From 2cd5adccba8fa49f4504d449e198ae03641803ab Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 05 五月 2019 16:13:52 +0800
Subject: [PATCH] 860312 争夺模式
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 28 ++++++++++++++++++----------
1 files changed, 18 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 861f642..07f97a7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -28,12 +28,14 @@
# @return None
# @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
-
mfpTypeName = {ShareDefine.Def_MFPType_Role:"角色",
+ ShareDefine.Def_MFPType_LingGen:"灵根",
+ ShareDefine.Def_MFPType_Equip:"装备",
+ ShareDefine.Def_MFPType_Star:"升星",
ShareDefine.Def_MFPType_Plus:"强化",
ShareDefine.Def_MFPType_Stone:"宝石",
- ShareDefine.Def_MFPType_Wing:"翅膀",
ShareDefine.Def_MFPType_Wash:"洗练",
+ ShareDefine.Def_MFPType_Wing:"翅膀",
ShareDefine.Def_MFPType_Pet:"灵宠",
ShareDefine.Def_MFPType_Horse:"坐骑",
ShareDefine.Def_MFPType_Prestige:"境界",
@@ -41,11 +43,11 @@
ShareDefine.Def_MFPType_Dienstgrad:"称号",
ShareDefine.Def_MFPType_Rune:"符印",
ShareDefine.Def_MFPType_GatherSoul:"聚魂",
- ShareDefine.Def_MFPType_MagicWeapon1:"人族",
ShareDefine.Def_MFPType_StoveYao:"丹药",
+ ShareDefine.Def_MFPType_MagicWeapon1:"人族",
ShareDefine.Def_MFPType_MagicWeapon2:"魔族",
ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
- ShareDefine.Def_MFPType_MagicWeapon4:"王者法宝",
+ ShareDefine.Def_MFPType_MagicWeapon4:"王者",
ShareDefine.Def_MFPType_PetSoul:"宠魂",
ShareDefine.Def_MFPType_HorseSoul:"骑魂",
ShareDefine.Def_MFPType_Dogz:"神兽",
@@ -55,6 +57,10 @@
funcIndexName = {
ChConfig.Def_CalcAttrFunc_RoleBase:"角色基础",
+ ChConfig.Def_CalcAttrFunc_LingGen:"灵根",
+ ChConfig.Def_CalcAttrFunc_LingGenQuailty:"灵根品质",
+ ChConfig.Def_CalcAttrFunc_Equip:"装备",
+ ChConfig.Def_CalcAttrFunc_Star:"升星",
ChConfig.Def_CalcAttrFunc_Plus:"强化",
ChConfig.Def_CalcAttrFunc_Stone:"宝石",
ChConfig.Def_CalcAttrFunc_Wash:"洗练",
@@ -65,12 +71,8 @@
ChConfig.Def_CalcAttrFunc_GodWeapon:"神兵",
ChConfig.Def_CalcAttrFunc_Dienstgrad:"称号",
ChConfig.Def_CalcAttrFunc_Rune:"符印",
+ ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"绝版属性",
ChConfig.Def_CalcAttrFunc_GatherSoul:"聚魂",
- ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性",
- ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性",
- ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性",
- ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性",
- ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"绝版属性随等级变化",
ChConfig.Def_CalcAttrFunc_Success:"成就",
ChConfig.Def_CalcAttrFunc_VIP:"VIP",
ChConfig.Def_CalcAttrFunc_Stove:"炼丹炉",
@@ -84,6 +86,10 @@
ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到",
ChConfig.Def_CalcAttrFunc_Dogz:"神兽",
ChConfig.Def_CalcAttrFunc_Coat:"时装",
+ ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性",
+ ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性",
+ ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性",
+ ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性",
}
GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
@@ -96,8 +102,10 @@
GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower))
for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]:
funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex)
- attrInfo = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
+ attrInfo, insidePerAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo))
+ if insidePerAttrDict:
+ GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict))
return
GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % curPlayer.GetFightPower())
--
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