From 2b1f9e7dcc20440576ee63014e0080a529ab0486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 一月 2021 18:31:22 +0800
Subject: [PATCH] 4908 【BT】【主干】gameserver realtime备份过大导致卡顿(优化拍品记录保存期限;输出自定义表存档大小);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 126 ++++++++++++++++++++++++-----------------
1 files changed, 73 insertions(+), 53 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 04958df..6b44bc0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -76,7 +76,7 @@
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
GameWorld.DebugLog("炼丹炉功能未开启!", playerID)
return
-
+ refineTimes = max(1, clientPack.AlchemyTimes)
alchemyID = clientPack.AlchemyID
doType = clientPack.DoType
GameWorld.DebugLog("玩家炼丹: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID)
@@ -86,6 +86,7 @@
return
alchemType = alchemyIpyData.GetAlchemType()
alchemyItemID = alchemyIpyData.GetAlchemItemID()
+ alchemyQuality = alchemyIpyData.GetAlchemyQuality()
hasLearn = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID)
alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType) #正在炼的丹
@@ -119,24 +120,31 @@
if curAlchemyItemID:
GameWorld.DebugLog('当前丹类型已在炼丹中! curAlchemyItemID=%s' % curAlchemyItemID)
return
+ if refineTimes < 1:
+ return
# 基础固定消耗
needMaterialDict = alchemyIpyData.GetMaterial()
-
+ needMaterialDict = {itemID:itemCnt*refineTimes for itemID, itemCnt in needMaterialDict.items()}
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
if lackItemDict:
GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
% (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
return
+ #任务
+ for _ in xrange(refineTimes):
+ EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
+
#扣消耗
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyTimes % alchemyID, refineTimes)
Sycn_AlchemyMsg(curPlayer, alchemyID, False)
#日常任务
costItemCnt = sum(needMaterialDict.values())
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
+ #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
elif doType == 2:
if curAlchemyItemID != alchemyItemID:
@@ -149,59 +157,68 @@
if curAlchemyItemID != alchemyItemID:
GameWorld.DebugLog('开炉丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
return
+ refineTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyTimes % alchemyID)
+ refineTimes = max(1, refineTimes)
startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
passTime = max(0, curTime - startTime)
- if passTime < alchemyIpyData.GetNeedTime():
+ if passTime < alchemyIpyData.GetNeedTime() * refineTimes:
GameWorld.DebugLog('开炉丹药,时间未到 passTime=%s' % passTime)
return
alchemyQuality = alchemyIpyData.GetAlchemyQuality()
- appointInfo = [] #定制配置 [数量,成功率]
+
+ alchemyAppointCntDict = {} #定制配置 {次数:[数量,成功率]}
alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {})
if alchemyID in alchemyCustomizedDict:
alchemyCnt = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, False)
- alchemyCntDict = alchemyCustomizedDict[alchemyID]
- if alchemyCnt + 1 in alchemyCntDict:
- appointInfo = alchemyCntDict[alchemyCnt + 1]
+ alchemyAppointCntDict = alchemyCustomizedDict[alchemyID]
-
- #成功率
- if appointInfo:
- successRate = appointInfo[1]
- elif alchemType == DefStoveType2:
- successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
- elif alchemType == DefStoveType1:
- #灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
- qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
- successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
- else:
+ resultIpyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
+ if not resultIpyData:
+ GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
return
- isSuccess = GameWorld.CanHappen(successRate)
+ makeItemData = GameWorld.GetGameData().GetItemByTypeID(alchemyItemID)
+ if not makeItemData:
+ return
+ #灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
+ qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
+ nomalsuccessRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
+
resultCnt = 0 #丹药数量 0代表失败
- if isSuccess:
+ for i in xrange(refineTimes):
+ #成功率
+ appointInfo = [] #[数量,成功率]
+ if alchemyAppointCntDict and alchemyCnt+1+i in alchemyAppointCntDict:
+ appointInfo = alchemyAppointCntDict[alchemyCnt+1+i]
+ if appointInfo:
+ successRate = appointInfo[1]
+ elif alchemType == DefStoveType2:
+ successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
+ elif alchemType == DefStoveType1:
+ successRate = nomalsuccessRate
+ else:
+ return
+ isSuccess = GameWorld.CanHappen(successRate)
+ if isSuccess:
+ if alchemType == DefStoveType2:
+ resultCnt += 1 #仙丹必定为1
+ elif alchemType == DefStoveType1:
+ if appointInfo:
+ resultCnt += appointInfo[0]
+ else:
+ resultCnt += GameWorld.GetResultByRandomList(resultIpyData.GetCntRateList())
+ if not resultCnt:
+ GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID)
+ return
+ if resultCnt:
needSpace = 1
packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
if needSpace > packSpace:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
return
- if alchemType == DefStoveType2:
- resultCnt = 1 #仙丹必定为1
- elif alchemType == DefStoveType1:
- if appointInfo:
- resultCnt = appointInfo[0]
- else:
- ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
- if not ipyData:
- GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
- return
- resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
- if not resultCnt:
- GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID)
- return
- makeItemData = GameWorld.GetGameData().GetItemByTypeID(alchemyItemID)
- if not makeItemData:
- return
+
+
ItemControler.GivePlayerItem(curPlayer, alchemyItemID, resultCnt, 0, [IPY_GameWorld.rptItem],
- event=[ChConfig.ItemGive_Refine, False, {}])
+ event=[ChConfig.ItemGive_Refine, False, {}])
#紫色及以上全服广播
notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
@@ -209,31 +226,33 @@
if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
- #任务
- EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
+# #任务,改为开始炼丹触发
+# for _ in xrange(refineTimes):
+# EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
#重置
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyTimes % alchemyID, 0)
#加经验
- addExp = alchemyIpyData.GetAlchemyExp()
+ addExp = alchemyIpyData.GetAlchemyExp() * refineTimes
AddRefineExp(curPlayer, addExp, alchemyLV)
#加次数
if alchemyID in alchemyCustomizedDict:
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + 1, 9), False)
-
- GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s,appointInfo=%s' % (alchemyItemID, successRate, isSuccess, resultCnt, appointInfo), playerID)
-
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + refineTimes, 9), False)
+
+ GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,refineTimes=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, refineTimes, isSuccess, resultCnt), playerID)
+
Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt)
-
+
#完成1次炼丹成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, refineTimes)
#完成1次X品质物品炼丹成就
#PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
-
-
- PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
- PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
- PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
+
+
+ PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, refineTimes)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, refineTimes)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, refineTimes)
return
@@ -295,6 +314,7 @@
StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo()
StoveInfo.AlchemyID = alchemyID
StoveInfo.StartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
+ StoveInfo.AlchemyTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyTimes % alchemyID)
pack.InfoList.append(StoveInfo)
pack.StoveCnt = len(pack.InfoList)
NetPackCommon.SendFakePack(curPlayer, pack)
--
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