From 2eab795c40d64af47f624ffccba94ec88ef591bc Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 03 六月 2019 11:31:22 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py | 335 ++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 244 insertions(+), 91 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py index eef830d..da0f3a2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py @@ -64,12 +64,15 @@ import PlayerRune import GameFuncComm import PlayerFairyCeremony +import PlayerNewFairyCeremony import PlayerSpringSale import PyGameData import random import math import time + +g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]} #--------------------------------------------------------------------- ##开始交易 # @param curPlayer 玩家实例 @@ -191,9 +194,13 @@ return ## 登录 -def ShopItemOnLogin(curPlayer): +def ShopItemOnLogin(curPlayer): + SyncMysticalLimitShopInfo(curPlayer) SyncShopItemTodayBuyCount(curPlayer) SyncSuperGiftInfo(curPlayer) + if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % 0): + __DoMysticalShopRefresh(curPlayer, True, GameWorld.GetGameWorld().GetTick()) + SyncMysticalShopInfo(curPlayer) return ##商店物品OnDay @@ -204,21 +211,36 @@ UpdataSuperGiftTime(curPlayer, True) OSSaleOpenMail(curPlayer) refreshType = [3] + #神秘商店刷新次数重置 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, 0) + SyncMysticalShopInfo(curPlayer) + elif onEventType == ShareDefine.Def_OnEventTypeEx: refreshType = [4] openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) - if openServerDay % 3 == 0: - refreshType = [4,7] + isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer) + if isMixServer: + mixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + if mixServerDay % 3 == 0: + refreshType.append(7) + elif openServerDay % 3 == 0: + refreshType.append(7) else: return - __ResetShopItemBuyCount(curPlayer, refreshType) + ResetShopItemBuyCount(curPlayer, refreshType) return ##商店物品OnWeek # @param curPlayer 玩家实例 # @return def ShopItemOnWeek(curPlayer, onEventType): - __ResetShopItemBuyCount(curPlayer, [onEventType]) + if onEventType == ShareDefine.Def_OnEventType: + refreshType = [1] + elif onEventType == ShareDefine.Def_OnEventTypeEx: + refreshType = [2] + else: + return + ResetShopItemBuyCount(curPlayer, refreshType) return ##商店物品OnMonth @@ -231,18 +253,29 @@ refreshType = 6 else: return - __ResetShopItemBuyCount(curPlayer, [refreshType]) + ResetShopItemBuyCount(curPlayer, [refreshType]) return -def __ResetShopItemBuyCount(curPlayer, onEventTypeList): - #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点 +def ShopItemOnCrossPKSeasonChange(curPlayer): + ## 按跨服PK赛季重置 + refreshType = 8 + ResetShopItemBuyCount(curPlayer, [refreshType]) + return + +def ResetShopItemBuyCount(curPlayer, resetTypeList): + #@param resetTypeList: 需要重置的类型列表 + #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点 7每3天5点 8每赛季 + if not resetTypeList: + # 暂定必须指定类型列表,防止终身限购的误被重置 + return + syncIndexList = [] ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetStoreCount()): shopItem = ipyDataMgr.GetStoreByIndex(i) if not shopItem.GetLimitCnt(): continue - if shopItem.GetRefreshType() not in onEventTypeList: + if shopItem.GetRefreshType() not in resetTypeList: continue dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID() curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey) @@ -272,6 +305,183 @@ syncIndexList.append(shopItem.GetID()) if syncIndexList: SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True) + return + +def MysticalLimitShopOpen(curPlayer, befLV, aftLV): + ##神秘限购开启 + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True) + if not ipyDataList: + return + curTime = int(time.time()) + syncGoodsList = [] + for ipyData in ipyDataList: + limitLV = ipyData.GetLimitLV() + if befLV < limitLV and aftLV >= limitLV: + goodsID = ipyData.GetID() + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, curTime) + syncGoodsList.append(goodsID) + GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID()) + if syncGoodsList: + SyncMysticalLimitShopInfo(curPlayer) + return + +def SyncMysticalLimitShopInfo(curPlayer): + ##神秘限购通知 + packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo() + packData.ShopTimeList = [] + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True) + curTime = int(time.time()) + for ipyData in ipyDataList: + goodsID = ipyData.GetID() + startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % goodsID) + if not startTime: + continue + if curTime - startTime >= ipyData.GetLimitValue(): + #超时的重置 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, 0) + else: + goodsTime = ChPyNetSendPack.tagMCMysticalShopTime() + goodsTime.GoodsID = goodsID + goodsTime.StartTime = startTime + packData.ShopTimeList.append(goodsTime) + if not packData.ShopTimeList: + return + packData.Count = len(packData.ShopTimeList) + NetPackCommon.SendFakePack(curPlayer, packData) + return + +def CheckMysticalShopRefresh(curPlayer, tick): + ##神秘商店刷新 + createRoleTime = curPlayer.GetCreateRoleTime() + diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format) + pastSeconds = diffTime.days*24*60*60 + diffTime.seconds + refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4) + if refreshTime and pastSeconds % refreshTime == 0: + __DoMysticalShopRefresh(curPlayer, True, tick) + return + +#// A2 32 神秘商店刷新 #tagCMRefreshMysticalShop +#struct tagCMRefreshMysticalShop +#{ +# tagHead Head; +#}; +def OnMysticalShopRefresh(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + __DoMysticalShopRefresh(curPlayer, False, tick) + return + +def __DoMysticalShopRefresh(curPlayer, isFree, tick): + global g_mysticalShopDict #{等级范围:[等级段,{金钱类型:库}]} + refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4) + if not refreshTime: + return + + lastTime = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MysticalShopLastTime) + if lastTime and tick - lastTime < 1000: + #GameWorld.DebugLog('神秘商店刷新,过于频繁!') + return + curPlayer.SetDict(ChConfig.Def_PlayerKey_MysticalShopLastTime, tick) + if not g_mysticalShopDict: + ipyMgr= IpyGameDataPY.IPY_Data() + for i in xrange(ipyMgr.GetMysteryShopCount()): + ipyData = ipyMgr.GetMysteryShopByIndex(i) + lvRange = ipyData.GetLVRange() + goodsID = ipyData.GetGoodsID() + goodsIpyData = IpyGameDataPY.GetIpyGameData('Store', goodsID) + if not goodsIpyData: + continue + moneyType = goodsIpyData.GetMoneyType() + weight = goodsIpyData.GetLimitValue() + lvkey = tuple(lvRange) + if lvkey not in g_mysticalShopDict: + g_mysticalShopDict[lvkey] = [lvkey[0], {}] + weightDict = {} + if moneyType not in g_mysticalShopDict[lvkey][1]: + g_mysticalShopDict[lvkey][1][moneyType] = [] + weightDict[moneyType] = weightDict.get(moneyType, 0) + weight + g_mysticalShopDict[lvkey][1][moneyType].append([weightDict[moneyType], goodsID]) + if not g_mysticalShopDict: + return + playerLV = curPlayer.GetLV() + curLVDan, shopDict = GameWorld.GetDictValueByRangeKey(g_mysticalShopDict, playerLV) + if not shopDict: + return + maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1) + goldGoodsCnt =GameWorld.GetResultByRandomList(IpyGameDataPY.GetFuncEvalCfg('MysteryShopGoods', 2)) + if not goldGoodsCnt: + return + specialGoodsID = 0 #必出的商品ID + if not isFree: + #优先道具,再仙玉 + itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) + costItemID = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 1) + costItemCntDict = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 2) + curRefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt) + cntList = [int(cnt) for cnt in costItemCntDict.keys()] + cntList.sort() + costItemCnt = costItemCntDict[str(cntList[-1])] + for cnt in cntList: + if curRefreshCnt < cnt: + costItemCnt = costItemCntDict[str(cnt)] + break + enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(costItemID, itemPack, costItemCnt) + costGold = 0 + if not enough: + costGold = lackCnt * IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 3) + if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_MysteryShopRefresh): + return + ItemCommon.ReduceItem(curPlayer, itemPack, indexList, costItemCnt, False, "MysteryShopRefresh") + curLVRefreshData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopLVRefreshCnt) + curLVRefreshCnt, lvDan = curLVRefreshData / 10000, curLVRefreshData % 10000 + updLVRefreshCnt = 1 if curLVDan != lvDan else curLVRefreshCnt + 1 #等级段变更,重置该等级段的刷新次数 + updLVRefreshData = min(updLVRefreshCnt * 10000+curLVDan, ChConfig.Def_UpperLimit_DWord) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopLVRefreshCnt, updLVRefreshData) + specialRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 5) + if curLVDan in specialRefreshCfg and updLVRefreshCnt == specialRefreshCfg[curLVDan][0]: + specialGoodsID = specialRefreshCfg[curLVDan][1] + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, curRefreshCnt+1) + + goldGoodsCnt = min(goldGoodsCnt, maxCnt) + sliverGoodsCnt = maxCnt - goldGoodsCnt + goodsResultList = [] + if goldGoodsCnt: + goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Gold_Money, []), goldGoodsCnt, []) + if sliverGoodsCnt: + goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Silver_Money, []), sliverGoodsCnt, []) + if specialGoodsID and specialGoodsID not in goodsResultList: + goodsResultList[0] = specialGoodsID + GameWorld.DebugLog('神秘商店刷新特殊规则,等级段:%s,updLVRefreshCnt=%s,specialGoodsID=%s'%(curLVDan, updLVRefreshCnt, specialGoodsID)) + + GameWorld.DebugLog('神秘商店刷新isFree=%s,goldGoodsCnt=%s,sliverGoodsCnt=%s,goodsResultList=%s'%(isFree, goldGoodsCnt, sliverGoodsCnt, goodsResultList)) + syncIndexList = [] + for i in xrange(maxCnt): + goodsID = goodsResultList[i] if i < len(goodsResultList) else 0 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopGoods % i, goodsID) + + dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % goodsID + curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey) + if curDayBuyCnt: + PlayerControl.NomalDictSetProperty(curPlayer, dayBuyCntKey, 0) + syncIndexList.append(goodsID) + if syncIndexList: + SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True) + #通知 + SyncMysticalShopInfo(curPlayer) + return + +def SyncMysticalShopInfo(curPlayer): + ##神秘商店通知 + packData = ChPyNetSendPack.tagMCMysticalShopInfo() + packData.RefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt) + packData.GoodsList = [] + maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1) + for i in xrange(maxCnt): + goodsID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % i) + goodsInfo = ChPyNetSendPack.tagMCMysticalShopGoods() + goodsInfo.GoodsID = goodsID + packData.GoodsList.append(goodsInfo) + packData.Count = len(packData.GoodsList) + NetPackCommon.SendFakePack(curPlayer, packData) return ## 回购物品 @@ -326,7 +536,10 @@ # @param tick 时间戳 # @return 返回值真, 逻辑运行成功 def BuyItem(curPlayer, tick): - + + if GameWorld.IsCrossServer(): + return + buyItemList = IPY_GameWorld.IPY_CBuyItemList() itemIndex = buyItemList.GetBuyItemIndex() if itemIndex < 0: @@ -347,7 +560,7 @@ if not state: GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID()) return - shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0)) + shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), actInfo.get(ShareDefine.ActKey_WorldLV, 0)) if not shopTypeList: return actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1] @@ -361,7 +574,7 @@ if not state: GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID()) return - shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state) + shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0)) if not shopTypeList: return actShopType = shopTypeList[0] @@ -421,10 +634,10 @@ jobItemList = ipyData.GetJobItem() totalItemList = [] if itemID: - jobItemID = __GetShopJobItem(job, itemID, jobItemList) + jobItemID = GetShopJobItem(job, itemID, jobItemList) totalItemList.append([jobItemID, itemCount * clientBuyCount, isBind]) for itemIDEx, itemCountEx, isBindEx in itemListEx: - jobItemID = __GetShopJobItem(job, itemIDEx, jobItemList) + jobItemID = GetShopJobItem(job, itemIDEx, jobItemList) totalItemList.append([jobItemID, itemCountEx * clientBuyCount, isBindEx]) #允许价钱配置0,用来免费购买 if not totalItemList: @@ -518,7 +731,7 @@ itemControl = ItemControler.PlayerItemControler(curPlayer) for itemID, itemCount, isBind in totalItemList: - curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind) + curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer) if not curItemObj: continue userData = curItemObj.GetUserData() @@ -541,11 +754,12 @@ SyncShoppingResult(curPlayer, itemIndex, clientBuyCount) if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values(): PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount) - if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')): - UpdataSuperGiftTime(curPlayer) + if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values(): + PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount) + return -def __GetShopJobItem(job, itemID, jobItemList): +def GetShopJobItem(job, itemID, jobItemList): ## 获取商城物品对应的职业物品, 职业从1开始 for jobItemIDList in jobItemList: if type(jobItemIDList) not in [list, tuple]: @@ -587,9 +801,15 @@ #烟花狂欢 if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values(): return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex) - - if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')): - return not CheckSuperGiftBuy(curPlayer, itemIndex) + if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values(): + return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex) +# if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')): +# return not CheckSuperGiftBuy(curPlayer, itemIndex) + if shopNPCID == 16:#神秘限购 + startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex) + curTime = int(time.time()) + return not startTime or curTime - startTime >= limitValue + # # limitPlusDict = {shopItem.GetLimitPlusType1():shopItem.GetLimitPlusValue1(), # shopItem.GetLimitPlusType2():shopItem.GetLimitPlusValue2(), @@ -640,6 +860,7 @@ #活动结束 重置 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, 0) else: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, curTime) addItemList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList', 2) PlayerControl.SendMailByKey('SellMail2', [curPlayer.GetID()], addItemList) @@ -711,46 +932,6 @@ return True - -#--------------------------------------------------------------------- -##检查物品可否修理 -# @param curPlayer 玩家实例 -# @param curItem 物品实例 -# @param farRepair 是否远程修理 -# @return 返回值真, 检查通过 -# @remarks 检查物品可否修理 -#=============================================================================== -# def __CheckRepairItem(curPlayer, curItem, farRepair): -# -# if not ItemCommon.CheckItemCanUse(curItem): -# if not farRepair: -# #封包信息不正确 -# PlayerControl.NotifyCode(curPlayer, "UseResLost04") -# -# return -# -# if curItem.GetCanRepair() == 0: -# if not farRepair: -# #物品不可修理 -# PlayerControl.NotifyCode(curPlayer, "UseResLost13") -# -# return -# -# if ItemControler.IsEventItem(curItem): -# if not farRepair: -# PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379") -# -# return -# -# if curItem.GetEndureReduceType() == ChConfig.Def_EquipReduceType_None or curItem.GetMaxEndure() == 0: -# if not farRepair: -# #耐久字段为0,不符合要求,返回 -# PlayerControl.NotifyCode(curPlayer, "UseResLost13") -# -# return -# -# return True -#=============================================================================== #--------------------出售物品 ##出售物品 # @param curPlayer 玩家实例 @@ -872,7 +1053,7 @@ # @return 返回值真, 检查通过 # @remarks 检查物品是否可以出售 def __CheckItemSell(curPlayer, curItem) : - if not ItemCommon.CheckItemCanUse(curItem): + if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055") return @@ -917,35 +1098,7 @@ priceType = IPY_GameWorld.TYPE_Price_Silver_Money curItemPrice = curItem.GetSilverPrice() return curItemPrice, priceType - #绑定价格售价为0, 2011.4.27 -# if curItem.GetIsBind(): -# itrmPrice_bind = eval(ReadChConfig.GetChConfig("ItemSellPrice_Bind")) -# return itrmPrice_bind, priceType -# -# #无耐久物品 -# if curItemEndure == 0 : -# return curItemPrice * 0.5, priceType -# -# itrmPrice_notBind = eval(ReadChConfig.GetChConfig("ItemSellPrice_NotBind")) -# return itrmPrice_notBind, priceType -#=============================================================================== -# 2010.11.25 绑定售价和非绑定一致 -# #绑定的 -# if curItem.GetIsBind(): -# return curItemPrice * 0.5 * 0.5, curItemType -# #非绑定的 -# return curItemPrice * 0.5, curItemType -#=============================================================================== -#=============================================================================== -# -# #绑定正常物品出售价格 -# if curItem.GetIsBind() : -# return eval(ChConfig.Def_Formula_ItemSellPrice) * 0.5, curItemType -# -# #未绑定正常物品出售价格 -# return eval(ChConfig.Def_Formula_ItemSellPrice), curItemType -#=============================================================================== -#--------------------------------------------------------------------- + ##检查玩家可否开始NPC事件 # @param curPlayer 玩家实例 # @return 返回值真, 检查通过 -- Gitblit v1.8.0