From 2e677ecbfa2408d951e25bcadb22123e0375233c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 10 三月 2021 14:53:55 +0800 Subject: [PATCH] 8848 【主干】【BT2】【后端】所有活动中,不能配置活动开启等级的,补充该配置(每日礼包AA25、充值返利AA27、累计充值返利仙玉AA29、成长必买AA31、节日登录AA42、节日祝福AA43、节日游历AA46); --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 247 +++++++++++++++++++++++++++++++++++-------------- 1 files changed, 177 insertions(+), 70 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 0bc1f5c..53dde27 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -146,6 +146,8 @@ Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer 脚本重读版本标记 Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #启动服务器时间 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名 +Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名 +Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表 @@ -195,12 +197,23 @@ Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件 + +Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss + +#活动类型定义 +ActTypeList = ( +ActType_OpenComm, # 开服及常规运营活动 1 +ActType_MixServer, # 合服活动 2 +ActType_Feast, # 节日活动 3 +) = range(1, 1 + 3) + #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动 OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动 OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动 OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动 +OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动 OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动 OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动 OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动 @@ -211,33 +224,69 @@ OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动 OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动 OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动 -OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动 +OperationActionName_CollectWords = "ActCollectWords" # 集字活动 OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动 +OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动 +OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # 充值返利仙玉活动(活动结束邮件发放,节日活动) +OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动 +OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动 +OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动 +OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动 #节日活动类型列表 - 该类型无视开服天,日期到了就开启 -FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords] +FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, + OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy, + OperationActionName_FeastLogin, + OperationActionName_FeastWish, OperationActionName_FeastTravel, + ] #所有的运营活动列表,含节日活动 OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, OperationActionName_BossReborn,OperationActionName_SpringSale, OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony, OperationActionName_RealmPoint, OperationActionName_FlashSale, - OperationActionName_WishingWell, OperationActionName_TotalRecharge, + OperationActionName_WishingWell, OperationActionName_TotalRecharge, OperationActionName_WeekParty, OperationActionName_LoginAward, - OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \ + OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure, + OperationActionName_DailyGiftbag, OperationActionName_RechargePrize, + OperationActionName_CollectWords] \ + FeastOperationActionNameList #需要记录开启活动时的世界等级的运营活动 NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, OperationActionName_NewFairyCeremony, OperationActionName_FlashSale, OperationActionName_BossReborn, OperationActionName_TotalRecharge, OperationActionName_CostRebate, OperationActionName_FlashGiftbag, - OperationActionName_SpringSale, OperationActionName_LuckyTreasure] + OperationActionName_SpringSale, OperationActionName_LuckyTreasure, + OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy, + OperationActionName_WeekParty, + OperationActionName_CollectWords, + OperationActionName_FeastLogin, + OperationActionName_FeastWish, OperationActionName_FeastTravel, + ] + +#支持多活动分组编号的活动名 +MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords, + OperationActionName_FlashGiftbag, OperationActionName_CostRebate, + OperationActionName_SpringSale, OperationActionName_FlashSale, + ] + +#跨服运营活动表名定义 +CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜 + +#跨服运营活动列表 +CrossActNameList = [CrossActName_CTGBillboard] #活动信息字典key定义 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值 ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段 ActKey_CfgID = "CfgID" # 活动表配置ID -ActKey_DayIndex = "DayIndex" # 活动表配置ID +ActKey_ActNum = "ActNum" # 活动分组编号 +ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天 +ActKey_TemplateID = "TemplateID" # 当前活动模板ID ActKey_WorldLV = "WorldLV" # 活动开启时世界等级 ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表 + +ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息 +ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息 +ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息 #答题类型枚举 Def_Game_ExamTypeList = range(1, 4 + 1) @@ -276,8 +325,9 @@ Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5 Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7 - Def_ViewExpType_LYZS, #烈焰战神 特殊特效 -) = range(0, 9) + Def_ViewExpType_LYZS, #烈焰战神 特殊特效 8 + Def_ViewExpType_Activity, #活跃吸纳 9 +) = range(0, 10) #物品相关操作类型 @@ -327,15 +377,9 @@ #增加%d体魄 Def_Effect_CON = 4 #增加HP -Def_Effect_MaxHP = 6 -Def_Effect_MaxHP_ShenPin = 152 # 神品 -Def_Effect_MaxHP_XianPin = 153 # 仙品 -Def_Effect_MaxHP_JiPin = 154 # 极品 +Def_Effect_MaxHP = 6 #增加%d伤害值(物理和魔法的最大/小),只用到a值 -Def_Effect_Atk = 7 -Def_Effect_Atk_ShenPin = 149 # 神品 -Def_Effect_Atk_XianPin = 150 # 仙品 -Def_Effect_Atk_JiPin = 151 # 极品 +Def_Effect_Atk = 7 #增加%d防御值 Def_Effect_Def = 8 #命中(A值为具体值) @@ -373,15 +417,9 @@ #宠物伤害比例提升(A值万分率) Def_Effect_PetDamPer = 25 #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替 -Def_Effect_IceAtk = 26 -Def_Effect_IceAtk_ShenPin = 155 # 神品 -Def_Effect_IceAtk_XianPin = 156 # 仙品 -Def_Effect_IceAtk_JiPin = 157 # 极品 +Def_Effect_IceAtk = 26 #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替 -Def_Effect_IceDef = 27 -Def_Effect_IceDef_ShenPin = 158 # 神品 -Def_Effect_IceDef_XianPin = 159 # 仙品 -Def_Effect_IceDef_JiPin = 160 # 极品 +Def_Effect_IceDef = 27 #无视防御几率提升 Def_Effect_IgnoreDefRate = 28 #无视防御抗性, 受击时减少对方的无视防御属性 @@ -451,14 +489,8 @@ Def_Effect_IceDefPer = 62 #基础装备生命百分比 Def_Effect_BaseEquipMaxHPAddPer = 63 -Def_Effect_BaseEquipMaxHPAddPer_ShenPin = 164 # 神品 -Def_Effect_BaseEquipMaxHPAddPer_XianPin = 165 # 仙品 -Def_Effect_BaseEquipMaxHPAddPer_JiPin = 166 # 极品 #基础装备攻击百分比 Def_Effect_BaseEquipAtkAddPer = 65 -Def_Effect_BaseEquipAtkAddPer_ShenPin = 161 # 神品 -Def_Effect_BaseEquipAtkAddPer_XianPin = 162 # 仙品 -Def_Effect_BaseEquipAtkAddPer_JiPin = 163 # 极品 #防具防御百分比 - 废弃 Def_Effect_ArmorDefAddPer = 66 #主手基础属性值 百分比 @@ -527,6 +559,29 @@ Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免 Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免 +Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1 +Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2 +Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3 +Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4 +Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5 +Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6 +Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7 + +Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1 +Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2 +Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3 +Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4 +Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5 +Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6 +Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7 + +## 技能伤害百分比增加的 属性ID 列表 +SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, + Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7] +## 技能伤害百分比减少的 属性ID 列表 +SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, + Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7] + Def_Effect_Luck = 120 # 气运 Def_Effect_LuckPer = 133 # 气运百分率 @@ -546,6 +601,8 @@ Def_Effect_BurnValue = 146 # 灼烧固定伤害 Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比 Def_Effect_SubSpeedPer = 148 # 减移动速度百分比 + +Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -623,8 +680,8 @@ Def_BT_Realm, #境界榜 Def_BT_TotalRecharge, #充值排行榜 10 - Def_BT_Campaign_PlusLV, #强化等级(开服活动榜) - Def_BT_Campaign_HorseLV, #坐骑等级(开服活动榜) + Def_BT_Campaign_Plus, #强化战力(开服活动榜) + Def_BT_Campaign_Horse, #坐骑战力(开服活动榜) Def_BT_Campaign_StoneLV, #宝石等级(开服活动榜) Def_BT_Campaign_LV, #冲级排行(开服活动榜) Def_BT_Campaign_RealmLV, #境界等级(开服活动榜) 15 @@ -632,7 +689,7 @@ Def_BT_FCCostGold, #消费排行榜(仙界盛典) Def_BT_Campaign_RuneLV, #符印等级(开服活动榜) - Def_BT_FBHelpBattle, #助战次数排行榜 + Def_BT_19, Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20 Def_BT_Campaign_Recharge, #累计充值(开服活动榜) Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜) @@ -640,10 +697,23 @@ Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典) Def_BT_Campaign_LingGen, #灵根总点(开服活动榜) Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25 + Def_BT_Campaign_Wash, #洗练战力(开服活动榜) - Def_BT_Max, #排行榜最大类型 -) = range(0, 25 + 2) + Def_BT_SkyTower, #天星塔榜 + Def_BT_Arena, #竞技场榜 + Def_BT_Max, #排行榜最大类型 +) = range(0, 28 + 2) + +''' 跨服排行榜类型, 从 150 开始 +与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始 +跨服榜单表(tagDBCrossBillboard) +本服榜单表(tagDBBillboard) +''' +CrossBillboardTypeList = ( +Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150 +) = range(150, 150 + 1) + #职业对应战力排行榜类型 JobFightPowerBillboardDict = { PlayerJob_Warrior:Def_BT_FightPower_Warrior, @@ -654,7 +724,7 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, - Def_BT_FBHelpBattle, + Def_BT_SkyTower, ] ##---比率--- @@ -816,7 +886,7 @@ CDBPlayerRefresh_RealmPoint, # 境界修炼点 CDBPlayerRefresh_Ysog, # 魔精 CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令 -CDBPlayerRefresh_Xianyuancoin, # 仙缘币 +CDBPlayerRefresh_174, CDBPlayerRefresh_PKState, # 战斗状态 175 CDBPlayerRefresh_BossState, # boss状态 CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击 @@ -857,7 +927,22 @@ CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒 CDBPlayerRefresh_YinjiCnt, # 当前印记数 214 -) = range(146, 215) +CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215 +CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2 +CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3 +CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4 +CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5 +CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220 +CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7 +CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1 +CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2 +CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3 +CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225 +CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5 +CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6 +CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7 +CDBPlayerRefresh_ExAttr17, # ExAttr17 +) = range(146, 230) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -866,7 +951,6 @@ TYPE_Price_Ysog = 14 # 魔精 TYPE_Price_FamilyActivity = 15 # 仙盟活跃令 TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃 -TYPE_Price_XianyuanCoin = 17 # 仙缘币 TYPE_Price_Honor = 18 # 荣誉 TYPE_Price_Rune = 23 # 符印精华点 TYPE_Price_RuneSplinters = 24 # 符印碎片 @@ -894,7 +978,6 @@ TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity, - TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, @@ -925,6 +1008,7 @@ GameFuncID_Friend = 73 # 好友 GameFuncID_SignDay = 81 # 签到 GameFuncID_RefineStove = 87 # 炼丹炉 +GameFuncID_EquipWash = 91 # 洗练 GameFuncID_Treasure = 99 # 寻宝 GameFuncID_FirstGoldTip = 128 # 首充优势提示 GameFuncID_EquipDecompose = 123 # 装备分解 @@ -937,6 +1021,7 @@ GameFuncID_TJG = 147 # 脱机挂 GameFuncID_SuperGift = 150 # 超值礼包 GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS +GameFuncID_Arena = 189 # 竞技场 # 以下为暂时无用的 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 @@ -1020,14 +1105,14 @@ Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7 Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8, Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9 - Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 + Def_UniversalGameRecType_SkyTowerPassPlayer, #天星塔过关玩家记录10 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13 Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 - Def_UniversalGameRecType_15, - Def_UniversalGameRecType_16, - Def_UniversalGameRecType_17, + Def_UniversalGameRecType_ArenaBattleRecord, # 竞技场玩家挑战记录 15 + Def_UniversalGameRecType_CrossActInfo, # 跨服运营活动信息记录 16 + Def_UniversalGameRecType_FeastWish, #节日祝福大奖记录17 Def_UniversalGameRecType_18, Def_UniversalGameRecType_19, Def_UniversalGameRecType_20, @@ -1154,8 +1239,8 @@ # 开服活动类型标识, 不可超过32 Def_Campaign_Type_List = ( -Def_Campaign_Type_PlusLV, # 强化等级排行 1 -Def_Campaign_Type_HorseLV, # 坐骑等级排行 2 +Def_Campaign_Type_Plus, # 强化战力排行 1 +Def_Campaign_Type_Horse, # 坐骑战力排行 2 Def_Campaign_Type_StoneLV, # 宝石等级排行 3 Def_Campaign_Type_LV, # 冲级等级排行 4 Def_Campaign_Type_RealmLV, # 境界等级排行 5 @@ -1166,12 +1251,13 @@ Def_Campaign_Type_PetLV, # 灵宠等级排行 10 Def_Campaign_Type_LingGen, # 灵根点数排行 11 Def_Campaign_Type_StarLV, # 升星等级排行 12 -) = range(1, 1 + 12) +Def_Campaign_Type_Wash, # 洗练战力排行 13 +) = range(1, 1 + 13) # 活动类型对应的奖励排行榜{活动类型:排行榜, ...} Def_Campaign_Billboard_Dict = { - Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV, - Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV, + Def_Campaign_Type_Plus:Def_BT_Campaign_Plus, + Def_Campaign_Type_Horse:Def_BT_Campaign_Horse, Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV, Def_Campaign_Type_LV:Def_BT_Campaign_LV, Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV, @@ -1182,6 +1268,7 @@ Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV, Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen, Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV, + Def_Campaign_Type_Wash:Def_BT_Campaign_Wash, } #队伍最大人数 @@ -1210,6 +1297,7 @@ CrossServerMsg_PKOverInfo = "PKOverInfo" # 跨服PK结果 CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # 跨服PK赛季信息 CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # 跨服PK同步排行榜 +CrossServerMsg_SyncBillboard = "SyncBillboard" # 跨服同步排行榜 CrossServerMsg_CrossBossInfo = "CrossBossInfo" # 跨服Boss信息 CrossServerMsg_CrossBossState = "CrossBossState" # 跨服Boss状态 CrossServerMsg_PutInItem = "PutInItem" # 获得物品 @@ -1221,8 +1309,11 @@ CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录 -CrossServerMsg_SendMail = "SendMail" # 发送邮件 +CrossServerMsg_SendMail = "SendMail" # 发送邮件,已知玩家目标服务器,主动发送 CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步 +CrossServerMsg_CrossActInfo = "CrossActInfo" # 跨服运营活动信息 +CrossServerMsg_MailPlayerIDList = "MailPlayerIDList" # 跨服邮件玩家ID通知,玩家目标服务器可能无法知道,被动推送 +CrossServerMsg_MailContent = "MailContent" # 跨服邮件内容通知 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 @@ -1234,6 +1325,9 @@ ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配 ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕 ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜 +ClientServerMsg_QueryBillboard = "QueryBillboard" # 跨服排行榜 - 查询、同步等 +ClientServerMsg_UpdateBillboard = "UpdateBillboard" # 跨服排行榜 - 更新 +ClientServerMsg_MailContent = "MailContent" # 跨服邮件内容同步 - 请求同步、汇报成功等 ClientServerMsg_Reborn = "Reborn" # 复活 ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息 ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新 @@ -1242,6 +1336,7 @@ ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF #跨服广播类型定义 +CrossNotify_CrossAct = "CrossAct" CrossNotify_World = "World" CrossNotify_Family = "Family" CrossNotify_Player = "Player" @@ -1490,7 +1585,7 @@ SuccType_KirinHomeEx, #通关麒麟之府X次成就7 SuccType_GodWeapon, # x神器达到X级成就8 SuccType_XXX9, # 废弃9 -SuccType_HorseAllLV, # X坐骑等级达到XX级 10 +SuccType_HorseAllLV, # 坐骑等级达到X级 10 SuccType_XXX11, # 废弃11 SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12 SuccType_XXX13, # 废弃13 @@ -1506,8 +1601,8 @@ SuccType_XXX23 , # 废弃23 SuccType_XXX24 , # 废弃24 SuccType_XXX25, # 废弃25 -SuccType_EquipPlus, # 强化x次成就26 -SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃) +SuccType_EquipPlus, # x件x阶x强化等级 26 +SuccType_XXX27, # 废弃27 SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28 SuccType_XXX29, # 废弃29 SuccType_PassWagicWeapon, # 通关法宝副本30 @@ -1518,8 +1613,8 @@ SuccType_Pray, # 祈祷x次35 SuccType_KillSpecificNPC, # 击杀特定NPC36 SuccType_XXX37, # 废弃37 -SuccType_XXX38, # 废弃38 -SuccType_EquipColorItem, #穿戴某阶某品质的装备成就39 +SuccType_EquipPlace, # x件x阶x部位 38 +SuccType_EquipColorItem, # x件x阶x品质 39 SuccType_XXX40, #废弃40 SuccType_XXX41, #废弃41 SuccType_PassRuneTower, #通关符印塔成就42 @@ -1550,9 +1645,9 @@ SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67 SuccType_XXX68, #废弃68 SuccType_CompoundItemEx, #物品X的合成成功X次69 -SuccType_EquipWashLV1, #武器洗练X级(主手+副手)70 -SuccType_EquipWashLV2, #防具洗练X级(防具5件)71 -SuccType_EquipWashLV3, #仙器洗练X级(仙器3件)72 +SuccType_EquipWash, #x件x阶x洗练等级 70 +SuccType_XXX71, #废弃71 +SuccType_XXX72, #废弃72 SuccType_XXX73, #废弃73 SuccType_XXX74, #废弃74 SuccType_XXX75, #废弃75 @@ -1562,17 +1657,17 @@ SuccType_DujieFBHelpPass, #渡劫助战成功X次 79 SuccType_XXX80, #废弃 80 SuccType_FBEncourage, #x副本累计鼓舞X次 81 -SuccType_EquipArmor, #穿戴X颜色X星级X阶防具一套(5件防具) 82 -SuccType_EquipWeapon, #穿戴X颜色X星级X阶武器一套(主手+副手) 83 +SuccType_EquipStar, #x件x阶x星 82 +SuccType_XXX83, #废弃 83 SuccType_XXX84, #废弃 84 SuccType_XXX85, #废弃85 SuccType_XXX86, #废弃 86 SuccType_XXX87, #废弃 87 SuccType_XXX88, #废弃 88 -SuccType_XXX89, #仙盟宴会答题X题 89 -SuccType_EquipWing, #穿戴X阶X品质羽翼 90 +SuccType_XXX89, #废弃 89 +SuccType_XXX90, #废弃 90 SuccType_MWSkillUp, #X法宝潜力技能提升X级 91 -SuccType_EquipSuit, #套装 X件X阶普通(强化)防具套装 92 +SuccType_EquipSuit, # X件X阶套装 92 SuccType_TalkFamily, # 仙盟频道发言93 SuccType_UseItem, # 使用X物品X次94 SuccType_XXX95, # 废弃95 @@ -1623,7 +1718,8 @@ SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140 SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141 SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142 -) = range(1, 143) +SuccType_PassSkyTower, #通关天星塔 143 +) = range(1, 144) # 节日红包成就类型 FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) @@ -1633,17 +1729,28 @@ # 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度) UnDownCheckSuccessTypeList = [ - SuccType_EquipPlusLV, SuccType_GodWeapon, + SuccType_GodWeapon, SuccType_MainTaskNode,SuccType_PassWagicWeapon, SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_Pray,SuccType_PetClassLV, - SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin, - SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle, + SuccType_QueenRelics,SuccType_XMZZConWin, + SuccType_Collect,SuccType_DogzBattle, SuccType_UseItem,SuccType_FamilyTechLV, SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ, SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss, SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep, ] + +# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...} +PartUnDownCheckSuccessTypeInfo = { + SuccType_EquipSuit:[0], # 阶不向下适配 + SuccType_EquipPlace:[0,1], # 阶、部位不向下适配 + SuccType_EquipColorItem:[0], # 阶不向下适配 + SuccType_EquipPlus:[0], # 阶不向下适配 + SuccType_EquipWash:[0], # 阶不向下适配 + SuccType_EquipStar:[0], # 阶不向下适配 + } + #传进来的条件满足配置的条件列表中的一个就行的成就类型 ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp] @@ -1652,9 +1759,9 @@ #增加进度前需要重置的成就类型 NeedResetSuccessTypeList = [ - SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune, - SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus, - SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul, + SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune, + SuccType_DogzEquipPlus, + SuccType_PetClassLV,SuccType_InlayGatherSoul, ] # 聊天类型, 从100开始, 前100个给c++用 -- Gitblit v1.8.0