From 2bca56e5df150d46e0f218a4e1af5e3dd81a0bcb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2024 16:40:44 +0800
Subject: [PATCH] 10159 [新增]异兽入侵

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   40 ++++++++++++++++++++++++++++++++++++++++
 1 files changed, 40 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 6e6480a..bf7e890 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1263,6 +1263,22 @@
         return {}
     return ret
 
+def GetLogicMapID(curObj=None):
+    if curObj:
+        tfMapID = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMapID)
+        if tfMapID:
+            return tfMapID
+    return GameWorld.GetMap().GetMapID()
+
+def CalcFBNPCPlusAttr(curNPC):
+    ## 副本NPC增加属性
+    # @return: 增加的属性信息 {attrID:value, ...}
+    do_FBLogic_ID = __GetFBLogic_MapID(GetLogicMapID(curNPC))
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "CalcFBNPCPlusAttr"))
+    if not callFunc:
+        return {}
+    return callFunc(curNPC)
+
 ## 获得副本LoadIng时间
 #  @param 占领人
 #  @param 被占领的NPC
@@ -2437,6 +2453,18 @@
     
     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 
+def OnTurnFightIsWin(curPlayer, mapID, funcLineID, tagType, tagID, valueList, isWin):
+    ## 回合战斗副本是否获胜
+    
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightIsWin"))
+    
+    if callFunc == None:
+        return isWin
+    
+    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, isWin)
+
 def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
     ## 回合战斗结束
     # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
@@ -2462,4 +2490,16 @@
     
     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)
 
+def OnTurnFightPlayerFactionHurt(curPlayer, mapID, funcLineID, hurtObj, hurtValue, factionHurtValue):
+    ## 回合战斗玩家阵营伤害变更
+    
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightPlayerFactionHurt"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, funcLineID, hurtObj, hurtValue, factionHurtValue)
+
     
\ No newline at end of file

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