsTJG(curPlayer):
+ continue
+ PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+ return
+
+def LoadPlayerLVData():
+ #服务器开启时加载活跃玩家等级信息
+ universalRecMgr = GameWorld.GetUniversalRecMgr()
+
+ recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_TodayPlayerLVInfo)
+ allCnt = recDataList.Count()
+ for index in xrange(allCnt):
+ recData = recDataList.At(index)
+ PyGameData.g_todayPlayerLVDict[recData.GetValue1()] = recData.GetValue2()
-
\ No newline at end of file
+ recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_YesterdayPlayerLVInfo)
+ allCnt = recDataList.Count()
+ for index in xrange(allCnt):
+ recData = recDataList.At(index)
+ PyGameData.g_yesterdayPlayerLVDict[recData.GetValue1()] = recData.GetValue2()
+ GameWorld.DebugLog(' 服务器开启时加载活跃玩家等级信息g_todayPlayerLVDict=%s, g_yesterdayPlayerLVDict=%s'%(PyGameData.g_todayPlayerLVDict,PyGameData.g_yesterdayPlayerLVDict))
+ return
+
+def SavePlayerLVData():
+ #服务器关闭前时保存活跃玩家等级信息
+ GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_TodayPlayerLVInfo)
+ GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_YesterdayPlayerLVInfo)
+ universalRecMgr = GameWorld.GetUniversalRecMgr()
+ recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_TodayPlayerLVInfo)
+ for playerID, lv in PyGameData.g_todayPlayerLVDict.items():
+ recData = recDataList.AddRec()
+ recData.SetValue1(playerID)
+ recData.SetValue2(lv)
+
+ recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_YesterdayPlayerLVInfo)
+ for playerID, lv in PyGameData.g_yesterdayPlayerLVDict.items():
+ recData = recDataList.AddRec()
+ recData.SetValue1(playerID)
+ recData.SetValue2(lv)
+ return
\ No newline at end of file
--
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