From 2bf981166e23f966e2d17088abff9a569475af2e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 四月 2019 15:23:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入草园通知宝箱怪攻击次数)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |   21 +++++++++++++++++++--
 1 files changed, 19 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 7672c0a..34ceaf6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -329,16 +329,25 @@
             SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
             return
         
+    serverGroupID = GameWorld.GetServerGroupID()
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+    if not zoneIpyData:
+        return
+    zoneID = zoneIpyData.GetZoneID()
+    
     # 本服缓存超时,发送跨服服务器查询
     playerID = curPlayer.GetPlayerID()
-    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
+    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
     return
 
 def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
     ## 收到子服请求查看跨服地图NPC个数信息
     
+    zoneID = msgData["ZoneID"]
     mapID = msgData["MapID"]
-    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
+    
+    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
     if not zoneIpyData:
         return
     realMapID = zoneIpyData.GetMapID()
@@ -512,6 +521,14 @@
         PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
         return
     
+    if callName == "DynamicLineMapStateChange":
+        PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
+        return
+    
+    if callName == "DynamicLineMapInitOK":
+        PlayerFB.OnCrossDynamicMapReset(eval(resultName))
+        return
+    
     if callName == "CommMapServerInitOK":
         dataMapID, lineID, realMapID, copyMapID = eval(resultName)
         PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID)

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