From 2af64e0aa0a6d8c4aea5fed79986adfa364a1ace Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 19:38:10 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(Add: C1 03 跨服PK玩家历史赛季信息 #tagMCCrossRealmPKPlayerHisSeasonInfo)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 225 ++++++++++++++++++++++++++++++++++++++++----------------
1 files changed, 160 insertions(+), 65 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 21abbde..aee225f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -46,6 +46,11 @@
#---------------------------------------------------------------------
g_skillHurtList = IPY_GameWorld.IPY_HurtList()
+
+# 特殊处理搜索范围,一般用于副本
+Def_SearchMap_NPC = 200 # 本线全图搜索NPC
+Def_SearchMap_Player = 201 # 本线全图搜索玩家
+
#伤害结构体
#hurtTypeIndance = None
#---------------------------------------------------------------------
@@ -552,6 +557,10 @@
#关系
relation = GetTagRelation(attacker, defender, curSkill, tick)
return relation[0] == ChConfig.Type_Relation_Friend
+ elif curSkillUseTag == ChConfig.Def_UseSkillTag_AppointNPC:
+ if defender and GameObj.GetHP(defender) > 0 :
+ return True
+ return False
return __CheckCanAttack(attacker , defender , curSkill , tick)
@@ -948,13 +957,11 @@
GameWorld.ErrLog("Def_Dict_UseSkillTag_ObjType 没有对应项 %s" % curSkillUseTag)
return resultList
- gameMap = GameWorld.GetMap()
-
if skillMatrix == None:
#作用范围 作用矩阵
attackDis = curSkill.GetAtkRadius()
- skillMatrix = ChConfig.MatrixDict.get(attackDis)
- if skillMatrix == None:
+ skillMatrix = ChConfig.MatrixDict.get(attackDis, None)
+ if skillMatrix == None and attackDis not in [Def_SearchMap_Player, Def_SearchMap_NPC]:
GameWorld.ErrLog("CheckAreaObj skillId=%s, attakDis=%s not in matrixDict=%s"
% (curSkill.GetSkillID(), attackDis, ChConfig.MatrixDict))
return resultList
@@ -962,7 +969,6 @@
#技能攻击最大数量
hurtCount = SkillCommon.GetSkillArea_Atk_Count(attacker, curSkill)
- ownerTag = None
ownerPlayerID = 0
isSummonNPCAtker = attacker.GetGameObjType() == IPY_GameWorld.gotNPC and NPCCommon.IsSummonNPC(attacker)
if isSummonNPCAtker:
@@ -975,7 +981,29 @@
if attackAim:
hurtCount -= 1
resultList.append(attackAim)
-
+
+ if skillMatrix:
+ # 按范围搜索
+ resultList = ServerByPos(attacker, curSkill, tick, skillMatrix, hurtCount,
+ srcPosX, srcPosY, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList)
+ elif attackDis == Def_SearchMap_Player:
+ # 搜索本地图当前线路玩家
+ ServerByMapPlayer(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, hurtCount)
+ elif attackDis == Def_SearchMap_NPC:
+ # 搜索本地图当前线路NPC
+ ServerByMapNPC(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, hurtCount)
+ return resultList
+
+
+# 按范围搜索目标对象
+def ServerByPos(attacker, curSkill, tick, skillMatrix, hurtCount,
+ srcPosX, srcPosY, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList):
+ ownerTag = None
+ gameMap = GameWorld.GetMap()
for curPos in skillMatrix:
#伤害次数到了
if hurtCount <= 0:
@@ -995,41 +1023,100 @@
break
curObj = mapObj.GetObjByIndex(i)
- curObjType = curObj.GetGameObjType()
-
- #不在影响对象列表中
- if curObjType not in hurtTypeList:
- continue
-
- #攻击对象
- curTag = GameWorld.GetObj(curObj.GetID(), curObjType)
+ curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curObj, hurtTypeList, attackAim, curSkillUseTag,
+ CheckFunc, ownerPlayerID, isSummonNPCAtker, resultList)
if not curTag:
+ if ownerTag:
+ hurtCount -= 1
continue
- if attackAim and attackAim.GetID() == curTag.GetID():
- # 不在攻击主目标
- continue
-
- #群攻技能不能对镖车释放, 永恒版本屏蔽此限制
- #if curObjType == IPY_GameWorld.gotNPC and curTag.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
- # continue
-
- if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
- if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
- #npc主人是玩家不能攻击
- continue
-
- if CheckFunc != None:
- #检查是否受影响
- if not CheckFunc(attacker, curTag, curSkill, tick):
- continue
-
- # 如果攻击者是召唤兽 且 攻击的是主人玩家,则把主人放在最后面一个处理伤害目标,防止先处理后如果主人死亡将导致后续的逻辑异常
- if ownerPlayerID > 0 and curObjType == IPY_GameWorld.gotPlayer and isSummonNPCAtker and ownerPlayerID == curObj.GetID():
- ownerTag = curTag
- continue
hurtCount -= 1
resultList.append(curTag)
+
+ if ownerTag:
+ resultList.append(ownerTag)
+ return resultList
+
+
+def __SearchCheck(attacker, curSkill, tick, curObj, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, curTag=None):
+ curObjType = curObj.GetGameObjType()
+
+ #不在影响对象列表中
+ if curObjType not in hurtTypeList:
+ return None, None
+
+ #攻击对象
+ if not curTag:
+ curTag = GameWorld.GetObj(curObj.GetID(), curObjType)
+ if not curTag:
+ return None, None
+
+ if attackAim and attackAim.GetID() == curTag.GetID():
+ # 不在攻击主目标
+ return None, None
+
+ if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
+ if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
+ #npc主人是玩家不能攻击
+ return None, None
+
+ if CheckFunc != None:
+ #检查是否受影响
+ if not CheckFunc(attacker, curTag, curSkill, tick):
+ return None, None
+
+ # 如果攻击者是召唤兽 且 攻击的是主人玩家,则把主人放在最后面一个处理伤害目标,防止先处理后如果主人死亡将导致后续的逻辑异常
+ if ownerPlayerID > 0 and curObjType == IPY_GameWorld.gotPlayer and isSummonNPCAtker and ownerPlayerID == curObj.GetID():
+ ownerTag = curTag
+ return None, ownerTag
+ return curTag, None
+
+
+# 搜索本地图当前线路NPC
+def ServerByMapNPC(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, hurtCount):
+ gameNPCManager = GameWorld.GetNPCManager()
+ for index in xrange(gameNPCManager.GetNPCCount()):
+ curNPC = gameNPCManager.GetNPCByIndex(index)
+ if curNPC == None or curNPC.GetID() == 0:
+ continue
+
+ curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curNPC, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, curTag=curNPC)
+ if not curTag:
+ if ownerTag:
+ hurtCount -= 1
+ continue
+
+ hurtCount -= 1
+ resultList.append(curTag)
+
+ if ownerTag:
+ resultList.append(ownerTag)
+
+ return resultList
+
+
+# 搜索本地图当前线路玩家
+def ServerByMapPlayer(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, hurtCount):
+ copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
+ for i in range(copyMapPlayerManager.GetPlayerCount()):
+ curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
+
+ if curPlayer == None or curPlayer.IsEmpty():
+ continue
+
+ curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curPlayer, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+ ownerPlayerID, isSummonNPCAtker, resultList, curTag=curPlayer)
+ if not curTag:
+ if ownerTag:
+ hurtCount -= 1
+ continue
+
+ hurtCount -= 1
+ resultList.append(curTag)
if ownerTag:
resultList.append(ownerTag)
@@ -1420,8 +1507,9 @@
PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_BeSuperHit, tick)
elif hurtList[2] == ChConfig.Def_HurtType_Miss:
PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_MissSkill, tick)
-
-
+ elif hurtList[2] == ChConfig.Def_HurtType_LuckyHit:
+ PassiveBuffEffMng.OnPetPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_BeLuckyHit, tick)
+
if hurtList[2] in ChConfig.Def_RealAttack_Type:
# 被攻击处理层级
PassiveBuffEffMng.OnPassiveBuffTrigger(defender, attacker, None, ChConfig.TriggerType_Buff_BeAttackSubLayer, tick)
@@ -1551,32 +1639,34 @@
# @return None
# @remarks 设置玩家属性消耗,如魔法,XP点,HP
def SetSkillLostAttr(curPlayer, curSkill, tick):
- #-----------扣魔法
- lostMPValue = curSkill.GetMP()
- curPlayerMP = curPlayer.GetMP()
-
- if curPlayerMP < lostMPValue:
- GameWorld.ErrLog('释放技能 = %s异常, 魔法 = %s不足 = %s' % (
- curSkill.GetSkillTypeID(), curPlayerMP, lostMPValue))
-
- if lostMPValue > 0:
- curPlayer.SetMP(curPlayer.GetMP() - lostMPValue)
- #自动回魔
- PlayerControl.PlayerAutoRestoreMP(curPlayer, tick)
-
- #----------扣XP点
- lostXPValue = curSkill.GetXP()
- curPlayerXP = curPlayer.GetXP()
-
- if curPlayerXP < lostXPValue:
- GameWorld.ErrLog('释放技能 = %s异常, XP点 = %s不足 = %s' % (
- curSkill.GetSkillTypeID(), curPlayerXP, lostXPValue))
-
- if lostXPValue > 0:
- remain = curPlayer.GetXP() - lostXPValue
- remain = max(0, remain)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, remain)
- curPlayer.SetXP(remain)
+ #===========================================================================
+ # #-----------扣魔法
+ # lostMPValue = curSkill.GetMP()
+ # curPlayerMP = curPlayer.GetMP()
+ #
+ # if curPlayerMP < lostMPValue:
+ # GameWorld.ErrLog('释放技能 = %s异常, 魔法 = %s不足 = %s' % (
+ # curSkill.GetSkillTypeID(), curPlayerMP, lostMPValue))
+ #
+ # if lostMPValue > 0:
+ # curPlayer.SetMP(curPlayer.GetMP() - lostMPValue)
+ # #自动回魔
+ # PlayerControl.PlayerAutoRestoreMP(curPlayer, tick)
+ #
+ # #----------扣XP点
+ # lostXPValue = curSkill.GetXP()
+ # curPlayerXP = curPlayer.GetXP()
+ #
+ # if curPlayerXP < lostXPValue:
+ # GameWorld.ErrLog('释放技能 = %s异常, XP点 = %s不足 = %s' % (
+ # curSkill.GetSkillTypeID(), curPlayerXP, lostXPValue))
+ #
+ # if lostXPValue > 0:
+ # remain = curPlayer.GetXP() - lostXPValue
+ # remain = max(0, remain)
+ # curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, remain)
+ # curPlayer.SetXP(remain)
+ #===========================================================================
#----------扣HP点
lostHPValue = curSkill.GetHP()
@@ -1720,8 +1810,13 @@
# 暂且只有玩家被攻击触发
if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
+ # 优先触发,如无敌可以抵挡后续的被动伤害技能
+ PassiveBuffEffMng.DelayUsePassiveTriggerSkill(curPlayer, curSkill, attacker, tick)
+
PassiveBuffEffMng.OnPassiveSkillTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
PassiveBuffEffMng.OnPassiveBuffTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
+ # 由主人条件触发宠物被动技能
+ PassiveBuffEffMng.OnPetPassiveSkillTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
return
## NPC被攻击(当前NPC,技能,当前时间)
@@ -2511,7 +2606,7 @@
sendPack.HurtCount = len(sendPack.HurtList)
- PlayerControl.PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0)
+ PlayerControl.PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=-1)
# py重现View_UseSkillPos效果,对地通知,只用于玩家
--
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