From 2cb06c35658e3d47bd551b96605df8e1074aeaad Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 04 十一月 2019 17:25:45 +0800 Subject: [PATCH] 8332 【主干】【后端】仙界盛典改成只有仙玉可购买,无充值次数限制 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 15 +++++++++------ 1 files changed, 9 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py index 750dbcf..45152c8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py @@ -78,7 +78,7 @@ soulGrade = ipyData.GetSoulGrade() exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1)) - return exp + return int(exp) ## 获取聚魂属性数值 @@ -420,16 +420,18 @@ materialsIDList = [] materialsLVDict = {} - indexList1 = [] #背包的聚魂索引 - indexList2 = [] #孔索引 + indexList1, dataList1 = [], [] #背包的聚魂索引 + indexList2, dataList2 = [], [] #孔索引 for i, placeType in enumerate(packList): index = indexList[i] if placeType == 0: GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (ShareDefine.rptGatherSoul, index)) # 聚魂背包中的值 indexList1.append(index) + dataList1.append(GatherSoulData) else: GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % (index), 0) indexList2.append(index) + dataList2.append(GatherSoulData) if not GatherSoulData: continue GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData) @@ -493,13 +495,14 @@ RefreshGatherSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() #返还多余魂尘 + totalPoint = int(totalPoint) if totalPoint > 0: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint) #给新物品 curItem = ItemControler.GetOutPutItemObj(tagItemID) curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV) PlayerItemControler = ItemControler.PlayerItemControler(curPlayer) - PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}]) + PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':dataList1, 'indexList2':dataList2, 'soulDust':totalPoint}]) GameWorld.DebugLog(' 聚魂合成 成功') curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1) return @@ -520,8 +523,8 @@ itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID) if not itemData: continue - if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore: - continue +# if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore: +# continue itemColor = itemData.GetItemColor() GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始 totalLV += GatherSoulItemPlusLV -- Gitblit v1.8.0