From 2ca79941b6d50bafac81c7c0fd6ce5ab2ab25047 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 九月 2018 18:05:10 +0800
Subject: [PATCH] 1910 【BUG】仙盟联赛进入地图后瞬移至对方营地
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
index cdceac6..575f811 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -757,8 +757,12 @@
warPlayer = GetFamilyWarPlayer(playerID)
warPlayer.calcFightTimeTick = tick
+ faction = curPlayer.GetFaction()
+ if not faction:
+ GameWorld.Log("还未设置阵营的玩家暂不处理!可能是DoEnter中!", playerID)
+ continue
# 检查坐标,防止作弊
- factionIndex = GetFactionIndex(curPlayer.GetFaction())
+ factionIndex = GetFactionIndex(faction)
centrePosX, centrePosY, radius = factionAreaInfo[factionIndex]
curPosX, curPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
dist = GameWorld.GetDist(curPosX, curPosY, centrePosX, centrePosY)
@@ -767,8 +771,8 @@
if dist > maxDist:
posPoint = GameMap.GetEmptyPlaceInArea(centrePosX, centrePosY, radius)
curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
- GameWorld.DebugLog("玩家不在营地范围内,强制拉回!curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s"
- % (curPosX, curPosY, centrePosX, centrePosY, dist, maxDist))
+ GameWorld.Log("玩家不在营地范围内,强制拉回!faction=%s,curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s"
+ % (faction, curPosX, curPosY, centrePosX, centrePosY, dist, maxDist), playerID)
return
def __DoLogic_FB_Fighting(tick):
--
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