From 2e5e4cb0cfce116e7871029221e48118289e2d70 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 12 六月 2019 11:38:07 +0800 Subject: [PATCH] 7195 【后端】【2.0】仙盟联赛修改(去除连胜奖励分配,改为连胜拍品奖励;增加排名拍品奖励) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py | 396 +++++++++++++++++++++++++++++++++++++++----------------- 1 files changed, 277 insertions(+), 119 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py index 4084b7b..b48ee91 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py @@ -26,6 +26,7 @@ import NetPackCommon import PlayerControl import PlayerFamily +import AuctionHouse import ShareDefine import PyGameData import ChConfig @@ -55,7 +56,7 @@ FamilyWarState_SecondRoundOver = 23 # 次轮结束 FamilyWarState_NextWeekGroupRank = 99 # 下周分组定级 -''' 对战记录 +''' 对战记录 Def_UniversalGameRecType_FamilyWarBattle value1 组级别 value2 第几轮 value3 家族ID1 @@ -82,7 +83,7 @@ def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else eval(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...] def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(str(dissFamilyIDList)) -''' 王者仙盟 +''' 王者仙盟 Def_UniversalGameRecType_FamilyWarChampion value1 家族ID value2 盟主ID value3 连胜次数 @@ -102,6 +103,18 @@ def SetFWChampionEndWinCount(championRecData, endWinCount): return championRecData.SetValue5(endWinCount) def GetFWChampionFamilyName(championRecData): return championRecData.GetStrValue1() def SetFWChampionFamilyName(championRecData, familyName): return championRecData.SetStrValue1(familyName) + +''' 参赛人员 Def_UniversalGameRecType_FamilyWarMember +value1 玩家ID +value2 仙盟ID +value3 是否有参与 +''' +def GetFWMemPlayerID(recData): return recData.GetValue1() +def SetFWMemPlayerID(recData, playerID): return recData.SetValue1(playerID) +def GetFWMemFamilyID(recData): return recData.GetValue2() +def SetFWMemFamilyID(recData, familyID): return recData.SetValue2(familyID) +def GetFWMemIsJoin(recData): return recData.GetValue3() +def SetFWMemIsJoin(recData, isJoin): return recData.SetValue3(isJoin) #------------------------------------------------------------------------------- def OnGameServerInitOK(): @@ -115,14 +128,14 @@ warMemRecList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarMember) for i in xrange(warMemRecList.Count()): recData = warMemRecList.At(i) - warPlayerID = recData.GetValue1() - warFamilyID = recData.GetValue2() + warPlayerID = GetFWMemPlayerID(recData) + warFamilyID = GetFWMemFamilyID(recData) if warFamilyID not in PyGameData.g_familyWarFamilyIDList: PyGameData.g_familyWarFamilyIDList.append(warFamilyID) - PyGameData.g_familyWarMemDict[warPlayerID] = warFamilyID + PyGameData.g_familyWarMemDict[warPlayerID] = recData GameWorld.Log("加载仙盟联赛参赛仙盟ID: %s" % PyGameData.g_familyWarFamilyIDList) - GameWorld.Log("加载仙盟联赛参赛仙盟玩家: %s" % PyGameData.g_familyWarMemDict) + #GameWorld.Log("加载仙盟联赛参赛仙盟玩家: %s" % PyGameData.g_familyWarMemDict) return def DoFamilyWarReset(isDelRec=True): @@ -140,6 +153,7 @@ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, 0) PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 0) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV, 0) if isDelRec: GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarBattle) GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_FamilyWarChampion) @@ -155,7 +169,7 @@ if playerID not in PyGameData.g_familyWarMemDict: PlayerControl.NotifyCode(curPlayer, "PlayerNotInFamilyWarMemList") return False - warFamilyID = PyGameData.g_familyWarMemDict[playerID] + warFamilyID = GetFWMemFamilyID(PyGameData.g_familyWarMemDict[playerID]) if familyID != warFamilyID: PlayerControl.NotifyCode(curPlayer, "PlayerWarFamilyIDIsChange") return False @@ -171,13 +185,17 @@ def OnPlayerLogin(curFamily, curPlayer): CheckPlayerJoinFamilyWarInfo(curPlayer) + gameWorld = GameWorld.GetGameWorld() + state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar) + if state: + Sync_FamilyWarInfo(curPlayer) return def CheckPlayerJoinFamilyWarInfo(curPlayer): playerID = curPlayer.GetPlayerID() if playerID not in PyGameData.g_familyWarMemDict: return - joinFamilyID = PyGameData.g_familyWarMemDict[playerID] + joinFamilyID = GetFWMemFamilyID(PyGameData.g_familyWarMemDict[playerID]) if not joinFamilyID or curPlayer.GetFamilyID() == joinFamilyID: return @@ -225,7 +243,7 @@ UpdFamilyWarRank() # 补发未分配的连胜奖励 - AllotWinRewardBySystem(GetFamilyWarChampionRecData(), True) + #AllotWinRewardBySystem(GetFamilyWarChampionRecData(), True) return def OnChangeFamilyLeader(familyID, leaderID): @@ -413,6 +431,7 @@ groupID = FamilyWar_MaxGroupID groupFamilyList = [] + warFamilyMemInfo = {} #直接取排行榜前X名作为联赛仙盟名单 familyMgr = GameWorld.GetFamilyManager() sortFamilyIDList = PlayerFamily.GetSortFamilyIDList() @@ -431,6 +450,7 @@ # 添加参赛仙盟及成员名单 PyGameData.g_familyWarFamilyIDList.append(familyID) + warMemIDList = [] for index in xrange(family.GetCount()): curMember = family.GetAt(index) memPlayerID = curMember.GetPlayerID() @@ -440,6 +460,9 @@ # 重新通知玩家参与的仙盟 if lastJoinFamilyID and isAddOK and lastJoinFamilyID != familyID and memPlayer: __NotifyPlayerJoinFamilyInfo(memPlayer, familyID) + if isAddOK: + warMemIDList.append(memPlayerID) + warFamilyMemInfo[familyID] = warMemIDList # 满一组仙盟数 or 没有仙盟了 if len(groupFamilyList) == FamilyWar_GroupFamilyCount or i == familyCount - 1: @@ -451,13 +474,18 @@ # 下一组 groupID -= 1 groupFamilyList = [] - + + worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV, worldLV) # 设置分组时的世界等级 + GameWorld.Log(" PyGameData.g_familyWarFamilyIDList: %s" % PyGameData.g_familyWarFamilyIDList) - GameWorld.Log(" PyGameData.g_familyWarMemDict: %s" % PyGameData.g_familyWarMemDict) + GameWorld.Log(" warFamilyMemInfo: %s" % warFamilyMemInfo) GameWorld.Log(" 通用记录对战家族数: %s" % warBatRecList.Count()) GameWorld.Log(" 通用记录参与玩家数: %s" % warMemRecList.Count()) + GameWorld.Log(" 当前世界等级: %s" % worldLV) GameWorld.Log(" 仙盟联赛首轮比赛分组确认完毕!") PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, FamilyWarRound_First) # 设置已处理过的轮次 + Sync_FamilyWarInfo() return def AddFamilyWarMem(playerID, familyID, warMemRecList=None): @@ -467,18 +495,38 @@ return if playerID in PyGameData.g_familyWarMemDict: GameWorld.DebugLog("本周已经添加过该成员所属参赛仙盟,不重复添加!playerID=%s,familyID=%s,warFamilyID=%s" - % (playerID, familyID, PyGameData.g_familyWarMemDict[playerID])) + % (playerID, familyID, GetFWMemFamilyID(PyGameData.g_familyWarMemDict[playerID]))) return if not warMemRecList: warMemRecList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarMember) if not warMemRecList: return recData = warMemRecList.AddRec() - recData.SetValue1(playerID) - recData.SetValue2(familyID) - PyGameData.g_familyWarMemDict[playerID] = familyID # 设置玩家对应的仙盟ID,本周联赛只能在该仙盟时才能进入战场 + SetFWMemPlayerID(recData, playerID) + SetFWMemFamilyID(recData, familyID) + PyGameData.g_familyWarMemDict[playerID] = recData # 设置玩家对应的仙盟ID,本周联赛只能在该仙盟时才能进入战场 GameWorld.DebugLog(" 添加仙盟联赛战斗人员: playerID=%s,familyID=%s" % (playerID, familyID)) return True + +def OnPlayerChangeMap(curPlayer): + ## 玩家进入仙盟联赛地图 + if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyWar: + return + playerID = curPlayer.GetPlayerID() + familyID = curPlayer.GetFamilyID() + if playerID not in PyGameData.g_familyWarMemDict: + return + recData = PyGameData.g_familyWarMemDict[playerID] + if GetFWMemIsJoin(recData): + GameWorld.DebugLog("已经进入过仙盟联赛战场! ", playerID) + return + warFamilyID = GetFWMemFamilyID(recData) + if familyID != warFamilyID: + GameWorld.DebugLog("进入战场时参赛仙盟ID不一致! familyID=%s,warFamilyID=%s" % (familyID, warFamilyID), playerID) + return + SetFWMemIsJoin(recData, 1) + GameWorld.Log("玩家进入仙盟联赛战场: familyID=%s" % (familyID), playerID) + return def __DoFristRoundRandBattle(warBatRecList, groupID, groupFamilyList): ## 执行首轮联赛分组仙盟随机匹配比赛, 两两随机 @@ -858,8 +906,9 @@ GameWorld.Log("除0后仙盟ID: %s" % familyWarIDRankList) # 5. 截取到倒数第二组,最后一组下周由战力决定 - familyWarIDRankList = familyWarIDRankList[:(FamilyWar_MaxFamilyCount - FamilyWar_GroupFamilyCount)] + updFamilyIDRankList = familyWarIDRankList[:(FamilyWar_MaxFamilyCount - FamilyWar_GroupFamilyCount)] GameWorld.Log("最终的排名仙盟ID: %s" % familyWarIDRankList) + GameWorld.Log("更新的排名仙盟ID: %s" % updFamilyIDRankList) GameWorld.Log(" 解散的仙盟ID: %s" % allDissFamilyIDList) # 注意: familyWarIDRankList 这个列表里的仙盟ID可能是已经解散的,但是在当前情况下还需要占用该联赛组的名额,直到下周分组定级才被顶掉 @@ -876,13 +925,13 @@ if not lastRank: break updFamilyIDList.append(familyID) - updRank = 0 if familyID not in familyWarIDRankList else (familyWarIDRankList.index(familyID) + 1) + updRank = 0 if familyID not in updFamilyIDRankList else (updFamilyIDRankList.index(familyID) + 1) if updRank != lastRank: PlayerFamily.SetFamilyWarRank(family, updRank) GameWorld.Log("更新仙盟评级: familyID=%s,lastRank=%s,updRank=%s" % (familyID, lastRank, updRank)) # 再更新本周新晋的联赛排名 - for updRank, familyID in enumerate(familyWarIDRankList, 1): + for updRank, familyID in enumerate(updFamilyIDRankList, 1): if familyID in updFamilyIDList: continue family = familyMgr.FindFamily(familyID) @@ -898,6 +947,7 @@ if familyWarIDRankList: UpdFamilyWarChampion(familyWarIDRankList[0]) + GiveFamilyWinRankAuctionReward(familyWarIDRankList) PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, 0) # 重置对战轮次 PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 1) # 设置已经处理过总结算 @@ -914,13 +964,15 @@ GameWorld.Log("上周冠军仙盟ID: %s" % lastChampionFamilyID) GameWorld.Log("本周冠军仙盟ID: %s" % championFamilyID) winCount = GetFWChampionWinCount(championRecData) + rewardWinCount = winCount + 1 + GiveFamilyWinCountAuctionReward(championFamilyID, rewardWinCount) if lastChampionFamilyID == championFamilyID: winCount += 1 SetFWChampionWinCount(championRecData, winCount) GameWorld.Log(" 更新连胜: %s" % winCount) - AllotWinRewardBySystem(championRecData, False) + #AllotWinRewardBySystem(championRecData, False) else: - AllotWinRewardBySystem(championRecData, True) + #AllotWinRewardBySystem(championRecData, True) SetFWChampionFamilyID(championRecData, championFamilyID) SetFWChampionWinCount(championRecData, 1) SetFWChampionWinRewardAllot(championRecData, 0) @@ -954,6 +1006,101 @@ PlayerControl.WorldNotify(0, "FamilyMatchSecondSessionEnd", [championFamilyName]) return +def GiveFamilyWinCountAuctionReward(familyID, rewardWinCount): + ## 给仙盟连胜仙盟拍品奖励 + + winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # 起始连胜奖励次数 + winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # 连胜奖励间隔次数 + + rewardIndex = -1 + + if rewardWinCount == winRewardStartCount: + rewardIndex = 0 + elif rewardWinCount > winRewardStartCount: + winCountValue = rewardWinCount - winRewardStartCount + if winCountValue % winRewardSpaceCount == 0: + rewardIndex = winCountValue / winRewardSpaceCount + + if rewardIndex == -1: + GameWorld.Log("不需要发放连胜仙盟拍品奖励: familyID=%s,rewardWinCount=%s" % (familyID, rewardWinCount)) + return + + winRewardLoopList = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 4) # 连胜仙盟拍品循环奖励[[[拍品ID,个数], ...], ...] + loopIndex = rewardIndex % len(winRewardLoopList) + familyAuctionItemList = winRewardLoopList[loopIndex] + family = GameWorld.GetFamilyManager().FindFamily(familyID) + if not family: + return + + familyPlayerIDList = [] + for i in xrange(family.GetCount()): + member = family.GetAt(i) + memPlayerID = member.GetPlayerID() + if memPlayerID not in PyGameData.g_familyWarMemDict: + continue + recData = PyGameData.g_familyWarMemDict[memPlayerID] + if not GetFWMemIsJoin(recData): + continue + familyPlayerIDList.append(memPlayerID) + + familyAuctionItemDict = {} # {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,个数], [拍品ID,个数,是否拍品], ...]], ...} + familyAuctionItemDict[familyID] = [familyPlayerIDList, familyAuctionItemList] + GameWorld.Log("发放连胜仙盟拍品奖励: familyID=%s,rewardWinCount=%s,rewardIndex=%s,loopIndex=%s" + % (familyID, rewardWinCount, rewardIndex, loopIndex)) + GameWorld.Log(" familyPlayerIDList=%s" % familyPlayerIDList) + GameWorld.Log(" familyAuctionItemList=%s" % familyAuctionItemList) + AuctionHouse.DoAddFamilyAuctionItem(ChConfig.Def_FBMapID_FamilyWar, familyAuctionItemDict) + return + +def GiveFamilyWinRankAuctionReward(familyWarIDRankList): + ## 给仙盟排名仙盟拍品奖励 + + warWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV) + GameWorld.Log("发放排名仙盟拍品奖励: warWorldLV=%s, familyWarIDRankList=%s" % (warWorldLV, familyWarIDRankList)) + + cfgRankKey = 1 + cfgRankAuctionItemDict = {} + ipyDataMgr = IpyGameDataPY.IPY_Data() + for index in xrange(ipyDataMgr.GetFamilyWarRankAwardCount()): + ipyData = ipyDataMgr.GetFamilyWarRankAwardByIndex(index) + if warWorldLV > ipyData.GetWarWorldLV() and cfgRankAuctionItemDict: + break + warRank = ipyData.GetWarRank() + auctionItemList = ipyData.GetRankAuctionItem() + for rank in range(cfgRankKey, warRank + 1): + cfgRankAuctionItemDict[rank] = auctionItemList + cfgRankKey = warRank + 1 + + familyAuctionItemDict = {} # {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,个数], [拍品ID,个数,是否拍品], ...]], ...} + for rank, familyID in enumerate(familyWarIDRankList, 1): + if rank not in cfgRankAuctionItemDict: + GameWorld.Log(" rank=%s,familyID=%s,该名次没有找到奖励!" % (rank, familyID)) + continue + + family = GameWorld.GetFamilyManager().FindFamily(familyID) + if not family: + GameWorld.Log(" rank=%s,familyID=%s,仙盟不存在!" % (rank, familyID)) + continue + + familyPlayerIDList = [] + for i in xrange(family.GetCount()): + member = family.GetAt(i) + memPlayerID = member.GetPlayerID() + if memPlayerID not in PyGameData.g_familyWarMemDict: + continue + recData = PyGameData.g_familyWarMemDict[memPlayerID] + if not GetFWMemIsJoin(recData): + continue + familyPlayerIDList.append(memPlayerID) + + familyAuctionItemList = cfgRankAuctionItemDict[rank] + familyAuctionItemDict[familyID] = [familyPlayerIDList, familyAuctionItemList] + GameWorld.Log(" rank=%s,familyID=%s,familyPlayerIDList=%s,familyAuctionItemList=%s" + % (rank, familyID, familyPlayerIDList, familyAuctionItemList)) + + AuctionHouse.DoAddFamilyAuctionItem(ChConfig.Def_FBMapID_FamilyWar, familyAuctionItemDict) + return + def GetFamilyWarChampionRecData(): universalRecMgr = GameWorld.GetUniversalRecMgr() championRecList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyWarChampion) @@ -963,55 +1110,57 @@ def AllotWinRewardBySystem(championRecData, isAll): ## 系统自动分配仙盟未分配的连胜奖励 - - familyID = GetFWChampionFamilyID(championRecData) - leaderID = GetFWChampionLeaderID(championRecData) - winCount = GetFWChampionWinCount(championRecData) # 当前连胜次数 - lastAllotWinCount = GetFWChampionWinRewardAllot(championRecData) # 上次已分配的连胜奖励次数 - endWinCount = GetFWChampionEndWinCount(championRecData) # 终结对手的连胜次数 - - winRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchLianWinReward", 1) # 连胜奖励 - winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # 起始连胜奖励次数 - winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # 连胜奖励间隔次数 - if not winRewardItemList or not winRewardStartCount or not winRewardSpaceCount: - return - - updAllotWinCount = 0 # 更新的已分配到的连胜次数 - startRewardWinCount = winRewardStartCount if not lastAllotWinCount else (lastAllotWinCount + winRewardSpaceCount) # 下次连胜奖励次数 - sysAllotWinCountList = range(startRewardWinCount, winCount + 1, winRewardSpaceCount) - isAllotEndWinCount = (endWinCount and (isAll or sysAllotWinCountList)) - - if not isAll and sysAllotWinCountList: - sysAllotWinCountList = sysAllotWinCountList[:-1] # 保留一个可手动分配, 其余自动分配 - if sysAllotWinCountList: - updAllotWinCount = sysAllotWinCountList[-1] - - sysAllotCount = len(sysAllotWinCountList) # 系统自动发放的奖励次数 - if isAllotEndWinCount: - sysAllotCount += 1 - - if sysAllotCount <= 0: - #GameWorld.Log("无需自动分配奖励!上次奖励连胜次数=%s,当前连胜数=%s,终结连胜=%s,isAll=%s,sysAllotWinCountList=%s" - # % (lastAllotWinCount, winCount, endWinCount, isAll, sysAllotWinCountList)) - return - - if sysAllotCount > 1: - winRewardItemList = copy.deepcopy(winRewardItemList) - for itemInfo in winRewardItemList: - itemInfo[1] *= sysAllotCount - GameWorld.Log("系统自动分配连胜奖励给盟主!上次奖励连胜次数=%s,当前连胜数=%s,终结连胜=%s,分配次数=%s,物品=%s,isAll=%s,familyID=%s,leaderID=%s" - % (lastAllotWinCount, winCount, endWinCount, sysAllotCount, winRewardItemList, isAll, familyID, leaderID)) - if sysAllotWinCountList: - GameWorld.Log(" sysAllotWinCountList=%s" % sysAllotWinCountList) - if endWinCount: - GameWorld.Log(" 重置已分配终结对手连胜次数奖励!") - SetFWChampionEndWinCount(championRecData, 0) - if updAllotWinCount: - GameWorld.Log(" 更新已分配到的连胜次数: %s" % updAllotWinCount) - SetFWChampionWinRewardAllot(championRecData, updAllotWinCount) - PlayerCompensation.SendMailByKey("FamilyMatchWinAllotMail2", [leaderID], winRewardItemList) - GameWorld.Log(" -----------------------") + ## 单号 7195 2019-06-10 去除分配奖励,连胜改为拍品奖励 return + +# familyID = GetFWChampionFamilyID(championRecData) +# leaderID = GetFWChampionLeaderID(championRecData) +# winCount = GetFWChampionWinCount(championRecData) # 当前连胜次数 +# lastAllotWinCount = GetFWChampionWinRewardAllot(championRecData) # 上次已分配的连胜奖励次数 +# endWinCount = GetFWChampionEndWinCount(championRecData) # 终结对手的连胜次数 +# +# winRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchLianWinReward", 1) # 连胜奖励 +# winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # 起始连胜奖励次数 +# winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # 连胜奖励间隔次数 +# if not winRewardItemList or not winRewardStartCount or not winRewardSpaceCount: +# return +# +# updAllotWinCount = 0 # 更新的已分配到的连胜次数 +# startRewardWinCount = winRewardStartCount if not lastAllotWinCount else (lastAllotWinCount + winRewardSpaceCount) # 下次连胜奖励次数 +# sysAllotWinCountList = range(startRewardWinCount, winCount + 1, winRewardSpaceCount) +# isAllotEndWinCount = (endWinCount and (isAll or sysAllotWinCountList)) +# +# if not isAll and sysAllotWinCountList: +# sysAllotWinCountList = sysAllotWinCountList[:-1] # 保留一个可手动分配, 其余自动分配 +# if sysAllotWinCountList: +# updAllotWinCount = sysAllotWinCountList[-1] +# +# sysAllotCount = len(sysAllotWinCountList) # 系统自动发放的奖励次数 +# if isAllotEndWinCount: +# sysAllotCount += 1 +# +# if sysAllotCount <= 0: +# #GameWorld.Log("无需自动分配奖励!上次奖励连胜次数=%s,当前连胜数=%s,终结连胜=%s,isAll=%s,sysAllotWinCountList=%s" +# # % (lastAllotWinCount, winCount, endWinCount, isAll, sysAllotWinCountList)) +# return +# +# if sysAllotCount > 1: +# winRewardItemList = copy.deepcopy(winRewardItemList) +# for itemInfo in winRewardItemList: +# itemInfo[1] *= sysAllotCount +# GameWorld.Log("系统自动分配连胜奖励给盟主!上次奖励连胜次数=%s,当前连胜数=%s,终结连胜=%s,分配次数=%s,物品=%s,isAll=%s,familyID=%s,leaderID=%s" +# % (lastAllotWinCount, winCount, endWinCount, sysAllotCount, winRewardItemList, isAll, familyID, leaderID)) +# if sysAllotWinCountList: +# GameWorld.Log(" sysAllotWinCountList=%s" % sysAllotWinCountList) +# if endWinCount: +# GameWorld.Log(" 重置已分配终结对手连胜次数奖励!") +# SetFWChampionEndWinCount(championRecData, 0) +# if updAllotWinCount: +# GameWorld.Log(" 更新已分配到的连胜次数: %s" % updAllotWinCount) +# SetFWChampionWinRewardAllot(championRecData, updAllotWinCount) +# PlayerCompensation.SendMailByKey("FamilyMatchWinAllotMail2", [leaderID], winRewardItemList) +# GameWorld.Log(" -----------------------") +# return #// A4 10 仙盟联赛连胜奖励分配 #tagCGFamilyWarWinRewardAllot # @@ -1021,58 +1170,60 @@ # DWORD MemPlayerID; //分配给的仙盟成员玩家ID #}; def OnFamilyWarWinRewardAllot(index, clientData, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - memPlayerID = clientData.MemPlayerID - playerID = curPlayer.GetPlayerID() - curFamily = curPlayer.GetFamily() - if curFamily == None: - return - curMember = curFamily.FindMember(playerID) - if curMember == None: - return - if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader: - GameWorld.Log("不是盟主,不能分配连胜奖励!", playerID) - return - - familyID = curFamily.GetID() - curTagMember = curFamily.FindMember(memPlayerID) - if curTagMember == None: - GameWorld.Log("仙盟没有该成员,无法分配连胜奖励!familyID=%s,memPlayerID=%s" % (familyID, memPlayerID), playerID) - return - - championRecData = GetFamilyWarChampionRecData() - championFamilyID = GetFWChampionFamilyID(championRecData) - if familyID != championFamilyID: - GameWorld.Log("非王者仙盟,无法分配连胜奖励!championFamilyID=%s,familyID=%s" % (championFamilyID, familyID), playerID) - return - - endWinCount = GetFWChampionEndWinCount(championRecData) # 终结对手的连胜次数 - if endWinCount: - SetFWChampionEndWinCount(championRecData, 0) - GameWorld.Log("分配终结仙盟连胜奖励!familyID=%s,endWinCount=%s" % (familyID, endWinCount), playerID) - - else: - winCount = GetFWChampionWinCount(championRecData) # 当前连胜次数 - lastAllotWinCount = GetFWChampionWinRewardAllot(championRecData) # 上次已分配的连胜奖励次数 - - winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # 起始连胜奖励次数 - winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # 连胜奖励间隔次数 - nextRewardWinCount = winRewardStartCount if not lastAllotWinCount else (lastAllotWinCount + winRewardSpaceCount) # 下次连胜奖励次数 - if winCount < nextRewardWinCount: - GameWorld.Log("连胜次数不足,无法分配连胜奖励!已分配连胜奖励次数=%s,下次连胜奖励次数(%s) > 当前连胜次数(%s)" - % (lastAllotWinCount, nextRewardWinCount, winCount), playerID) - return - SetFWChampionWinRewardAllot(championRecData, nextRewardWinCount) - GameWorld.Log("分配仙盟连胜奖励!familyID=%s,分配连胜数=%s" % (familyID, nextRewardWinCount), playerID) - - winRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchLianWinReward", 1) # 连胜奖励 - PlayerCompensation.SendMailByKey("FamilyMatchWinAllotMail1", [memPlayerID], winRewardItemList) - PlayerUniversalGameRec.SendUniversalGameRecSingle(curPlayer, championRecData) # 同步给该玩家 - - # <color=#44e863FF>%s0</color>仙盟盟主将连胜奖励<color=#44e863FF><Word info=item id=%s1/></color>分配给<color=#44e863FF>%s2</color>,神兵降世 - notifyItemID = winRewardItemList[0][0] - PlayerControl.WorldNotify(0, "FamilyMatchLianWinReward", [curFamily.GetName(), notifyItemID, curTagMember.GetName()]) + # 单号 7195 2019-06-10 去除分配奖励,连胜改为拍品奖励 return +# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) +# memPlayerID = clientData.MemPlayerID +# playerID = curPlayer.GetPlayerID() +# curFamily = curPlayer.GetFamily() +# if curFamily == None: +# return +# curMember = curFamily.FindMember(playerID) +# if curMember == None: +# return +# if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader: +# GameWorld.Log("不是盟主,不能分配连胜奖励!", playerID) +# return +# +# familyID = curFamily.GetID() +# curTagMember = curFamily.FindMember(memPlayerID) +# if curTagMember == None: +# GameWorld.Log("仙盟没有该成员,无法分配连胜奖励!familyID=%s,memPlayerID=%s" % (familyID, memPlayerID), playerID) +# return +# +# championRecData = GetFamilyWarChampionRecData() +# championFamilyID = GetFWChampionFamilyID(championRecData) +# if familyID != championFamilyID: +# GameWorld.Log("非王者仙盟,无法分配连胜奖励!championFamilyID=%s,familyID=%s" % (championFamilyID, familyID), playerID) +# return +# +# endWinCount = GetFWChampionEndWinCount(championRecData) # 终结对手的连胜次数 +# if endWinCount: +# SetFWChampionEndWinCount(championRecData, 0) +# GameWorld.Log("分配终结仙盟连胜奖励!familyID=%s,endWinCount=%s" % (familyID, endWinCount), playerID) +# +# else: +# winCount = GetFWChampionWinCount(championRecData) # 当前连胜次数 +# lastAllotWinCount = GetFWChampionWinRewardAllot(championRecData) # 上次已分配的连胜奖励次数 +# +# winRewardStartCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 2) # 起始连胜奖励次数 +# winRewardSpaceCount = IpyGameDataPY.GetFuncCfg("FamilyMatchLianWinReward", 3) # 连胜奖励间隔次数 +# nextRewardWinCount = winRewardStartCount if not lastAllotWinCount else (lastAllotWinCount + winRewardSpaceCount) # 下次连胜奖励次数 +# if winCount < nextRewardWinCount: +# GameWorld.Log("连胜次数不足,无法分配连胜奖励!已分配连胜奖励次数=%s,下次连胜奖励次数(%s) > 当前连胜次数(%s)" +# % (lastAllotWinCount, nextRewardWinCount, winCount), playerID) +# return +# SetFWChampionWinRewardAllot(championRecData, nextRewardWinCount) +# GameWorld.Log("分配仙盟连胜奖励!familyID=%s,分配连胜数=%s" % (familyID, nextRewardWinCount), playerID) +# +# winRewardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchLianWinReward", 1) # 连胜奖励 +# PlayerCompensation.SendMailByKey("FamilyMatchWinAllotMail1", [memPlayerID], winRewardItemList) +# PlayerUniversalGameRec.SendUniversalGameRecSingle(curPlayer, championRecData) # 同步给该玩家 +# +# # <color=#44e863FF>%s0</color>仙盟盟主将连胜奖励<color=#44e863FF><Word info=item id=%s1/></color>分配给<color=#44e863FF>%s2</color>,神兵降世 +# notifyItemID = winRewardItemList[0][0] +# PlayerControl.WorldNotify(0, "FamilyMatchLianWinReward", [curFamily.GetName(), notifyItemID, curTagMember.GetName()]) +# return def MapServer_FamilyWarOver(msgList): ## 地图仙盟战结束 @@ -1114,4 +1265,11 @@ return +def Sync_FamilyWarInfo(curPlayer=None): + warInfo = ChPyNetSendPack.tagGCFamilyWarInfo() + warInfo.WorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV) + NetPackCommon.SendPackByPlayer(warInfo, curPlayer) + return + + -- Gitblit v1.8.0