From 2bf981166e23f966e2d17088abff9a569475af2e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 四月 2019 15:23:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入草园通知宝箱怪攻击次数)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |   52 +++++++++++++++++++---------------------------------
 1 files changed, 19 insertions(+), 33 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index b14980a..34ceaf6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -37,7 +37,6 @@
 import PlayerBillboard
 import PlayerExam
 import PlayerControl
-import PlayerRecall
 import PlayerFamilyAction
 import PlayerUniversalGameRec
 import PlayerFamily
@@ -48,7 +47,6 @@
 import PlayerFB
 import UpdatePlayerName
 import PlayerFamilyBoss
-import PlayerManorWar
 import GameWorldBoss
 import GameWorldFamilyWar
 #import PlayerFamilyTech
@@ -331,16 +329,25 @@
             SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
             return
         
+    serverGroupID = GameWorld.GetServerGroupID()
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+    if not zoneIpyData:
+        return
+    zoneID = zoneIpyData.GetZoneID()
+    
     # 本服缓存超时,发送跨服服务器查询
     playerID = curPlayer.GetPlayerID()
-    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
+    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
     return
 
 def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
     ## 收到子服请求查看跨服地图NPC个数信息
     
+    zoneID = msgData["ZoneID"]
     mapID = msgData["MapID"]
-    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
+    
+    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
     if not zoneIpyData:
         return
     realMapID = zoneIpyData.GetMapID()
@@ -514,6 +521,14 @@
         PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
         return
     
+    if callName == "DynamicLineMapStateChange":
+        PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
+        return
+    
+    if callName == "DynamicLineMapInitOK":
+        PlayerFB.OnCrossDynamicMapReset(eval(resultName))
+        return
+    
     if callName == "CommMapServerInitOK":
         dataMapID, lineID, realMapID, copyMapID = eval(resultName)
         PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID)
@@ -545,11 +560,6 @@
         msg, msgList = eval(resultName)
         
         PlayerControl.TeamNotify(teamID, msg, msgList)
-        return
-    
-    if callName == 'ReveiveRecallAward':
-        #召回奖励领取情况
-        PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName)
         return
     
     if callName == "NotifyTruckDestroy":
@@ -658,16 +668,6 @@
                 
         return
     
-    # 领地争夺战拔旗消耗
-    if callName =="ManorWarGetFlagCost":
-        PlayerManorWar.ManorWarGetFlagCost(eval(resultName))
-        return
-    
-    # 领地争夺战获胜战盟
-    if callName =="ManorWarWinner":
-        PlayerManorWar.DoMapServerManorWarWinner(eval(resultName))
-        return
-    
     # 战盟副本boss开始、被击杀
     if callName =="FamilyBossFBState":
         PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick)
@@ -710,16 +710,6 @@
     # 全局击杀数统计
     if callName =="GlobalKillCount":
         GameWorldProcess.UpdGlobalKillCount(eval(resultName))
-        return
-    
-    # 新手指导员天数
-    if callName =="FreshmanGuiderDay":
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        if not curPlayer:
-            return
-        
-        guiderDay = eval(resultName)[0]
-        PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay)
         return
     
     #生成仙盟红包
@@ -893,10 +883,6 @@
             return
         resultName = '%s' % ret
         
-    if callName == 'SendInviteCode':
-        #邀请码验证回复
-        resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID())
-    
     if callName == 'OpenServerCampaignAward':
         #可否领取开服活动奖励
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)

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