From 2e3bfd7836c318ee39e4cdafd33ca2c50d6a7c1d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 19 十二月 2018 13:37:19 +0800 Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 - 跨服接口和新增跨服竞技副本 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 60 ++++++++++++++++++++++++++++++++++++++++++------------------ 1 files changed, 42 insertions(+), 18 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py index e79aeea..5a25e67 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py @@ -35,6 +35,7 @@ import IpyGameDataPY import PlayerAttrFruit import GameMap +import OpenServerCampaign import PlayerMagicWeapon import PassiveBuffEffMng import CalcNoLineEffect @@ -235,15 +236,16 @@ # 当前状态处理 if curState == ShareDefine.Def_PetState_Fight: - curPet = curPlayer.GetPetMgr().GetFightPet() - if curPet: - #已是出战状态, C++召唤坐标和人重叠 - resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist) - curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY()) - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet) - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet) - return - #PetControl.ReCallFightPet(curPlayer) +# curPet = curPlayer.GetPetMgr().GetFightPet() +# if curPet: +# #已是出战状态, C++召唤坐标和人重叠 +# resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist) +# curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY()) +# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet) +# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet) +# return + #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦! + PetControl.ReCallFightPet(curPlayer) else: pass @@ -303,22 +305,22 @@ PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList) #---刷新属性(不通知)--- - #GameWorld.DebugLog("刷前: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s," + #GameWorld.DebugLog("刷前: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s," # % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex, - # rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV())) + # rolePet.GetGrade(), rolePet.GetQualityLV())) petControl = NPCCommon.NPCControl(rolePet) petControl.RefreshNPCState(canSyncClient=False) - #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s," + #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s," # % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex, - # rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV())) + # rolePet.GetGrade(), rolePet.GetQualityLV())) #当前血量(不通知) PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False) #---通知客户端--- - rolePet.Sync_PetInfo() + #rolePet.Sync_PetInfo() #刷新技能栏 - rolePet.Sync_SkillList() + #rolePet.Sync_SkillList() #---收到"宠物出战"请求--- #检查是否可出战 @@ -469,6 +471,9 @@ PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList) RefreshPetItemAddAttr(curPlayer, True) SetPetSkillFightPower(curPlayer) # 技能战力重算 + + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer)) return True @@ -682,16 +687,34 @@ SetPetSkillFightPower(curPlayer) # 技能战力重算 RefreshPetItemAddAttr(curPlayer, True) - + + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer)) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1]) extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID} extraInfoDict.update(eval(petDataItem.GetUserData())) DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict) #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp) + return - +def GetTotalPetLV(curPlayer): + totalPetLV = 0 + petPackIndex = ShareDefine.rptPet + petPack = curPlayer.GetItemManager().GetPack(petPackIndex) + for i in range(petPack.GetCount()): + petItem = petPack.GetAt(i) + if petItem.IsEmpty(): + continue + petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID) + classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1 + petIpyData = GetPetIpydata(petItemNPCID) + if not petIpyData: + continue + totalPetLV += classLV + return totalPetLV ## 刷新宠物数据物品增加的属性 def RefreshPetItemAddAttr(curPlayer, isUpdBillboard): @@ -756,7 +779,8 @@ PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet) totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数 # 果实给人物加属性, 魂石果实算附加属性层,单独计算 - PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet) + fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet) + curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx) #灵兽技能给人物加的属性 learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer) -- Gitblit v1.8.0