From 2af64e0aa0a6d8c4aea5fed79986adfa364a1ace Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 19:38:10 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(Add: C1 03 跨服PK玩家历史赛季信息 #tagMCCrossRealmPKPlayerHisSeasonInfo)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 29 +++++++++++++++++++++--------
1 files changed, 21 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 4720867..16775d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -64,7 +64,7 @@
import PlayerGameEvent
import EventReport
import PlayerTeHui
-import GameLogic_XMZZ
+import PlayerGatherSoul
import PlayerSuccess
import PlayerPet
import PlayerGreatMaster
@@ -84,6 +84,7 @@
import PlayerCostRebate
import PlayerFairyCeremony
import FunctionNPCCommon
+import CrossRealmPlayer
import ChNetSendPack
import PlayerState
import QuestCommon
@@ -162,7 +163,7 @@
# notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
if notifyCnt == -1:
- notifyCnt = random.choice((6, 6, 10, 10, 20))
+ notifyCnt = 8
#GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
@@ -1498,6 +1499,11 @@
if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RouteServerInitOK):
#RouteServer未初始化不允许切换地图, 缓存处理
GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
+ return
+
+ GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
+ if GameWorld.IsCrossServer():
+ CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
return
#中立地图回到上一次非中立常规地图
@@ -4089,6 +4095,7 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
+ PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
self.RefreshAllState(isForce=True)
GameWorld.DebugLog("End ReCalcAllState!!!")
return
@@ -4913,7 +4920,7 @@
}
for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
- if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
+ if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
continue
value = 0 if i not in initAttrDict else initAttrDict[i]
EffGetSet.SetValueByEffIndex(curPlayer, i, value)
@@ -5706,6 +5713,10 @@
## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+
+## 跨服状态: 0-非跨服状态,1-跨服状态
+def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
@@ -6542,11 +6553,13 @@
def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
-#---宠物伤害百分比提升----
-def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
-def SetPetDamPer(curPlayer, value):
- curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
- curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#---宠物伤害百分比提升----移到GameObj下
+#===============================================================================
+# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
+# def SetPetDamPer(curPlayer, value):
+# curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
+# curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#===============================================================================
#---宠物技能伤害百分比提升----
def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
--
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