From 2be15cca071335ed92680027b3722d2a8d1ce57b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 二月 2024 16:22:03 +0800
Subject: [PATCH] 9802 9762 【BT9】【后端】藏宝阁修改(背包计算转化物品占用格子数逻辑优化;开宝箱计算获得物品占用格子数逻辑优化;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |   65 ++++++++++++++++++++++++++++----
 1 files changed, 56 insertions(+), 9 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index b563069..9c220f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -21,23 +21,40 @@
 import GameWorld
 import PlayerControl
 import NetPackCommon
+import GameWorldArena
 import ChPyNetSendPack
 import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
 import PyGameDataStruct
 import IpyGameDataPY
 import PyDataManager
+import ShareDefine
 import ChConfig
 
 import json
 import time
 
-def DoOnDay():
+def DoOnDayEx():
     DelOutofTimeViewCacheData()
     return
 
 def IsSaveDBViewCache(playerID, playerLV):
     ## 是否保存基本的缓存数据
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+        return True
+    
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
+    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
         return True
     
     SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -50,6 +67,18 @@
 def IsSaveAllViewCache(playerID):
     ## 是否保存所有缓存数据
     
+    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+        return True
+    
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
     NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
     #校验玩家是否上排行榜
     billboardMgr = GameWorld.GetBillboard()
@@ -60,13 +89,23 @@
         if curBillboard.FindByID(playerID):
             return True
         
+    #跨服榜单上的默认保留
+    if GameWorld.IsCrossServer():
+        billboardMgr = PyDataManager.GetCrossBillboardManager()
+        for billboardType in ShareDefine.CrossBillboardTypeList:
+            groupList = billboardMgr.GetBillboardGroupList(billboardType)
+            for billboardType, groupValue1, groupValue2 in groupList:
+                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+                if billboardObj.FindByID(playerID):
+                    return True
+                
     return False
 
 def DelOutofTimeViewCacheData():
     ## 删除过期的查看缓存数据
     
     curTime = int(time.time())
-    MaxTime = 30 * 3600 * 24 # 30天
+    MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
     
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -85,12 +124,13 @@
     ## 删除玩家缓存
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    playerViewCachePyDict.pop(playerID)
+    playerViewCachePyDict.pop(playerID, None)
     GameWorld.DebugLog("删除查看缓存!", playerID)
     return
 
-def FindViewCache(playerID, isAddNew=False):
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
     ## 查找玩家缓存
+    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
     curCache = None
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -99,6 +139,9 @@
     elif isAddNew:
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
+        if newPropData:
+            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+            curCache.PropDataSize = len(curCache.PropData)
         playerViewCachePyDict[playerID] = curCache
     return curCache
 
@@ -106,7 +149,7 @@
     ## 获取缓存基础属性字典信息
     if not hasattr(curCache, "PropDataDict"):
         curCache.PropDataDict = {}
-    if not curCache.PropDataDict:
+    if not curCache.PropDataDict and curCache.PropData:
         curCache.PropDataDict = eval(curCache.PropData)
     return curCache.PropDataDict
 
@@ -126,8 +169,8 @@
 #    WORD        ItemDataSize1;
 #    char        ItemData1[ItemDataSize1];    //1阶装备数据
 #    ...         ...
-#    WORD        ItemDataSize15;
-#    char        ItemData15[ItemDataSize15];
+#    WORD        ItemDataSize20;
+#    char        ItemData20[ItemDataSize20];
 #};
 def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
     playerID = curPackData.PlayerID
@@ -164,7 +207,7 @@
     #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
     
     # 装备数据存储,不保存装备数据的话则清空
-    for classLV in xrange(1, 15 + 1):
+    for classLV in xrange(1, 20 + 1):
         if not isSaveAll:
             itemDataSize = 0
             itemData = ""
@@ -263,7 +306,11 @@
             answerPack.LV = cacheDict["LV"]
             answerPack.RealmLV = cacheDict["RealmLV"]
             answerPack.OnlineType = ChConfig.Def_Offline
-            answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+            
+            if GameWorld.IsCrossServer():
+                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+            else:
+                answerPack.ServerGroupID = GameWorld.GetServerGroupID()
     else:
         answerPack.PlayerID = clientPack.PlayerID
         answerPack.PlayerName = tagPlayer.GetName()

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