From 2cae939cd14f55ce8b4ab2b7289bc93bd558f5f6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 六月 2019 14:33:22 +0800
Subject: [PATCH] 7117 【后端】装备分解每次获得的道具开出概率配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py |   31 ++++++++++++++++---------------
 1 files changed, 16 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
index 9eddd9b..7d8dc41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -97,25 +97,26 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeCnt, updDecomposeCnt%perDecomposeCnt)
     jsonItemList = []
     giveCnt = 0
-    if updDecomposeCnt >= perDecomposeCnt:
-        awardList = IpyGameDataPY.GetFuncCfg('EquipDecomposeAward', 2)
-        if not awardList:
-            return len(drDelItemList), giveCnt
+    if perDecomposeCnt and updDecomposeCnt >= perDecomposeCnt:
+        awardRateList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 2)
         giveCnt = updDecomposeCnt/perDecomposeCnt
         giveItemIDDict = {}
         for _ in xrange(giveCnt):
-            itmeID = random.choice(awardList)
+            itmeID = GameWorld.GetResultByRandomList(awardRateList)
+            if not itmeID:
+                continue
             giveItemIDDict[itmeID] = giveItemIDDict.get(itmeID, 0) + 1
-        for giveItemID, itemCnt in giveItemIDDict.items(): 
-            jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
-        needSpace = len(giveItemIDDict)
-        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-        if packSpace < needSpace:
-            prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
-            PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
-        else:
-            for giveItemID, itemCnt in giveItemIDDict.items():
-                ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
+        if giveItemIDDict:
+            for giveItemID, itemCnt in giveItemIDDict.items(): 
+                jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
+            needSpace = len(giveItemIDDict)
+            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+            if packSpace < needSpace:
+                prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
+                PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
+            else:
+                for giveItemID, itemCnt in giveItemIDDict.items():
+                    ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
     
     #同步客户端
     Sync_EDLVInfo(curPlayer, jsonItemList)

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