From 2be15cca071335ed92680027b3722d2a8d1ce57b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 二月 2024 16:22:03 +0800
Subject: [PATCH] 9802 9762 【BT9】【后端】藏宝阁修改(背包计算转化物品占用格子数逻辑优化;开宝箱计算获得物品占用格子数逻辑优化;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 319702e..913dd60 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -51,7 +51,7 @@
if not itemData:
GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
return
- if itemID in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
+ if ItemControler.IsPutinAutoTransformItem(itemData):
curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index c8b0ebe..39f8371 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -229,7 +229,7 @@
GameWorld.ErrLog("宝箱奖励物品不存在! chestsItemID=%s,itemID=%s,jobItemID=%s" % (chestsItemID, itemID, jobItemID))
return
packType = ChConfig.GetItemPackType(itemData)
- needSpace = int(math.ceil(itemCount / float(itemData.GetPackCount())))
+ needSpace = ItemControler.GetItemNeedPackCount(packType, itemData, itemCount)
needSpaceDict[packType] = needSpaceDict.get(packType, 0) + needSpace
# 装备拆开给,需要同步每件装备的属性
--
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