From 2e02049775051abf83425f7d2105e41f67ab03ec Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 九月 2018 15:35:32 +0800
Subject: [PATCH] fix:3389 【后端】[1.0.15 & 主干]新增成就通关娲皇遗迹

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
index ba856a3..5027d3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
@@ -99,7 +99,11 @@
         if awardNum + goldLimit > familyRedPacketGoldLimit:
             GameWorld.DebugLog('    主动发仙盟钻石红包,额度已超%s,不可发送!' % familyRedPacketGoldLimit, playerID)
             return
-        
+        if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, awardNum):
+            curBourseMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
+            GameWorld.Log(" 不能发钻石红包 no enough bourse money! priceCount=%s,curBourseMoney=%s" 
+                              % (awardNum, curBourseMoney), playerID)
+            return
         if not PlayerControl.PayMoney(curPlayer, moneyType, awardNum, ChConfig.Def_Cost_FamilyRedPacket):
             return
         

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