From 2caa86ba7ac292698924f1fef1461133dcb3de0f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 十月 2019 18:53:14 +0800
Subject: [PATCH] 8319 【恺英】邮件购买物品默认放入背包(一口价才放入背包,背包满发邮件)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py |   18 ++++++++++++------
 1 files changed, 12 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index f668b8b..dc1dabf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -870,7 +870,7 @@
         auctionItemMgr.sysBuyoutItemByTimeList.sort(key=operator.attrgetter("SysBuyTime"))
     return
 
-def __EndAuctionItem(endItemList, endEvent, funcAutoBuyout=False):
+def __EndAuctionItem(endItemList, endEvent, funcAutoBuyout=False, buyPlayer=None):
     ''' 结束拍品竞拍
     @param delItemStateDict: 删除的拍品竞拍状态
     '''
@@ -897,14 +897,20 @@
             
             # 竞拍成功邮件,发放物品
             if bidderID:
+                mailTypeKey = "PaimaiMail3"
+                paramList = [bidderPrice]
+                detail = {"ItemGUID":itemGUID}
+                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
                 if funcAutoBuyout:
                     # 功能自动购买的不给物品,由功能根据功能需求处理
                     pass
+                ## 如果有玩家的,直接给到背包
+                elif buyPlayer and buyPlayer.GetPlayerID() == bidderID:
+                    mailInfo = [mailTypeKey, addItemList, paramList, detail]
+                    resultMsg = str([itemGUID, itemID, itemCount, auctionItem.UserData, mailInfo])
+                    buyPlayer.MapServer_QueryPlayerResult(0, 0, "AuctionHouseGiveItem", resultMsg, len(resultMsg))
                 else:
-                    paramList = [bidderPrice]
-                    detail = {"ItemGUID":itemGUID}
-                    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
-                    PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
+                    PlayerCompensation.SendMailByKey(mailTypeKey, [bidderID], addItemList, paramList, detail=detail)
                 AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
             
             # 拍卖成功收益,都以玩家收益向上取整
@@ -1434,7 +1440,7 @@
         #GameWorld.DebugLog("拍品有人竞价了,移除系统一口价拍品列表!")
         
     if isBuyout:
-        __EndAuctionItem([auctionItem], "Buyout", funcAutoBuyout)
+        __EndAuctionItem([auctionItem], "Buyout", funcAutoBuyout, buyPlayer=curPlayer)
     else:
         if __AddAuctionItemEndTimeByBid(auctionItem):
             __SortAuctionitem(isSortWorldItem=False)

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