From 2af64e0aa0a6d8c4aea5fed79986adfa364a1ace Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 19:38:10 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(Add: C1 03 跨服PK玩家历史赛季信息 #tagMCCrossRealmPKPlayerHisSeasonInfo)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py | 25 +++++++++++++++++++------
1 files changed, 19 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index fd1ba49..f46c5f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -30,6 +30,7 @@
import ShareDefine
import ItemCommon
import PlayerSuccess
+import FBHelpBattle
import EventReport
import math
@@ -174,7 +175,8 @@
curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
__UpdChaosDemonFBStar(tick, True, curPlayer)
- DoFBHelp(curPlayer, tick)
+ FBHelpBattle.RefershTeamFBMemRelation(tick)
+ #DoFBHelp(curPlayer, tick)
return
## 诅咒城堡刷怪
@@ -219,6 +221,9 @@
# @return 返回值无意义
def DoExitFB(curPlayer, tick):
GameWorld.DebugLog("ChaosDemon DoExitFB...", curPlayer.GetPlayerID())
+ fbStep = GameWorld.GetGameFB().GetFBStep()
+ if fbStep <= FB_Step_Fight:
+ FBHelpBattle.RefershTeamFBMemRelation(tick, curPlayer.GetPlayerID())
return
##玩家主动离开副本.
@@ -278,6 +283,7 @@
# 间隔未到
if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:
return
+ FBHelpBattle.RefershTeamFBMemRelation(tick)
__RefreshChaosDemonNextNPC()
playerManager = GameWorld.GetMapCopyPlayerManager()
for i in range(playerManager.GetPlayerCount()):
@@ -350,9 +356,9 @@
FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_isPass: 0})
continue
overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
- #增加助战积分
+ isHelp = False
if FBCommon.GetIsHelpFight(curPlayer):
- FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
+ isHelp = True
else:
#给奖励
needSpace = len(prizeItemList)
@@ -374,7 +380,10 @@
expPoint = addExp / ChConfig.Def_PerPointValue
overDict[FBCommon.Over_exp] = exp
overDict[FBCommon.Over_expPoint] = expPoint
-
+
+ addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, 0, isHelp)
+ overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+
FBCommon.Notify_FB_Over(curPlayer, overDict)
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ChaosDemon, 1, [playerCount, star])
@@ -507,6 +516,7 @@
# @return 无意义
# @remarks 用于通知阵营比分条
def DoFBHelp(curPlayer, tick):
+ playerID = curPlayer.GetPlayerID()
gameFB = GameWorld.GetGameFB()
star = gameFB.GetGameFBDictByKey(ChaosDemon_FBStar)
wheelNum = gameFB.GetGameFBDictByKey(ChaosDemon_FBNextRefreshStep)
@@ -515,9 +525,12 @@
KillNPCCnt = max(0, needKillCnt - remainNPCCnt)
data = [KillNPCCnt, needKillCnt]
lineID = FBCommon.GetFBPropertyMark()
- fbHelpDict = {FBCommon.Help_step:wheelNum, FBCommon.Help_grade:star, FBCommon.Help_npcTotal:KillNPCCnt, FBCommon.Help_lineID:lineID}
-
+ isHelp = FBCommon.GetIsHelpFight(curPlayer)
+ helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % ChConfig.Def_FBMapID_ChaosDemon)
+ fbHelpDict = {FBCommon.Help_step:wheelNum, FBCommon.Help_grade:star, FBCommon.Help_npcTotal:KillNPCCnt, FBCommon.Help_lineID:lineID,
+ FBCommon.Help_isHelp:isHelp, FBCommon.Help_helpCount:helpCount, FBCommon.Help_relation:FBHelpBattle.GetTeamFBMemRelationInfo(playerID)}
FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
+ GameWorld.DebugLog("DoFBHelp %s" % str(fbHelpDict), playerID)
return
--
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