From 2eb39c9fe42c1ee32500f81c4bf7d735c6116d9d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 七月 2019 00:26:20 +0800
Subject: [PATCH] 8180 【后端】【主干】优化打boss掉落套装体验
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py | 151 ++++++++++++++++++++++++++++++++++++-------------
1 files changed, 110 insertions(+), 41 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
index 226837f..36e621f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -27,6 +27,7 @@
import PlayerWeekParty
import IPY_GameWorld
import ItemControler
+import PlayerSuccess
import ItemCommon
import GameWorld
import ChConfig
@@ -92,6 +93,16 @@
return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState \
% ShareDefine.DailyActionID_CrossReamPK) == ChConfig.Def_Action_Open
+def GetCrossPKDanAwardIpyData(seasonID, awardDanLV, isLog):
+ ## 获取跨服段位奖励配置信息
+ crossZoneName = GameWorld.GetCrossZoneName()
+ danLVAwardIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossRealmPKDanAward", crossZoneName, seasonID, awardDanLV)
+ if not danLVAwardIpyData:
+ danLVAwardIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossRealmPKDanAward", "", seasonID, awardDanLV)
+ if not danLVAwardIpyData and isLog:
+ GameWorld.ErrLog("找不到段位奖励配置: seasonID=%s, awardDanLV=%s" % (seasonID, awardDanLV))
+ return danLVAwardIpyData
+
def OnCrossRealmPKSeasonChange(value):
## 赛区赛季状态变更,规定所有赛区的赛季ID都一样,且赛季ID一定是自增的,所以这里只判断赛季ID变更即可
@@ -138,10 +149,10 @@
# 邮件发放上赛季未领取的段位奖励、赛季奖励(排名或段位)
for awardDanLV in xrange(playerDanLV + 1):
- danLVIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", awardDanLV)
- if not danLVIpyData:
+ danLVAwardIpyData = GetCrossPKDanAwardIpyData(seasonID, awardDanLV, False)
+ if not danLVAwardIpyData:
continue
- awardItemList = danLVIpyData.GetDanLVAwardList()
+ awardItemList = danLVAwardIpyData.GetDanLVAwardList()
if not awardItemList:
continue
if pow(2, awardDanLV) & danLVAwardState:
@@ -166,6 +177,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_PKCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_WinCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CLoseCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayPKCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayWinCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayBuyCount, 0)
@@ -227,17 +239,9 @@
# 进行匹配
if requestType == 1:
- dayFreeMatchCountMax = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchCount", 1)
- if dayFreeMatchCountMax:
- todayPKCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayPKCount)
- todayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayBuyCount)
- todayItemAddCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_ItemAddCount)
-
- if todayPKCount >= (dayFreeMatchCountMax + todayBuyCount + todayItemAddCount):
- GameWorld.DebugLog("PK次数不足,无法发起匹配! todayPKCount=%s >= (dayFreeMatchCountMax=%s + todayBuyCount=%s + todayItemAddCount=%s)"
- % (todayPKCount, dayFreeMatchCountMax, todayBuyCount, todayItemAddCount), playerID)
- return
-
+ if not CheckHavePKCount(curPlayer):
+ return
+
dataMsg = {
"seasonID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID), # 赛季ID
"pkZoneID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID), # PK赛区
@@ -253,6 +257,7 @@
"pkScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore), # 当前积分
"danLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV), # 当前段位
"cWinCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount), # 连胜次数
+ "cLoseCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount), # 连败次数
"ondayScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore), # 过天时的积分
}
GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKMatch, dataMsg)
@@ -266,6 +271,20 @@
return
+def CheckHavePKCount(curPlayer):
+ ## 检查是否有PK次数
+ dayFreeMatchCountMax = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchCount", 1)
+ if dayFreeMatchCountMax:
+ todayPKCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayPKCount)
+ todayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayBuyCount)
+ todayItemAddCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_ItemAddCount)
+
+ if todayPKCount >= (dayFreeMatchCountMax + todayBuyCount + todayItemAddCount):
+ GameWorld.DebugLog("PK次数不足,无法发起匹配! todayPKCount=%s >= (dayFreeMatchCountMax=%s + todayBuyCount=%s + todayItemAddCount=%s)"
+ % (todayPKCount, dayFreeMatchCountMax, todayBuyCount, todayItemAddCount), curPlayer.GetPlayerID())
+ return False
+ return True
+
def CrossServerMsg_PKOverInfo(curPlayer, overInfo):
## 收到跨服服务器的PK结算信息
playerID = curPlayer.GetPlayerID()
@@ -273,6 +292,32 @@
isWinner = winnerID == playerID
GameWorld.Log("地图收到跨服PK结算: isWinner=%s,roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s"
% (isWinner, roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState), playerID)
+
+ isToday = GameWorld.CheckTimeIsSameServerDayEx(GameWorld.ChangeTimeStrToNum(timeStr))
+ if not __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday):
+ return
+
+ ## 跨服已经通知过了,证明还在跨服服务器,不做以下的处理
+ if notifyState:
+ return
+
+ overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
+ overPack.TimeStr = timeStr
+ overPack.OverType = overType
+ overPack.WinnerID = winnerID
+ overPack.RoundWinnerID = roundWinnerIDList
+ overPack.RoundCount = len(overPack.RoundWinnerID)
+ overPack.AddScore = addScore
+ overPack.Score = pkScore
+ overPack.DanLV = danLV
+ overPack.CWinCnt = cWinCount
+ overPack.TagName = tagPlayerName
+ overPack.TagNameLen = len(overPack.TagName)
+ NetPackCommon.SendFakePack(curPlayer, overPack)
+ return
+
+def __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday):
+ playerID = curPlayer.GetPlayerID()
curSeasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
if curSeasonID != seasonID:
GameWorld.Log(" 非本赛季的结算信息,不处理!curSeasonID=%s,seasonID=%s" % (curSeasonID, seasonID), playerID)
@@ -298,13 +343,16 @@
winCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_WinCount) + 1
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_WinCount, winCount)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, cWinCount)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CLoseCount, 0)
GameWorld.Log(" winner winCount=%s,cWinCount=%s" % (winCount, cWinCount), playerID)
else:
+ cLoseCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount) + 1
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CLoseCount, cLoseCount)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, 0)
- GameWorld.Log(" loser cWinCount=0", playerID)
+ GameWorld.Log(" loser cLoseCount=%s" % cLoseCount, playerID)
# 同一天的话增加当日PK次数
- if GameWorld.CheckTimeIsSameServerDayEx(GameWorld.ChangeTimeStrToNum(timeStr)):
+ if isToday:
todayPKCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayPKCount) + 1
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayPKCount, todayPKCount)
GameWorld.Log(" 同一天的PK结算增加今日PK次数: todayPKCount=%s" % todayPKCount, playerID)
@@ -314,28 +362,38 @@
GameWorld.Log(" 增加今日已获胜次数: todayWinCount=%s" % todayWinCount, playerID)
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossReamPK)
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_CrossPK, 1)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_CrossPK, 1)
else:
GameWorld.Log(" 不同天的PK结算不增加今日PK次数! ", playerID)
SyncCrossRealmPKPlayerInfo(curPlayer)
+ return True
+
+#// C1 08 跨服PK挑战机器人结算 #tagCMCrossRealmPKRobotOver
+#
+#struct tagCMCrossRealmPKRobotOver
+#{
+# tagHead Head;
+# BYTE IsWin; //是否获胜
+#};
+def OnCrossRealmPKRobotOver(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+ isWinner = clientData.IsWin
- ## 跨服已经通知过了,证明还在跨服服务器,不做以下的处理
- if notifyState:
+ if GameWorld.IsCrossServer():
+ GameWorld.DebugLog("跨服服务器无法发起机器人结算!", playerID)
return
- overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
- overPack.TimeStr = timeStr
- overPack.OverType = overType
- overPack.WinnerID = winnerID
- overPack.RoundWinnerID = roundWinnerIDList
- overPack.RoundCount = len(overPack.RoundWinnerID)
- overPack.AddScore = addScore
- overPack.Score = pkScore
- overPack.DanLV = danLV
- overPack.CWinCnt = cWinCount
- overPack.TagName = tagPlayerName
- overPack.TagNameLen = len(overPack.TagName)
- NetPackCommon.SendFakePack(curPlayer, overPack)
+ if not CheckHavePKCount(curPlayer):
+ return
+
+ dataMsg = {
+ "playerID":playerID,
+ "isWinner":isWinner,
+ }
+ GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKRobotOver, dataMsg)
+ GameWorld.Log("同步跨服服务器与机器人PK结算: %s" % str(dataMsg), playerID)
return
@@ -358,8 +416,15 @@
if not dayFreeMatchCountMax:
GameWorld.DebugLog("每日匹配次数没有限制,不需要购买次数!", playerID)
return
- dayBuyCountMax = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchCount", 2)
+ todayPKCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayPKCount)
todayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayBuyCount)
+ todayItemAddCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_ItemAddCount)
+ canPKCount = dayFreeMatchCountMax + todayBuyCount + todayItemAddCount - todayPKCount
+ if canPKCount >= dayFreeMatchCountMax:
+ GameWorld.DebugLog("可PK次数不能大于每日免费次数!", playerID)
+ return
+ dayBuyCountMax = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchCount", 2)
+ #todayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayBuyCount)
if dayBuyCountMax and todayBuyCount >= dayBuyCountMax:
GameWorld.DebugLog("今日购买次数已满,无法购买!todayBuyCount=%s" % (todayBuyCount), playerID)
return
@@ -450,12 +515,12 @@
if playerDanLV < awardDanLV:
GameWorld.DebugLog(" 段位未达标,无法领取!", playerID)
return
- danLVIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", awardDanLV)
- if not danLVIpyData:
+ danLVAwardIpyData = GetCrossPKDanAwardIpyData(seasonID, awardDanLV, True)
+ if not danLVAwardIpyData:
return
awardIndex = awardDanLV
awardStateDictName = ChConfig.Def_PDict_CrossPK_DanLVAwardState
- awardItemList = danLVIpyData.GetDanLVAwardList()
+ awardItemList = danLVAwardIpyData.GetDanLVAwardList()
eventName = "DanLV"
drDataDict = {"awardDanLV":awardDanLV}
@@ -501,7 +566,7 @@
% (awardType, awardData, awardIndex, awardState, awardItemList), playerID)
drDataDict.update({"awardIndex":awardIndex, "awardState":awardState, "awardItemList":awardItemList})
for itemID, itemCnt, isBind in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
if awardType == 3:
PlayerControl.WorldNotify(0, "CrossMatching22", [curPlayer.GetPlayerName(), awardDanLV])
@@ -567,7 +632,11 @@
"order":order, "danLV":danLV, "mapSeasonID":mapSeasonID}
if order > 0:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_SeasonOrder % seasonID, order)
- seasonOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKAward", 3, {}) # {"名次":[[物品ID,个数,是否绑定], ...], ...}
+ crossZoneName = GameWorld.GetCrossZoneName()
+ seasonOrderAwardIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossRealmPKOrderAward", crossZoneName, seasonID)
+ if not seasonOrderAwardIpyData:
+ seasonOrderAwardIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKOrderAward", "", seasonID)
+ seasonOrderAwardDict = {} if not seasonOrderAwardIpyData else seasonOrderAwardIpyData.GetOrderAwardInfo() # {"名次":[[物品ID,个数,是否绑定], ...], ...}
awardOrderList = seasonOrderAwardDict.keys()
awardOrderList = [int(k) for k in awardOrderList]
awardOrderList.sort()
@@ -588,10 +657,10 @@
# 没有奖励的话取段位奖励
if not awardItemList:
- danLVIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
- if not danLVIpyData:
+ danLVAwardIpyData = GetCrossPKDanAwardIpyData(seasonID, danLV, False)
+ if not danLVAwardIpyData:
return
- awardItemList = danLVIpyData.GetSeasonDanLVAwardList()
+ awardItemList = danLVAwardIpyData.GetSeasonDanLVAwardList()
mailTypeKey = "CrossServer5"
notifyKey = "CrossMatching24"
mailParamList = [seasonID, danLV]
@@ -620,7 +689,7 @@
PlayerControl.SendMailByKey(mailTypeKey, [playerID], awardItemList, mailParamList, detail=mailDetail)
else:
for itemID, itemCnt, isBind in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
GameWorld.Log("领取成功! awardItemList=%s" % (awardItemList), playerID)
drDataDict = {"awardItemList":awardItemList, "order":order, "danLV":danLV, "seasonAwardLV":seasonAwardLV, "isMail":isMail}
--
Gitblit v1.8.0