From 2e1b0969fb141b9677230a56f9c29020362a5eab Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 九月 2018 15:08:01 +0800
Subject: [PATCH] Fix: 1819 玩家切地图,家族等级数据同步会异常(修复仙盟心法切图后无法升级的bug);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 230 +++++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 174 insertions(+), 56 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index a6319fb..713d30a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -62,6 +62,7 @@
("list", "AttrType", 0),
("list", "AttrNum", 0),
("DWORD", "SkillID", 0),
+ ("char", "SysMark", 0),
),
"FuncConfig":(
@@ -93,6 +94,7 @@
("WORD", "SuccessRateMax", 0),
("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
+ ("BYTE", "SysMarkParamType", 0),
),
"ItemPlus":(
@@ -122,6 +124,22 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "Dogz":(
+ ("BYTE", "DogzID", 1),
+ ("list", "BaseAttrTypes", 0),
+ ("list", "BaseAttrValues", 0),
+ ("list", "HelpBattleSkills", 0),
+ ("list", "EquipPlaceColorList", 0),
+ ),
+
+ "DogzEquipPlus":(
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "PlusLV", 1),
+ ("list", "PlusAttrTypes", 0),
+ ("list", "PlusAttrValues", 0),
+ ("DWORD", "PlusLVUPTotalExp", 0),
),
"Rune":(
@@ -169,6 +187,7 @@
"PetInfo":(
("DWORD", "ID", 1),
("BYTE", "Quality", 0),
+ ("char", "UnlockSys", 0),
("DWORD", "UnLockNeedItemID", 0),
("BYTE", "UnLockNeedItemCnt", 0),
("DWORD", "DecomposeExp", 0),
@@ -177,6 +196,7 @@
("WORD", "UseNeedRank", 0),
("list", "SkillID", 0),
("list", "SkillUnLock", 0),
+ ("list", "SkillUnLockSys", 0),
("DWORD", "InitFightPower", 0),
),
@@ -210,6 +230,7 @@
("BYTE", "UseNeedRank", 0),
("BYTE", "Quality", 0),
("DWORD", "InitFightPower", 0),
+ ("char", "UnlockSys", 0),
),
"HorseUp":(
@@ -219,6 +240,7 @@
("list", "AttrType", 0),
("list", "AttrValue", 0),
("list", "SkillID", 0),
+ ("char", "SysMark", 0),
),
"PlayerLV":(
@@ -474,6 +496,7 @@
("DWORD", "SkillAtkRateC", 0),
("DWORD", "SpeedPerC", 0),
("DWORD", "AtkSpeedC", 0),
+ ("DWORD", "SkillAtkRateReduceC", 0),
),
"Success":(
@@ -506,7 +529,8 @@
("DWORD", "NeedExp", 0),
("dict", "AddAttr", 0),
("list", "UnLockSkill", 0),
- ("DWORD", "PrivilegeID", 0),
+ ("DWORD", "ActiveMWID", 0),
+ ("list", "ItemAward", 0),
),
"TreasurePrivilege":(
@@ -516,6 +540,7 @@
("DWORD", "MaxValue", 0),
("dict", "AddAttr", 0),
("list", "ItemAward", 0),
+ ("list", "SuccessList", 0),
),
"TreasureSkill":(
@@ -674,6 +699,9 @@
("DWORD", "NPCID", 1),
("DWORD", "MapID", 0),
("BYTE", "RefreshMark", 0),
+ ("BYTE", "IsNeedShunt", 0),
+ ("BYTE", "RelatedType", 0),
+ ("WORD", "RelatedID", 0),
("DWORD", "StoneNPCID", 0),
),
@@ -856,6 +884,8 @@
("dict", "GridItemInfo", 0),
("list", "JobItemList", 0),
("list", "GridItemRateListFree", 0),
+ ("list", "FreeGridItemRateList2", 0),
+ ("dict", "FreeGridItemRateList3", 0),
("list", "GridItemRateList1", 0),
("list", "GridItemRateList2", 0),
("dict", "GridItemRateList3", 0),
@@ -899,21 +929,16 @@
),
"BossReborn":(
+ ("BYTE", "TemplateID", 1),
("BYTE", "ID", 1),
("DWORD", "TotalTimes", 0),
("WORD", "SingleTimes", 0),
- ("list", "RewardItemID1", 0),
- ("list", "RewardItemCnt1", 0),
- ("list", "RewardItemID2", 0),
- ("list", "RewardItemCnt2", 0),
- ("list", "RewardItemID3", 0),
- ("list", "RewardItemCnt3", 0),
- ("list", "WorldLVList", 0),
+ ("list", "Reward", 0),
),
"TrialExchange":(
("DWORD", "ID", 1),
- ("DWORD", "ExchangeItemID", 0),
+ ("list", "ExchangeItemIDList", 0),
("DWORD", "ExchangeItemCount", 0),
("DWORD", "ExchangeItemIsBind", 0),
("DWORD", "CostItemID", 0),
@@ -931,6 +956,14 @@
("DWORD", "Index", 1),
("DWORD", "NeedPoint", 0),
("dict", "Award", 0),
+ ),
+
+ "MapEventPoint":(
+ ("DWORD", "MapID", 1),
+ ("DWORD", "NPCID", 1),
+ ("WORD", "LowLV", 0),
+ ("WORD", "HighestLV", 0),
+ ("DWORD", "Defense", 0),
),
}
@@ -992,7 +1025,8 @@
self.Exp = 0
self.AttrType = []
self.AttrNum = []
- self.SkillID = 0
+ self.SkillID = 0
+ self.SysMark = ""
return
def GetType(self): return self.Type # 神兵类型
@@ -1000,7 +1034,8 @@
def GetExp(self): return self.Exp
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrNum(self): return self.AttrNum # 属性值
- def GetSkillID(self): return self.SkillID # 激活技能ID
+ def GetSkillID(self): return self.SkillID # 激活技能ID
+ def GetSysMark(self): return self.SysMark # 系统提示
# 功能配置表格
class IPY_FuncConfig():
@@ -1052,7 +1087,8 @@
self.SuccessRate = 0
self.SuccessRateMax = 0
self.AddonsCountMax = 0
- self.SysMark = ""
+ self.SysMark = ""
+ self.SysMarkParamType = 0
return
def GetID(self): return self.ID # 合成配置编号ID
@@ -1065,7 +1101,8 @@
def GetSuccessRate(self): return self.SuccessRate # 成功率万分率
def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率
def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
- def GetSysMark(self): return self.SysMark # 提示mark
+ def GetSysMark(self): return self.SysMark # 提示mark
+ def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型
# 物品强化效果表
class IPY_ItemPlus():
@@ -1128,6 +1165,40 @@
def GetStarsNeed(self): return self.StarsNeed # 全身星数
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrValue(self): return self.AttrValue # 属性值
+
+# 神兽表
+class IPY_Dogz():
+
+ def __init__(self):
+ self.DogzID = 0
+ self.BaseAttrTypes = []
+ self.BaseAttrValues = []
+ self.HelpBattleSkills = []
+ self.EquipPlaceColorList = []
+ return
+
+ def GetDogzID(self): return self.DogzID # 神兽ID
+ def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表
+ def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
+ def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
+ def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
+
+# 神兽强化表
+class IPY_DogzEquipPlus():
+
+ def __init__(self):
+ self.EquipPlace = 0
+ self.PlusLV = 0
+ self.PlusAttrTypes = []
+ self.PlusAttrValues = []
+ self.PlusLVUPTotalExp = 0
+ return
+
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetPlusLV(self): return self.PlusLV # 强化等级
+ def GetPlusAttrTypes(self): return self.PlusAttrTypes # 强化属性类型列表
+ def GetPlusAttrValues(self): return self.PlusAttrValues # 强化属性值列表
+ def GetPlusLVUPTotalExp(self): return self.PlusLVUPTotalExp # 升级所需累计熟练度总值
# 符印表
class IPY_Rune():
@@ -1223,6 +1294,7 @@
def __init__(self):
self.ID = 0
self.Quality = 0
+ self.UnlockSys = ""
self.UnLockNeedItemID = 0
self.UnLockNeedItemCnt = 0
self.DecomposeExp = 0
@@ -1231,11 +1303,13 @@
self.UseNeedRank = 0
self.SkillID = []
self.SkillUnLock = []
+ self.SkillUnLockSys = []
self.InitFightPower = 0
return
def GetID(self): return self.ID # 灵兽NPCID
def GetQuality(self): return self.Quality # 品质
+ def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
def GetUnLockNeedItemID(self): return self.UnLockNeedItemID # 解锁灵兽物品ID
def GetUnLockNeedItemCnt(self): return self.UnLockNeedItemCnt # 解锁所需物品数量
def GetDecomposeExp(self): return self.DecomposeExp # 分解单个解锁物品可获得升阶经验
@@ -1244,6 +1318,7 @@
def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
def GetSkillID(self): return self.SkillID # 灵兽技能ID
def GetSkillUnLock(self): return self.SkillUnLock # 灵兽技能解锁需要阶数
+ def GetSkillUnLockSys(self): return self.SkillUnLockSys # 灵兽技能解锁提示
def GetInitFightPower(self): return self.InitFightPower # 初始战力
# 装备分解属性表
@@ -1301,7 +1376,8 @@
self.MaxLV = 0
self.UseNeedRank = 0
self.Quality = 0
- self.InitFightPower = 0
+ self.InitFightPower = 0
+ self.UnlockSys = ""
return
def GetHorseID(self): return self.HorseID # 坐骑编号ID
@@ -1312,7 +1388,8 @@
def GetMaxLV(self): return self.MaxLV # 坐骑最高等级
def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
def GetQuality(self): return self.Quality # 坐骑品质
- def GetInitFightPower(self): return self.InitFightPower # 初始战力
+ def GetInitFightPower(self): return self.InitFightPower # 初始战力
+ def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
# 坐骑升级表
class IPY_HorseUp():
@@ -1323,7 +1400,8 @@
self.NeedExp = 0
self.AttrType = []
self.AttrValue = []
- self.SkillID = []
+ self.SkillID = []
+ self.SysMark = ""
return
def GetHorseID(self): return self.HorseID # 坐骑编号ID
@@ -1331,7 +1409,8 @@
def GetNeedExp(self): return self.NeedExp # 升级所需经验
def GetAttrType(self): return self.AttrType # 激活加成属性类型
def GetAttrValue(self): return self.AttrValue # 激活加成属性值
- def GetSkillID(self): return self.SkillID # 可获得的技能ID
+ def GetSkillID(self): return self.SkillID # 可获得的技能ID
+ def GetSysMark(self): return self.SysMark # 广播提示
# 玩家等级表
class IPY_PlayerLV():
@@ -1830,7 +1909,8 @@
self.SuperHitReduceC = 0
self.SkillAtkRateC = 0
self.SpeedPerC = 0
- self.AtkSpeedC = 0
+ self.AtkSpeedC = 0
+ self.SkillAtkRateReduceC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
@@ -1857,7 +1937,8 @@
def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
- def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
+ def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
+ def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
# 成就表
class IPY_Success():
@@ -1918,7 +1999,8 @@
self.NeedExp = 0
self.AddAttr = {}
self.UnLockSkill = []
- self.PrivilegeID = 0
+ self.ActiveMWID = 0
+ self.ItemAward = []
return
def GetMWID(self): return self.MWID # 法宝ID
@@ -1926,7 +2008,8 @@
def GetNeedExp(self): return self.NeedExp # 需要经验
def GetAddAttr(self): return self.AddAttr # 属性
def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
- def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
+ def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
+ def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -1937,7 +2020,8 @@
self.SingleValue = 0
self.MaxValue = 0
self.AddAttr = {}
- self.ItemAward = []
+ self.ItemAward = []
+ self.SuccessList = []
return
def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
@@ -1945,7 +2029,8 @@
def GetSingleValue(self): return self.SingleValue # 进度
def GetMaxValue(self): return self.MaxValue # 最大进度
def GetAddAttr(self): return self.AddAttr # 属性
- def GetItemAward(self): return self.ItemAward # 物品奖励
+ def GetItemAward(self): return self.ItemAward # 物品奖励
+ def GetSuccessList(self): return self.SuccessList # 需要完成成就
# 法宝技能升级表
class IPY_TreasureSkill():
@@ -2272,12 +2357,18 @@
self.NPCID = 0
self.MapID = 0
self.RefreshMark = 0
+ self.IsNeedShunt = 0
+ self.RelatedType = 0
+ self.RelatedID = 0
self.StoneNPCID = 0
return
def GetNPCID(self): return self.NPCID # ID
def GetMapID(self): return self.MapID # 地图ID
def GetRefreshMark(self): return self.RefreshMark # 刷新标识点
+ def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流
+ def GetRelatedType(self): return self.RelatedType # 刷怪关联类型
+ def GetRelatedID(self): return self.RelatedID # 关联ID
def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID
# 古神禁地表
@@ -2657,6 +2748,8 @@
self.GridItemInfo = {}
self.JobItemList = []
self.GridItemRateListFree = []
+ self.FreeGridItemRateList2 = []
+ self.FreeGridItemRateList3 = {}
self.GridItemRateList1 = []
self.GridItemRateList2 = []
self.GridItemRateList3 = {}
@@ -2668,6 +2761,8 @@
def GetGridItemInfo(self): return self.GridItemInfo # 格子编号对应物品信息 {"编号":[物品ID, 个数], ...}
def GetJobItemList(self): return self.JobItemList # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...]
def GetGridItemRateListFree(self): return self.GridItemRateListFree # 免费产出格子编号饼图 [[概率, 格子编号], ...]
+ def GetFreeGridItemRateList2(self): return self.FreeGridItemRateList2 # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
+ def GetFreeGridItemRateList3(self): return self.FreeGridItemRateList3 # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
def GetGridItemRateList1(self): return self.GridItemRateList1 # 常规产出格子编号饼图 [[概率, 格子编号], ...]
def GetGridItemRateList2(self): return self.GridItemRateList2 # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
def GetGridItemRateList3(self): return self.GridItemRateList3 # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
@@ -2753,35 +2848,25 @@
class IPY_BossReborn():
def __init__(self):
+ self.TemplateID = 0
self.ID = 0
self.TotalTimes = 0
self.SingleTimes = 0
- self.RewardItemID1 = []
- self.RewardItemCnt1 = []
- self.RewardItemID2 = []
- self.RewardItemCnt2 = []
- self.RewardItemID3 = []
- self.RewardItemCnt3 = []
- self.WorldLVList = []
+ self.Reward = []
return
- def GetID(self): return self.ID # ID
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetID(self): return self.ID # 活动条目ID
def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
- def GetRewardItemID1(self): return self.RewardItemID1 # 奖励物品ID1
- def GetRewardItemCnt1(self): return self.RewardItemCnt1 # 奖励物品数量1
- def GetRewardItemID2(self): return self.RewardItemID2 # 奖励物品ID2
- def GetRewardItemCnt2(self): return self.RewardItemCnt2 # 奖励物品数量2
- def GetRewardItemID3(self): return self.RewardItemID3 # 奖励物品ID3
- def GetRewardItemCnt3(self): return self.RewardItemCnt3 # 奖励物品数量3
- def GetWorldLVList(self): return self.WorldLVList # 世界等级
+ def GetReward(self): return self.Reward # 奖励物品ID1
# 宗门试炼兑换表
class IPY_TrialExchange():
def __init__(self):
self.ID = 0
- self.ExchangeItemID = 0
+ self.ExchangeItemIDList = []
self.ExchangeItemCount = 0
self.ExchangeItemIsBind = 0
self.CostItemID = 0
@@ -2789,7 +2874,7 @@
return
def GetID(self): return self.ID # 兑换ID
- def GetExchangeItemID(self): return self.ExchangeItemID # 兑换物品ID
+ def GetExchangeItemIDList(self): return self.ExchangeItemIDList # 兑换物品ID
def GetExchangeItemCount(self): return self.ExchangeItemCount # 兑换物品个数
def GetExchangeItemIsBind(self): return self.ExchangeItemIsBind # 兑换物品是否绑定
def GetCostItemID(self): return self.CostItemID # 消耗物品ID
@@ -2822,6 +2907,23 @@
def GetIndex(self): return self.Index # 索引
def GetNeedPoint(self): return self.NeedPoint # 需要点数
def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
+
+# 地图NPC配置表-挂机点
+class IPY_MapEventPoint():
+
+ def __init__(self):
+ self.MapID = 0
+ self.NPCID = 0
+ self.LowLV = 0
+ self.HighestLV = 0
+ self.Defense = 0
+ return
+
+ def GetMapID(self): return self.MapID
+ def GetNPCID(self): return self.NPCID
+ def GetLowLV(self): return self.LowLV # 推荐最低等级
+ def GetHighestLV(self): return self.HighestLV # 推荐最高等级
+ def GetDefense(self): return self.Defense # 推荐防御
def Log(msg, playerID=0, par=0):
@@ -2867,6 +2969,10 @@
self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+ self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
+ self.ipyDogzLen = len(self.ipyDogzCache)
+ self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
+ self.ipyDogzEquipPlusLen = len(self.ipyDogzEquipPlusCache)
self.ipyRuneCache = self.__LoadFileData("Rune", IPY_Rune)
self.ipyRuneLen = len(self.ipyRuneCache)
self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
@@ -3019,6 +3125,8 @@
self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
+ self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
+ self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -3110,22 +3218,26 @@
for i, strValue in enumerate(rowList):
if i == 0:
continue
- fieldName = fieldList[i][1]
- strValue = strValue.lstrip().rstrip()
- if strValue.isdigit():
- configValue = int(strValue)
- elif (strValue.startswith("{") and strValue.endswith("}")) \
- or (strValue.startswith("[") and strValue.endswith("]")) \
- or (strValue.startswith("(") and strValue.endswith(")")):
- configValue = eval(strValue)
- elif "_" in strValue and type(self.__StrToDict(strValue)) == dict:
- configValue = self.__StrToDict(strValue)
- elif ChConfig.Def_Str_Montant in strValue:
- configValue = eval("(%s,)" % strValue.replace(ChConfig.Def_Str_Montant, ","))
- elif strValue in ["-", ""]:
- configValue = ""
- else:
- configValue = self.__ToFloat(strValue)
+ try:
+ fieldName = fieldList[i][1]
+ strValue = strValue.lstrip().rstrip()
+ if strValue.isdigit():
+ configValue = int(strValue)
+ elif (strValue.startswith("{") and strValue.endswith("}")) \
+ or (strValue.startswith("[") and strValue.endswith("]")) \
+ or (strValue.startswith("(") and strValue.endswith(")")):
+ configValue = eval(strValue)
+ elif "_" in strValue and type(self.__StrToDict(strValue)) == dict:
+ configValue = self.__StrToDict(strValue)
+ elif ChConfig.Def_Str_Montant in strValue:
+ configValue = eval("(%s,)" % strValue.replace(ChConfig.Def_Str_Montant, ","))
+ elif strValue in ["-", ""]:
+ configValue = ""
+ else:
+ configValue = self.__ToFloat(strValue)
+ except BaseException:
+ ErrLog("SetIpyDataError: tableName=%s,key=%s,i=%s,value=%s" % ("FuncConfig", key, i, strValue))
+ raise
setattr(funcConfigObj, fieldName, configValue)
self.ipyFuncConfigDict[key] = funcConfigObj
return
@@ -3201,6 +3313,10 @@
def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+ def GetDogzCount(self): return self.ipyDogzLen
+ def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
+ def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
+ def GetDogzEquipPlusByIndex(self, index): return self.ipyDogzEquipPlusCache[index]
def GetRuneCount(self): return self.ipyRuneLen
def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
def GetEquipWashCount(self): return self.ipyEquipWashLen
@@ -3353,6 +3469,8 @@
def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
+ def GetMapEventPointCount(self): return self.ipyMapEventPointLen
+ def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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