From 2cb06c35658e3d47bd551b96605df8e1074aeaad Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 十一月 2019 17:25:45 +0800
Subject: [PATCH] 8332 【主干】【后端】仙界盛典改成只有仙玉可购买,无充值次数限制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py |   15 +++++++++------
 1 files changed, 9 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 750dbcf..45152c8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
         
     soulGrade = ipyData.GetSoulGrade()
     exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
-    return exp
+    return int(exp)
 
 
 ## 获取聚魂属性数值
@@ -420,16 +420,18 @@
     
     materialsIDList = []
     materialsLVDict = {}
-    indexList1 = []  #背包的聚魂索引
-    indexList2 = []  #孔索引
+    indexList1, dataList1 = [], []  #背包的聚魂索引
+    indexList2, dataList2 = [], []  #孔索引
     for i, placeType in enumerate(packList):
         index = indexList[i]
         if placeType == 0:
             GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (ShareDefine.rptGatherSoul, index))  # 聚魂背包中的值
             indexList1.append(index)
+            dataList1.append(GatherSoulData)
         else:
             GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % (index), 0)
             indexList2.append(index)
+            dataList2.append(GatherSoulData)
         if not GatherSoulData:
             continue
         GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData)
@@ -493,13 +495,14 @@
         RefreshGatherSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     #返还多余魂尘
+    totalPoint = int(totalPoint)
     if totalPoint > 0:
         PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
     #给新物品
     curItem = ItemControler.GetOutPutItemObj(tagItemID)
     curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV)
     PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
-    PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}])
+    PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':dataList1, 'indexList2':dataList2, 'soulDust':totalPoint}])
     GameWorld.DebugLog('    聚魂合成 成功')
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1)
     return
@@ -520,8 +523,8 @@
         itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID)
         if not itemData:
             continue
-        if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
-            continue
+#        if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
+#            continue
         itemColor = itemData.GetItemColor()
         GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始
         totalLV += GatherSoulItemPlusLV

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