From 2b5a21336ea0a987cf21052b688442dce40b6bf5 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 23 十月 2018 10:52:06 +0800
Subject: [PATCH] 4280 【主干】【1.1.0】【后端】开服触发成就类型

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py                       |    6 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                      |    4 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py                   |   13 ++++++
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                              |    2 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py             |   86 +++++++++++++++++++++---------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py |    2 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                           |    4 +-
 7 files changed, 68 insertions(+), 49 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 0ab8b0f..0ba5739 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -371,6 +371,8 @@
 Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
 Def_WorldKey_OperationActionState = "OperationActState_%s"   #运营活动状态,参数为运营活动名
 Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
+Def_WorldKey_BossIsAlive = 'BossIsAlive_%s'                  #boss是否活着
+Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
 #---------------------------------------------------------------------
 #个人时间间隔
 TYPE_Player_Tick_Requestkey = 0                       # 玩家请求处理间隔
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index f4d004e..179d334 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -1207,7 +1207,7 @@
 #  @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
 def InitGameWorld(tick):
     #标记GameWorld初始化完成
-    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
+    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
     #初始化游戏时钟
     GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
     #初始话开服时间、星期几
@@ -1216,6 +1216,7 @@
     if initOpenServerTime <= 0 or openServerWeekday <= 0:
         #记录首次开发时间(现实时间戳)
         PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
+
     #初始化家族数量
     GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
     #排序元宝交易平台
@@ -1388,6 +1389,9 @@
     # 通知战盟相关活动开启状态
     fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) 
+    # 通知开启服务器时间
+    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime) 
     
     # 通知世界boss奖励信息
     GameWorldBoss.OnMapServerInitOK()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index f1a7dce..a4130f2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -143,7 +143,7 @@
 Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha'           # 重读tex图形验证码
 Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
 Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
-
+Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
 Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
@@ -1506,7 +1506,7 @@
 SuccType_XXX24 , # 废弃24
 SuccType_XXX25, # 废弃25
 SuccType_EquipPlus, # 强化x次成就26
-SuccType_EquipPlusLV, # x件装备强化等级达到x级27
+SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
 SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
 SuccType_XXX29, # 废弃29
 SuccType_PassWagicWeapon, # 通关法宝副本30
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 503836b..ef70914 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -1568,4 +1568,17 @@
                 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
     #发送封包
     SendEventPack("MagicWeaponActive", dataDict, curPlayer)
+    return
+
+## 玩家上线成就检查
+#  @param tagObjType: 攻击方类型
+#  @param tagObj: 攻击方ID
+#  @param mapID: 死亡玩家所在地图ID
+#  @return
+def DR_CheckOldPlayerSuccess(curPlayer):
+    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
+                'AccID':curPlayer.GetAccID()}
+    
+    #发送封包
+    SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
     return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py
index ce36fbd..c439d51 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py
@@ -162,7 +162,7 @@
         PlayerControl.WorldNotify(0, "StrengthenCongratulation", msgParamList)
         
     # 成就
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlusLV, 1, [updPlusLV])
+    #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlusLV, 1, [updPlusLV])
     
     
                     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index c6ed964..484338f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -44,6 +44,7 @@
 import Operate_EquipSuitCompose
 import PlayerDogz
 import QuestCommon
+import DataRecordPack
 
 
 ## 获取成就字典信息值
@@ -237,52 +238,50 @@
 #  @param None
 #  @return
 def __CheckOldPlayerSuccess(curPlayer):
-    ''' 成就版本更新老玩家检查
-        正式上线后,成就的修改或者增加,一般是增加新成就,则需要对老玩家成就版本进行校正,检查成就完成情况
-        成就版本号递增
+    ''' 成就版本更新老玩家检查  每次启动服务后 玩家第一次上线检查成就完成情况
     '''
-    Versions = 2 #版本号,往上增加
-    
+    #Versions = 2 #版本号,往上增加
+    initGameWorldTime = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime)
     # 上线需要检查老玩家成就完成情况类型{成就类型:维护版本号, ...}
-    NeedCheckSuccTypeDict = {
-                            ShareDefine.SuccType_GetMagicWeapon:2,
-                            ShareDefine.SuccType_PassRuneTower:2,
-                            ShareDefine.SuccType_GodWeapon:2,
-                            ShareDefine.SuccType_HorseAllLV:2,
-                            ShareDefine.SuccType_EquipPlusLV:2,
-                            ShareDefine.SuccType_EquipColorItem:2,
-                            ShareDefine.SuccType_EquipArmor:2,
-                            ShareDefine.SuccType_EquipWeapon:2,
-                            ShareDefine.SuccType_InlayRune:2,
-                            ShareDefine.SuccType_RuneLvUp:2,
-                            ShareDefine.SuccType_RealmlvUp:2,
-                            ShareDefine.SuccType_PetClassLV:2,
-                            ShareDefine.SuccType_InlayStone1:2,
-                            ShareDefine.SuccType_InlayStone2:2,
-                            ShareDefine.SuccType_XJMJGetExp:2,
-                            ShareDefine.SuccType_EquipWashLV1:2,
-                            ShareDefine.SuccType_EquipWashLV2:2,
-                            ShareDefine.SuccType_EquipWashLV3:2,
-                            ShareDefine.SuccType_EquipWing:2,
-                            ShareDefine.SuccType_MWSkillUp:2,
-                            ShareDefine.SuccType_EquipSuit:2,
-                            ShareDefine.SuccType_FamilyTechLV:2,
-                            ShareDefine.SuccType_AlchemyLV:2,
-                            ShareDefine.SuccType_VIPLV:2,
-                            ShareDefine.SuccType_StoneTotalLV:2,
-                            ShareDefine.SuccType_XBXZ:2,
-                            ShareDefine.SuccType_DogzBattle:2,
-                            ShareDefine.SuccType_DogzEquipPlus:2,
-                            ShareDefine.SuccType_MainTaskNode:2,
-                             }
+    NeedCheckSuccTypeList = [
+                            ShareDefine.SuccType_GetMagicWeapon,
+                            ShareDefine.SuccType_PassRuneTower,
+                            ShareDefine.SuccType_GodWeapon,
+                            ShareDefine.SuccType_HorseAllLV,
+                            #ShareDefine.SuccType_EquipPlusLV,
+                            ShareDefine.SuccType_EquipColorItem,
+                            ShareDefine.SuccType_EquipArmor,
+                            ShareDefine.SuccType_EquipWeapon,
+                            ShareDefine.SuccType_InlayRune,
+                            ShareDefine.SuccType_RuneLvUp,
+                            ShareDefine.SuccType_RealmlvUp,
+                            ShareDefine.SuccType_PetClassLV,
+                            ShareDefine.SuccType_InlayStone1,
+                            ShareDefine.SuccType_InlayStone2,
+                            ShareDefine.SuccType_XJMJGetExp,
+                            ShareDefine.SuccType_EquipWashLV1,
+                            ShareDefine.SuccType_EquipWashLV2,
+                            ShareDefine.SuccType_EquipWashLV3,
+                            ShareDefine.SuccType_EquipWing,
+                            ShareDefine.SuccType_MWSkillUp,
+                            ShareDefine.SuccType_EquipSuit,
+                            ShareDefine.SuccType_FamilyTechLV,
+                            ShareDefine.SuccType_AlchemyLV,
+                            ShareDefine.SuccType_VIPLV,
+                            ShareDefine.SuccType_StoneTotalLV,
+                            ShareDefine.SuccType_XBXZ,
+                            ShareDefine.SuccType_DogzBattle,
+                            ShareDefine.SuccType_DogzEquipPlus,
+                            ShareDefine.SuccType_MainTaskNode,
+                             ]
     
     curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
+    if curCheckVersion == initGameWorldTime:
+        GameWorld.DebugLog('    本次开启服务器处理过成就检查,不再处理 ', curPlayer.GetID())
+        return
     GameWorld.DebugLog("更新老玩家上线检查成就curCheckVersion=%s" % (curCheckVersion))
     ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for succType, version in NeedCheckSuccTypeDict.items():
-        
-        if curCheckVersion >= version:
-            continue
+    for succType in NeedCheckSuccTypeList:
         if succType == ShareDefine.SuccType_GetMagicWeapon:
             
             for i in xrange(ipyDataMgr.GetTreasureCount()):
@@ -388,9 +387,10 @@
                 missionID = succData.condition[0]
                 if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
                     DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
-            
-    SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, Versions)
-    GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (Versions))
+                    
+    DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
+    SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
+    GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (initGameWorldTime), curPlayer.GetID())
     return
 
 ## 成就OnWeek
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index f1a7dce..a4130f2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -143,7 +143,7 @@
 Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha'           # 重读tex图形验证码
 Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
 Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
-
+Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
 Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
@@ -1506,7 +1506,7 @@
 SuccType_XXX24 , # 废弃24
 SuccType_XXX25, # 废弃25
 SuccType_EquipPlus, # 强化x次成就26
-SuccType_EquipPlusLV, # x件装备强化等级达到x级27
+SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
 SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
 SuccType_XXX29, # 废弃29
 SuccType_PassWagicWeapon, # 通关法宝副本30

--
Gitblit v1.8.0