From 2e1b0969fb141b9677230a56f9c29020362a5eab Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 九月 2018 15:08:01 +0800
Subject: [PATCH] Fix: 1819 玩家切地图,家族等级数据同步会异常(修复仙盟心法切图后无法升级的bug);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 134 +++++++++++++++++++++++++++++++++-----------
1 files changed, 100 insertions(+), 34 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index e2e35ca..d4e1e9b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -31,7 +31,6 @@
import PlayerSuccess
import EventShell
import PassiveBuffEffMng
-import OpenServerCampaign
import ItemControler
import PlayerActivity
import ChEquip
@@ -122,7 +121,8 @@
if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'):
PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID])
else:
- PlayerControl.WorldNotify(0, 'UnblockTreasure', [curPlayer.GetName(), mwID])
+ sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure')
+ PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID])
#任务
EventShell.EventRespons_OnActiveMagicWeapon(curPlayer, mwID)
@@ -136,13 +136,26 @@
#解锁技能
upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
- if upIpyData:
- skillIDList = upIpyData.GetUnLockSkill()
- for skillID in skillIDList:
- GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
- if upIpyData.GetPrivilegeID():
- PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
-
+ if not upIpyData:
+ return
+ skillIDList = upIpyData.GetUnLockSkill()
+ for skillID in skillIDList:
+ GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
+ #物品奖励
+ itemAward = upIpyData.GetItemAward()
+ if itemAward:
+ itemID, itemCnt, isBind = itemAward
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+ if 1 > packSpace:
+ PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
+ else:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
+ [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
+ activeMWID = upIpyData.GetActiveMWID()
+ if activeMWID == mwID:
+ GameWorld.ErrLog(' TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
+ elif activeMWID:
+ DoActiveMW(curPlayer, activeMWID)
CalcMagicWeaponAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -396,7 +409,7 @@
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
-
+ SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
EventShell.EventRespons_MWSkillUp(curPlayer)
return
@@ -431,10 +444,11 @@
def CalcMagicWeaponAttr(curPlayer):
## 计算法宝属性
-
allAttrList1 = [{} for _ in range(4)] #人族法宝
allAttrList2 = [{} for _ in range(4)] #魔族法宝
allAttrList3 = [{} for _ in range(4)] #仙族法宝
+
+ signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
@@ -459,12 +473,13 @@
if upIpyData:
attrDict = upIpyData.GetAddAttr()
GameWorld.AddDictValue(allAttrDict, attrDict)
-
- privilegeID = upIpyData.GetPrivilegeID()
- if privilegeID:
- # 法宝之魂
- attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
- GameWorld.AddDictValue(allAttrDict, attrDict)
+ if magicWeaponID == signDayMWID:
+ #签到属性
+ totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+ addAttr = {}
+ for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+ addAttr[int(attid)] = attnum * totalSignNum
+ GameWorld.AddDictValue(allAttrDict, addAttr)
treasureType = treasureIpyData.GetTreasureType()
for effID, value in allAttrDict.items():
@@ -776,8 +791,6 @@
DoActiveMW(curPlayer, mwID, nextMWLV)
- # 每日活动
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
return
def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
@@ -786,6 +799,11 @@
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
Sycn_MagicWeaponLV(curPlayer, mwID)
+ # 每日活动
+ ipyData = GetWMIpyData(mwID)
+ mwType = ipyData.GetTreasureType() if ipyData else 0
+ if mwType == 1:
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
return
def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
@@ -819,14 +837,7 @@
def GetMagicWeaponPrivilege(curPlayer, privilege):
#法宝等级权限
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
- if not ipyData:
- return 0
-
- mwID = ipyData.GetMWID()
- mwLV = ipyData.GetLV()
- curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
- if curMWLV < mwLV:
+ if not GetIsActiveMWSoul(curPlayer, privilege):
return 0
privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
if not privilegeIpyData:
@@ -844,11 +855,7 @@
attrInfo = {}
singleValue = privilegeIpyData.GetSingleValue()
- if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
- totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
- for attid, attnum in attrInfo.items():
- addAttr[int(attid)] = attnum * totalSignNum
- elif privilege == ChConfig.MWPrivilege_EquipPlus:
+ if privilege == ChConfig.MWPrivilege_EquipPlus:
#强化加成
addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
else:
@@ -894,7 +901,7 @@
if canGetCnt <= 0:
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
- CalcMagicWeaponAttr(curPlayer)
+ CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -931,7 +938,8 @@
pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
- if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
+ pack.State = GetIsActiveMWSoul(curPlayer, priID)
+ if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
continue
pack.PriID = priID
sendPack.InfoList.append(pack)
@@ -964,4 +972,62 @@
def SetMagicWeaponClickState(curPlayer, mwID, state=1):
#设置法宝是否点击认主状态
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+ return
+
+
+#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
+#
+#struct tagCMActiveMWSoul
+#
+#{
+# tagHead Head;
+# BYTE ID; //编号
+#};
+def OnActiveMWSoul(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ soulID = clientData.ID
+ ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
+ if not ipyData:
+ return
+ if GetIsActiveMWSoul(curPlayer, soulID):
+ GameWorld.Log(' 该法宝之魂已经激活!! soulID=%s'%soulID)
+ return
+ #检查成就
+ succList = ipyData.GetSuccessList()
+ for succID in succList:
+ if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
+ GameWorld.DebugLog(' 激活法宝之魂 成就未完成 soulID=%s,succID=%s'%(soulID, succID))
+ return
+
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
+ #任务
+ EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
+
+ CalcMagicWeaponSoulAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+
+ #通知
+ Sycn_MWPrivilegeData(curPlayer, soulID)
+ return
+
+def GetIsActiveMWSoul(curPlayer, soulID):
+ #获取法宝之魂是否已激活
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
+
+def CalcMagicWeaponSoulAttr(curPlayer):
+ #法宝之魂属性刷新
+ allAttrList = [{} for _ in range(4)]
+ allAttrDict = {}
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
+ ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
+ soulID = ipyData.GetPrivilegeID()
+ if not GetIsActiveMWSoul(curPlayer, soulID):
+ continue
+ attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
+ GameWorld.AddDictValue(allAttrDict, attrDict)
+
+ for attrID, attrValue in allAttrDict.items():
+ PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
return
\ No newline at end of file
--
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