From 2cf69f0d864fc57a76321abadfbc68e97c840547 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2024 17:03:11 +0800
Subject: [PATCH] 5328 【越南】【英文】【砍树】神兽装备格子拓展(扩展为150格)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 594 +++++++++++++++++++++++++++++++++++++---------------------
1 files changed, 376 insertions(+), 218 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 959c0e7..a60bc5a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -16,243 +16,396 @@
# @change: "2016-05-18 16:00" hxp 战盟有官员成员缓存不清除
#---------------------------------------------------------------------
#"""Version = 2016-05-18 16:00"""
-#------------------------------------------------------------------------------
+#---------------------------------------------------------------------
+
import GameWorld
-import ChPyNetSendPack
-import IPY_PlayerDefine
-import PlayerFamilyAction
+import GameWorship
+import GameXiangong
import PlayerControl
import NetPackCommon
-import ReadChConfig
-import PlayerFamily
-import IPY_GameServer
+import GameWorldArena
+import ChPyNetSendPack
+import ChGameToMapPyPack
import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
+import CrossRealmPlayer
+import PyGameDataStruct
import IpyGameDataPY
+import PyDataManager
+import CrossRealmPK
import ShareDefine
+import ChPlayer
import ChConfig
-import time
import json
+import time
+import random
-ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
-
-
-# 优先取缓存数据,后取可保存数据
-def GetItemData(curCache):
- result = curCache.GetItemDataNoSave()
- if not result:
- return curCache.GetItemData()
-
- return result
-
-def GetPlusData(curCache):
- result = curCache.GetPlusDataNoSave()
- if not result:
- return curCache.GetPlusData()
-
- return result
-
-##更新缓存数据
-# @param PlayerID, PropData, ItemData, PlusData, isSaveDB
-# @return None
-def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False, packData=None):
- curCache = ViewCacheMgr.FindCache(PlayerID)
- if not curCache:
- curCache = ViewCacheMgr.AddNewCache(PlayerID)
- if packData:
- curCache.SetPlayerLV(packData.PlayerLV)
- curCache.SetOffTime(packData.OffTime)
-
-
- GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
- PropData(len %s): %s, \
- ItemData(len %s): %s, \
- PlusData(len %s): %s'%
- (PlayerID, len(PropData), PropData,len(ItemData), ItemData, len(PlusData), PlusData)
- )
- #2017-12-21 由于保存数据库的数据(realtime)过多根据需求分SetItemData和SetItemDataNoSave
- # 关服尽量只保存基础数据,默认使用不保存接口 SetItemDataNoSave
-
- curCache.SetPropData(PropData,len(PropData))
- if curCache.GetItemData() or (isSaveDB and IsNeedSaveViewCacheAllInfo(PlayerID)):
- curCache.SetItemData(ItemData,len(ItemData))
- curCache.SetPlusData(PlusData,len(PlusData))
- curCache.SetItemDataNoSave("",0) # 避免占用内存
- curCache.SetPlusDataNoSave("",0)
- else:
- # 低级号不处理保存
- curCache.SetItemDataNoSave(ItemData,len(ItemData))
- curCache.SetPlusDataNoSave(PlusData,len(PlusData))
- curCache.SetNeedSaveDB(isSaveDB) #设置需要保存到数据库
-
- # 同步更新助战信息
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- PropDataDict = eval(PropData)
- fightPower = PropDataDict.get("FightPower", 0)
- familyID = PropDataDict.get("FamilyID", 0)
- playerName = PropDataDict.get("Name", "")
- PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID, playerName)
-
- #暂时关闭
- #===========================================================================
- # FamilyIDKey = "FamilyID"
- # if FamilyIDKey in PropData:
- # PropDataDict = eval(PropData)
- # familyID = PropDataDict[FamilyIDKey]
- # if familyID > 0:
- # PlayerFamilyAction.UpdFamilyOfficerModelEquip(familyID, PlayerID)
- #===========================================================================
- return
-
-
-##玩家下线缓存数据
-# @param PlayerID, PlayerLV, PropData, ItemData, PlusData
-# @return None
-def OnPlayerLogout(curPackData):
- PlayerID = curPackData.PlayerID
- PlayerLV = curPackData.PlayerLV
- #不需要保存离线数据的,直接删除缓存数据
- if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- ViewCacheMgr.DeleteCache(PlayerID)
- return
- #更新数据,并设置需要保存数据库
- UpdatePlayerCache(PlayerID, curPackData.PropData, curPackData.ItemData, curPackData.PlusData, True, packData=curPackData)
+def DoOnDayEx():
+ DelOutofTimeViewCacheData()
return
-## 根据规则判定是否需要继续保存离线玩家数据
-# @param PlayerID, PlayerLV
-# @return None
-def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+def IsSaveDBViewCache(viewCache):
+ ## 缓存数据是否入库
+ if not viewCache:
+ return False
+
+ playerID = viewCache.PlayerID
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ return True
+
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
+ if GameWorship.IsWorshipPlayer(playerID):
+ return True
+
+ if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
+ return True
+
+ if GameXiangong.IsXiangongPlayer(playerID):
+ return True
+
+ if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+ return True
+
+ #跨服榜单上的默认保留
+ if GameWorld.IsCrossServer():
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for billboardType in ShareDefine.CrossBillboardTypeList:
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ if billboardObj.FindByID(playerID):
+ return True
+
+ if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
+ return True
+ else:
+ NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+ #校验玩家是否上排行榜
+ billboardMgr = GameWorld.GetBillboard()
+ for BillBoardType in NeedCheckBillBoardType:
+ curBillboard = billboardMgr.FindBillboard(BillBoardType)
+ if not curBillboard:
+ continue
+ if curBillboard.FindByID(playerID):
+ return True
+
+ # 以上是相关功能需要用到的数据,必定不能删除的
+
+ # 以下是保留近期活跃玩家,等级限制
+ playerLV = viewCache.LV
+ offTime = viewCache.OffTime
+ if not playerLV and not offTime:
+ # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
return True
SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
- #校验玩家等级
- if PlayerLV < SaveDBLimitLV:
- return False
-
+ if playerLV >= SaveDBLimitLV:
+ maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+ if not maxDays:
+ maxDays = 7 # 默认7天
+ MaxTime = maxDays * 3600 * 24
+ curTime = int(time.time())
+ passTime = curTime - viewCache.OffTime
+ if passTime < MaxTime:
+ return True
+
return True
-# 上榜用户
-def IsNeedSaveViewCacheAllInfo(PlayerID):
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- return True
- NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
- #校验玩家是否上排行榜
- billboardMgr = GameWorld.GetBillboard()
- for BillBoardType in NeedCheckBillBoardType:
- curBillboard = billboardMgr.FindBillboard(BillBoardType)
- if not curBillboard:
- continue
- if curBillboard.FindByID(PlayerID):
- return True
+def DelOutofTimeViewCacheData():
+ ## 删除过期的查看缓存数据
- return False
-
-
-# #校验玩家是否上排行榜
-# billboardMgr = GameWorld.GetBillboard()
-# for BillBoardType in NeedCheckBillBoardType:
-# curBillboard = billboardMgr.FindBillboard(BillBoardType)
-# if not curBillboard:
-# continue
-# if curBillboard.FindByID(PlayerID):
-# return True
-#
-# #校验玩家竞技场是否进入排名
-# hightLadderMgr = GameWorld.GetHightLadderMgr()
-# hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
-# if hightLadderData:
-# if hightLadderData.GetOrder() < HighLadderLimitOrder:
-# return True
-#
-# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
-# if curPlayer:
-# # 非普通成员需保存
-# if PlayerFamily.GetPlayerFamilyMemberLV(curPlayer) != IPY_GameServer.fmlMember:
-# return True
-#
-# return False
-
-
-## //04 01 地图同步玩家数据到GameServer#tagMGUpdatePlayerCache
-# @param routeIndex, mapID, curPackData, tick
-# @return None
-def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache in %s'%curPackData.OutputString())
- PlayerID = curPackData.PlayerID
- PlayerLV = curPackData.PlayerLV
- if curPackData.IsLogouting:
- OnPlayerLogout(curPackData)
- else:
- # 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点
- UpdatePlayerCache(PlayerID, curPackData.PropData, \
- curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False, packData=curPackData)
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ for playerID, viewCache in playerViewCachePyDict.items():
+ if IsSaveDBViewCache(viewCache):
+ continue
+ playerViewCachePyDict.pop(playerID)
+
return
-## //04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
-# @param routeIndex, mapID, curPackData, tick
-# @return None
+def DeleteViewCache(playerID):
+ ## 删除玩家缓存
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ playerViewCachePyDict.pop(playerID, None)
+ GameWorld.DebugLog("删除查看缓存!", playerID)
+ return
+
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
+ ## 查找玩家缓存
+ # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
+ curCache = None
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ if playerID in playerViewCachePyDict:
+ curCache = playerViewCachePyDict[playerID]
+ elif isAddNew or playerID < 10000:
+ # 内网测试假玩家
+ if playerID < 10000 and not newPropData:
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "%s%s" % (fakeName, playerID)
+ serverID = playerID % 200 + 1 # 1 ~ 200 服
+ serverGroupID = serverID
+ if serverID < 50:
+ serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+ isOnline = True if playerID % 2 == 0 else False
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ newPropData = {
+ "AccID":accID,
+ "PlayerID":playerID,
+ "Name":fakeName,
+ "Job":random.choice(openJobList) if openJobList else 1,
+ "LV":random.randint(100, 200),
+ "RealmLV":random.randint(5, 15),
+ "FightPower":random.randint(1000000, 100000000),
+ "ServerGroupID":serverGroupID,
+ }
+ curCache = PyGameDataStruct.tagPlayerViewCachePy()
+ curCache.PlayerID = playerID
+ curCache.OffTime = int(time.time())
+ if newPropData:
+ curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropDataSize = len(curCache.PropData)
+ playerViewCachePyDict[playerID] = curCache
+ return curCache
+
+def GetCachePropDataDict(curCache):
+ ## 获取缓存基础属性字典信息
+ if not curCache:
+ return {}
+ if not hasattr(curCache, "PropDataDict"):
+ curCache.PropDataDict = {}
+ if not curCache.PropDataDict and curCache.PropData:
+ curCache.PropDataDict = eval(curCache.PropData)
+ return curCache.PropDataDict
+
+def GetShotCacheDict(playerID, *exAttrs):
+ ## 获取玩家简短的缓存信息字典
+ viewCache = FindViewCache(playerID)
+ cacheDict = GetCachePropDataDict(viewCache)
+ if not cacheDict:
+ return {}
+ shotCacheDict = {
+ "Name":cacheDict["Name"],
+ "Job":cacheDict["Job"],
+ "LV":cacheDict["LV"],
+ "RealmLV":cacheDict["RealmLV"],
+ }
+ for attrName in exAttrs:
+ if attrName == "PlayerID":
+ shotCacheDict["PlayerID"] = playerID
+ elif attrName == "ServerID":
+ shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ elif attrName == "OfflineValue":
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+ # 附带外观模型展示相关
+ elif attrName == "Model":
+ shotCacheDict.update({
+ "TitleID":cacheDict.get("TitleID", 0),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ })
+ elif attrName in cacheDict:
+ shotCacheDict[attrName] = cacheDict[attrName]
+ return shotCacheDict
+
+def GetSyncCrossCacheBase(curPlayer):
+ ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
+ playerID = curPlayer.GetPlayerID()
+ cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ cacheBase = {
+ "AccID":curPlayer.GetAccID(),
+ "LV":curPlayer.GetLV(),
+ "RealmLV":curPlayer.GetOfficialRank(),
+ "Job":curPlayer.GetJob(),
+ "VIPLV":curPlayer.GetVIPLv(),
+ "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+ "Face":curPlayer.GetFace(),
+ "FacePic":curPlayer.GetFacePic(),
+ "FamilyID":curPlayer.GetFamilyID(),
+ "FamilyName":cacheDict.get("FamilyName", ""),
+ "TitleID":cacheDict.get("TitleID", 0),
+ "FightPower":PlayerControl.GetFightPower(curPlayer),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+ }
+ return cacheBase
+
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
+ ## 更新同步跨服基础查看缓存
+ #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return {}
+ curCache.LV = cacheBase.get("LV", 0)
+ curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+ cacheDict = GetCachePropDataDict(curCache)
+ if not cacheBase:
+ return cacheDict
+ for k, v in cacheBase.items():
+ cacheDict[k] = v
+ if isLogout:
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return {}
+ return cacheDict
+
+#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
+#
+#struct tagMGUpdatePlayerCache
+#{
+# tagHead Head;
+# DWORD PlayerID; //玩家ID
+# WORD PlayerLV; //玩家等级
+# BYTE IsLogouting; //本次是否为下线同步
+# DWORD OffTime; // 下线时间戳
+# WORD PropDataSize;
+# char PropData[PropDataSize]; //属性记录
+# WORD PlusDataSize;
+# char PlusData[PlusDataSize]; //扩展记录
+# WORD ItemDataSize1;
+# char ItemData1[ItemDataSize1]; //1阶装备数据
+# ... ...
+# WORD ItemDataSize20;
+# char ItemData20[ItemDataSize20];
+#};
+def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
+ playerID = curPackData.PlayerID
+ #playerLV = curPackData.PlayerLV
+ isLogout = curPackData.IsLogouting
+ GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
+ isSaveAll = True # 是否保存所有数据
+
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return
+ curCache.LV = curPackData.PlayerLV
+ curCache.OffTime = curPackData.OffTime
+
+ curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+ curCache.PropData = curPackData.PropData
+ curCache.PropDataSize = curPackData.PropDataSize
+ curCache.PlusData = curPackData.PlusData
+ curCache.PlusDataSize = curPackData.PlusDataSize
+
+ #GameWorld.DebugLog(" 更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
+ #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
+
+ # 装备数据存储,不保存装备数据的话则清空
+ for classLV in xrange(1, 20 + 1):
+ if not isSaveAll:
+ itemDataSize = 0
+ itemData = ""
+ else:
+ itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(curPackData, "ItemData%s" % classLV)
+ setattr(curCache, "ItemData%s" % classLV, itemData)
+ setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
+ #GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+
+ if isLogout:
+ #不需要保存离线数据的,直接删除缓存数据
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+ curCache.GeTuiIDSize = len(curCache.GeTuiID)
+
+ #GameWorld.DebugLog(" %s" % curCache.outputString())
+ # 同步更新助战信息
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ PropDataDict = GetCachePropDataDict(curCache)
+ fightPower = PropDataDict.get("FightPower", 0)
+ familyID = PropDataDict.get("FamilyID", 0)
+ playerName = PropDataDict.get("Name", "")
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName)
+
+ return
+
+#//04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
+#struct tagMGQueryPlayerCache
+#{
+# tagHead Head;
+# DWORD PlayerID; //玩家ID
+# DWORD FindPlayerID; //要查询的玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+# BYTE CallMap; //是否需要通知地图
+#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
- GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache in')
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
- curCache = ViewCacheMgr.FindCache(findPlayerID)
+ equipClassLV = curPackData.EquipClassLV
+ callMap = curPackData.CallMap
+ curCache = FindViewCache(findPlayerID)
if not curCache:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ if callMap:
+ sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+ sendPack.PlayerID = curPlayer.GetPlayerID()
+ sendPack.FindPlayerID = findPlayerID
+ sendPack.PropData = ""
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = ""
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
+ return
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV)
+ if callMap:
+ sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+ sendPack.PlayerID = curPlayer.GetPlayerID()
+ sendPack.FindPlayerID = findPlayerID
+ sendPack.PropData = curCache.PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = curCache.PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
+ return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
+ ## 同步玩家缓存
+ if equipClassLV:
+ itemData = ""
+ if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
+ itemData = getattr(curCache, "ItemData%s" % equipClassLV)
+ sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+ sendPack.PlayerID = curCache.PlayerID
+ sendPack.EquipClassLV = equipClassLV
+ sendPack.ItemData = itemData
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
return
#回包客户端
sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
- sendPack.PlayerID = findPlayerID
- if not curCache:
- #失败回包 空数据
- GameWorld.DebugLog("PlayerCache## OnMGQueryPlayerCache %s no found"%findPlayerID)
- sendPack.PropData = ""
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = ""
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = ""
- sendPack.PlusDataSize = len(sendPack.PlusData)
- else:
- #成功回包 缓存数据
- sendPack.PropData = curCache.GetPropData()
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = GetItemData(curCache)
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = GetPlusData(curCache)
- sendPack.PlusDataSize = len(sendPack.PlusData)
-
+ sendPack.PlayerID = curCache.PlayerID
+ sendPack.PropData = curCache.PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = curCache.PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
NetPackCommon.SendFakePack(curPlayer, sendPack)
- GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache out')
return
-
-## 获取玩家缓存模型装备信息
-def GetPlayerCacheEquipView(findPlayerID):
- curCache = ViewCacheMgr.FindCache(findPlayerID)
- if not curCache:
- return
-
- itemData = GetItemData(curCache)
- if not itemData:
- return
-
- playerEquipList = []
- equipItemList = eval(itemData)
- for equipItemDict in equipItemList:
- equipIndex = equipItemDict["ItemIndex"]
- if equipIndex not in ShareDefine.RoleEquipType:
- continue
-
- itemID = equipItemDict["ItemID"]
- if not itemID:
- continue
-
- playerEquipList.append([itemID, equipIndex, equipItemDict.get("StarLV", 0), 0])
-
- return playerEquipList
-
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
@@ -268,7 +421,7 @@
answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
answerPack.Clear()
if not tagPlayer:
- curCache = ViewCacheMgr.FindCache(clientPack.PlayerID)
+ curCache = FindViewCache(clientPack.PlayerID)
if not curCache:
# 实在找不到设置为初始化数据
answerPack.PlayerID = clientPack.PlayerID
@@ -278,17 +431,23 @@
answerPack.RealmLV = 1
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
+ answerPack.Face = 0
+ answerPack.FacePic = 0
else:
- cacheDict = eval(curCache.GetPropData())
-
+ cacheDict = GetCachePropDataDict(curCache)
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = cacheDict["Name"]
answerPack.Job = cacheDict["Job"]
answerPack.LV = cacheDict["LV"]
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ else:
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
else:
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = tagPlayer.GetName()
@@ -298,6 +457,8 @@
answerPack.OnlineType = ChConfig.Def_Online
answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
NetPackCommon.SendFakePack(curPlayer, answerPack)
@@ -305,17 +466,14 @@
def OnPlayerFamilyChange(playerID, familyID, familyName):
GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
- curCache = ViewCacheMgr.FindCache(playerID)
+ curCache = FindViewCache(playerID)
if not curCache:
return
- PropData = eval(curCache.GetPropData())
+ PropData = GetCachePropDataDict(curCache)
PropData["FamilyID"] = familyID
PropData["FamilyName"] = familyName
- playerLV = PropData["LV"]
-
- PropData = json.dumps(PropData, ensure_ascii=False)
- ItemData = GetItemData(curCache)
- PlusData = GetPlusData(curCache)
- UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)
+ PropData = json.dumps(PropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropData = PropData
+ curCache.PropDataSize = len(curCache.PropData)
return
--
Gitblit v1.8.0