From 2af64e0aa0a6d8c4aea5fed79986adfa364a1ace Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 19:38:10 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(Add: C1 03 跨服PK玩家历史赛季信息 #tagMCCrossRealmPKPlayerHisSeasonInfo)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 19 +++++++++++++++++--
1 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 46478a0..bdde78b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -224,7 +224,8 @@
GameWorld.DebugLog("非跨服服务器上线不清除buff...", playerID)
return
- ClearBuffSkillTypeIDList = ReadChConfig.GetEvalChConfig("ClearBuffSkillTypeID")
+ #ClearBuffSkillTypeIDList = ReadChConfig.GetEvalChConfig("ClearBuffSkillTypeID")
+ ClearBuffSkillTypeIDList = []
# 跨服服务器上线清除增益/减益buff
GameWorld.Log("跨服服务器上线清除buff...", playerID)
clearBuffList = [] # 先汇总再清除,不然索引会变更
@@ -279,6 +280,15 @@
curSkill.SetRemainTime(0)
GameWorld.DebugLog(" SetRemainTime 0 skillName=%s,skillTypeID=%s"
% (curSkill.GetSkillName(), curSkill.GetSkillTypeID()), playerID)
+ return
+
+def ResetAllSkillCD(curPlayer):
+ skillManager = curPlayer.GetSkillManager()
+ for i in xrange(skillManager.GetSkillCount()):
+ skill = skillManager.GetSkillByIndex(i)
+ if skill.GetRemainTime() != 0:
+ skill.SetRemainTime(0)
+ skill.Sync_Skill()
return
## 刷新玩家所有技能的剩余时间(上线)
@@ -1206,6 +1216,11 @@
GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID))
return
+ if not curObj.GetCanAttack():
+ # 无敌不掉血
+ ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
+ return
+
#lostValue = GetGoblinLostHP(curObj, lostValue)
curObjType = curObj.GetGameObjType()
curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
@@ -1219,8 +1234,8 @@
curObjHP_BeforeAttack = GameObj.GetHP(curObj)
if reduceHP :
+ lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
# 血盾
-
lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
#剩余血量
--
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