From 2b1f9e7dcc20440576ee63014e0080a529ab0486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 一月 2021 18:31:22 +0800
Subject: [PATCH] 4908 【BT】【主干】gameserver realtime备份过大导致卡顿(优化拍品记录保存期限;输出自定义表存档大小);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 41b89be..aee55dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -356,7 +356,11 @@
     passiveEff.RefreshPassiveSkill()
     DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
     if isRefreshAttr:
-        curControl = PlayerControl.PlayerControl(curPlayer)
-        curControl.RefreshPlayerAttrState()
+        # 重刷被动技能
+        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
+    # 重刷技能战力
+    curControl = PlayerControl.PlayerControl(curPlayer)
+    curControl.RefreshAllSkill()
+    curControl.RefreshPlayerAttrState()
     return True
 

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