From 2cae939cd14f55ce8b4ab2b7289bc93bd558f5f6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 六月 2019 14:33:22 +0800
Subject: [PATCH] 7117 【后端】装备分解每次获得的道具开出概率配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py | 31 ++++++++++++++++---------------
1 files changed, 16 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
index 9eddd9b..7d8dc41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -97,25 +97,26 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeCnt, updDecomposeCnt%perDecomposeCnt)
jsonItemList = []
giveCnt = 0
- if updDecomposeCnt >= perDecomposeCnt:
- awardList = IpyGameDataPY.GetFuncCfg('EquipDecomposeAward', 2)
- if not awardList:
- return len(drDelItemList), giveCnt
+ if perDecomposeCnt and updDecomposeCnt >= perDecomposeCnt:
+ awardRateList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 2)
giveCnt = updDecomposeCnt/perDecomposeCnt
giveItemIDDict = {}
for _ in xrange(giveCnt):
- itmeID = random.choice(awardList)
+ itmeID = GameWorld.GetResultByRandomList(awardRateList)
+ if not itmeID:
+ continue
giveItemIDDict[itmeID] = giveItemIDDict.get(itmeID, 0) + 1
- for giveItemID, itemCnt in giveItemIDDict.items():
- jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
- needSpace = len(giveItemIDDict)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if packSpace < needSpace:
- prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
- PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
- else:
- for giveItemID, itemCnt in giveItemIDDict.items():
- ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
+ if giveItemIDDict:
+ for giveItemID, itemCnt in giveItemIDDict.items():
+ jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
+ needSpace = len(giveItemIDDict)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if packSpace < needSpace:
+ prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
+ PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
+ else:
+ for giveItemID, itemCnt in giveItemIDDict.items():
+ ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
#同步客户端
Sync_EDLVInfo(curPlayer, jsonItemList)
--
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