From 2cf69f0d864fc57a76321abadfbc68e97c840547 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2024 17:03:11 +0800
Subject: [PATCH] 5328 【越南】【英文】【砍树】神兽装备格子拓展(扩展为150格)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 284 +++++++++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 235 insertions(+), 49 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 7c5686e..a60bc5a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,63 +19,116 @@
#---------------------------------------------------------------------
import GameWorld
+import GameWorship
+import GameXiangong
import PlayerControl
import NetPackCommon
+import GameWorldArena
import ChPyNetSendPack
+import ChGameToMapPyPack
import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
+import CrossRealmPlayer
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
+import CrossRealmPK
+import ShareDefine
+import ChPlayer
import ChConfig
import json
import time
+import random
def DoOnDayEx():
DelOutofTimeViewCacheData()
return
-def IsSaveDBViewCache(playerID, playerLV):
- ## 是否保存基本的缓存数据
+def IsSaveDBViewCache(viewCache):
+ ## 缓存数据是否入库
+ if not viewCache:
+ return False
+
+ playerID = viewCache.PlayerID
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
return True
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
+ if GameWorship.IsWorshipPlayer(playerID):
+ return True
+
+ if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
+ return True
+
+ if GameXiangong.IsXiangongPlayer(playerID):
+ return True
+
+ if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+ return True
+
+ #跨服榜单上的默认保留
+ if GameWorld.IsCrossServer():
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for billboardType in ShareDefine.CrossBillboardTypeList:
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ if billboardObj.FindByID(playerID):
+ return True
+
+ if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
+ return True
+ else:
+ NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+ #校验玩家是否上排行榜
+ billboardMgr = GameWorld.GetBillboard()
+ for BillBoardType in NeedCheckBillBoardType:
+ curBillboard = billboardMgr.FindBillboard(BillBoardType)
+ if not curBillboard:
+ continue
+ if curBillboard.FindByID(playerID):
+ return True
+
+ # 以上是相关功能需要用到的数据,必定不能删除的
+
+ # 以下是保留近期活跃玩家,等级限制
+ playerLV = viewCache.LV
+ offTime = viewCache.OffTime
+ if not playerLV and not offTime:
+ # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
+ return True
+
SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
- #校验玩家等级
- if playerLV < SaveDBLimitLV:
- return False
-
- return True
-
-def IsSaveAllViewCache(playerID):
- ## 是否保存所有缓存数据
-
- NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
- #校验玩家是否上排行榜
- billboardMgr = GameWorld.GetBillboard()
- for BillBoardType in NeedCheckBillBoardType:
- curBillboard = billboardMgr.FindBillboard(BillBoardType)
- if not curBillboard:
- continue
- if curBillboard.FindByID(playerID):
+ if playerLV >= SaveDBLimitLV:
+ maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+ if not maxDays:
+ maxDays = 7 # 默认7天
+ MaxTime = maxDays * 3600 * 24
+ curTime = int(time.time())
+ passTime = curTime - viewCache.OffTime
+ if passTime < MaxTime:
return True
- return False
+ return True
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
- curTime = int(time.time())
- MaxTime = 30 * 3600 * 24 # 30天
-
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
for playerID, viewCache in playerViewCachePyDict.items():
-
- passTime = curTime - viewCache.OffTime
- if passTime < MaxTime:
- continue
- if IsSaveAllViewCache(playerID):
+ if IsSaveDBViewCache(viewCache):
continue
playerViewCachePyDict.pop(playerID)
@@ -89,26 +142,131 @@
GameWorld.DebugLog("删除查看缓存!", playerID)
return
-def FindViewCache(playerID, isAddNew=False):
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
## 查找玩家缓存
+ # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
curCache = None
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
if playerID in playerViewCachePyDict:
curCache = playerViewCachePyDict[playerID]
- elif isAddNew:
+ elif isAddNew or playerID < 10000:
+ # 内网测试假玩家
+ if playerID < 10000 and not newPropData:
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "%s%s" % (fakeName, playerID)
+ serverID = playerID % 200 + 1 # 1 ~ 200 服
+ serverGroupID = serverID
+ if serverID < 50:
+ serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+ isOnline = True if playerID % 2 == 0 else False
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ newPropData = {
+ "AccID":accID,
+ "PlayerID":playerID,
+ "Name":fakeName,
+ "Job":random.choice(openJobList) if openJobList else 1,
+ "LV":random.randint(100, 200),
+ "RealmLV":random.randint(5, 15),
+ "FightPower":random.randint(1000000, 100000000),
+ "ServerGroupID":serverGroupID,
+ }
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
+ curCache.OffTime = int(time.time())
+ if newPropData:
+ curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropDataSize = len(curCache.PropData)
playerViewCachePyDict[playerID] = curCache
return curCache
def GetCachePropDataDict(curCache):
## 获取缓存基础属性字典信息
+ if not curCache:
+ return {}
if not hasattr(curCache, "PropDataDict"):
curCache.PropDataDict = {}
- if not curCache.PropDataDict:
+ if not curCache.PropDataDict and curCache.PropData:
curCache.PropDataDict = eval(curCache.PropData)
return curCache.PropDataDict
+
+def GetShotCacheDict(playerID, *exAttrs):
+ ## 获取玩家简短的缓存信息字典
+ viewCache = FindViewCache(playerID)
+ cacheDict = GetCachePropDataDict(viewCache)
+ if not cacheDict:
+ return {}
+ shotCacheDict = {
+ "Name":cacheDict["Name"],
+ "Job":cacheDict["Job"],
+ "LV":cacheDict["LV"],
+ "RealmLV":cacheDict["RealmLV"],
+ }
+ for attrName in exAttrs:
+ if attrName == "PlayerID":
+ shotCacheDict["PlayerID"] = playerID
+ elif attrName == "ServerID":
+ shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ elif attrName == "OfflineValue":
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+ # 附带外观模型展示相关
+ elif attrName == "Model":
+ shotCacheDict.update({
+ "TitleID":cacheDict.get("TitleID", 0),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ })
+ elif attrName in cacheDict:
+ shotCacheDict[attrName] = cacheDict[attrName]
+ return shotCacheDict
+
+def GetSyncCrossCacheBase(curPlayer):
+ ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
+ playerID = curPlayer.GetPlayerID()
+ cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ cacheBase = {
+ "AccID":curPlayer.GetAccID(),
+ "LV":curPlayer.GetLV(),
+ "RealmLV":curPlayer.GetOfficialRank(),
+ "Job":curPlayer.GetJob(),
+ "VIPLV":curPlayer.GetVIPLv(),
+ "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+ "Face":curPlayer.GetFace(),
+ "FacePic":curPlayer.GetFacePic(),
+ "FamilyID":curPlayer.GetFamilyID(),
+ "FamilyName":cacheDict.get("FamilyName", ""),
+ "TitleID":cacheDict.get("TitleID", 0),
+ "FightPower":PlayerControl.GetFightPower(curPlayer),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+ }
+ return cacheBase
+
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
+ ## 更新同步跨服基础查看缓存
+ #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return {}
+ curCache.LV = cacheBase.get("LV", 0)
+ curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+ cacheDict = GetCachePropDataDict(curCache)
+ if not cacheBase:
+ return cacheDict
+ for k, v in cacheBase.items():
+ cacheDict[k] = v
+ if isLogout:
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return {}
+ return cacheDict
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
@@ -126,34 +284,22 @@
# WORD ItemDataSize1;
# char ItemData1[ItemDataSize1]; //1阶装备数据
# ... ...
-# WORD ItemDataSize15;
-# char ItemData15[ItemDataSize15];
+# WORD ItemDataSize20;
+# char ItemData20[ItemDataSize20];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
- playerLV = curPackData.PlayerLV
+ #playerLV = curPackData.PlayerLV
isLogout = curPackData.IsLogouting
GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
isSaveAll = True # 是否保存所有数据
- if isLogout:
- #不需要保存离线数据的,直接删除缓存数据
- if not IsSaveDBViewCache(playerID, playerLV):
- DeleteViewCache(playerID)
- return
- isSaveAll = IsSaveAllViewCache(playerID)
- GameWorld.DebugLog(" isSaveAll=%s" % isSaveAll, playerID)
curCache = FindViewCache(playerID, True)
if not curCache:
return
curCache.LV = curPackData.PlayerLV
curCache.OffTime = curPackData.OffTime
- if isLogout:
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if curPlayer:
- curCache.GeTuiID = curPlayer.GetGeTuiClientID()
- curCache.GeTuiIDSize = len(curCache.GeTuiID)
-
+
curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
curCache.PropData = curPackData.PropData
curCache.PropDataSize = curPackData.PropDataSize
@@ -164,7 +310,7 @@
#GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
# 装备数据存储,不保存装备数据的话则清空
- for classLV in xrange(1, 15 + 1):
+ for classLV in xrange(1, 20 + 1):
if not isSaveAll:
itemDataSize = 0
itemData = ""
@@ -177,6 +323,16 @@
setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
#GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+ if isLogout:
+ #不需要保存离线数据的,直接删除缓存数据
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+ curCache.GeTuiIDSize = len(curCache.GeTuiID)
+
#GameWorld.DebugLog(" %s" % curCache.outputString())
# 同步更新助战信息
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
@@ -195,16 +351,36 @@
# DWORD PlayerID; //玩家ID
# DWORD FindPlayerID; //要查询的玩家ID
# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+# BYTE CallMap; //是否需要通知地图
#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
equipClassLV = curPackData.EquipClassLV
+ callMap = curPackData.CallMap
curCache = FindViewCache(findPlayerID)
if not curCache:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ if callMap:
+ sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+ sendPack.PlayerID = curPlayer.GetPlayerID()
+ sendPack.FindPlayerID = findPlayerID
+ sendPack.PropData = ""
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = ""
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
return
Sync_PlayerCache(curPlayer, curCache, equipClassLV)
+ if callMap:
+ sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+ sendPack.PlayerID = curPlayer.GetPlayerID()
+ sendPack.FindPlayerID = findPlayerID
+ sendPack.PropData = curCache.PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = curCache.PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
@@ -255,6 +431,8 @@
answerPack.RealmLV = 1
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
+ answerPack.Face = 0
+ answerPack.FacePic = 0
else:
cacheDict = GetCachePropDataDict(curCache)
answerPack.PlayerID = clientPack.PlayerID
@@ -263,7 +441,13 @@
answerPack.LV = cacheDict["LV"]
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
+
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ else:
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
else:
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = tagPlayer.GetName()
@@ -273,6 +457,8 @@
answerPack.OnlineType = ChConfig.Def_Online
answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
NetPackCommon.SendFakePack(curPlayer, answerPack)
--
Gitblit v1.8.0