From 2eb39c9fe42c1ee32500f81c4bf7d735c6116d9d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 七月 2019 00:26:20 +0800
Subject: [PATCH] 8180 【后端】【主干】优化打boss掉落套装体验

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py |   76 +++++++++++++++++++++++++-------------
 1 files changed, 50 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
index 48c4f7f..29eb165 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -51,10 +51,11 @@
 #struct    tagCMEquipDecompose
 #{
 #    tagHead        Head;
-#    BYTE        IndexCount;        //材料所在背包索引的数量
-#    BYTE        IndexList[IndexCount];    //材料所在背包索引列表
+#    BYTE        Count;        //材料所在背包索引的数量
+#    WORD        IndexList[Count];    //材料所在背包索引列表
+#    DWORD        ItemIDList[Count];    //材料所在背包物品ID列表
+#    BYTE        IsAuto;        //是否自动分解
 #};
-
 ## 玩家分解装备封包 A5 08
 #  @param playerIndex 玩家索引  
 #  @param clientData 客户端封包  
@@ -62,15 +63,19 @@
 #  @return None
 def OnDoEquipDecompose(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    
+    if not clientData.Count:
+        return
     eatIndexList = clientData.IndexList
-    
-    EatItems(curPlayer, eatIndexList)
+    eatItemIDList = clientData.ItemIDList
+    isAuto = clientData.IsAuto
+    EatItems(curPlayer, eatIndexList, eatItemIDList, isAuto)
     return
 
 # 吞噬物品, 返回被吞数量
-def EatItems(curPlayer, eatIndexList):
-    drDelItemList, totalAddExp, delAllCnt = __GetCanEatItemInfo(curPlayer, eatIndexList)
+def EatItems(curPlayer, eatIndexList, eatItemIDList, isAuto=False):
+    if len(eatIndexList) != len(eatItemIDList):
+        return 0, 0
+    drDelItemList, totalAddExp, delAllCnt = __GetCanEatItemInfo(curPlayer, eatIndexList, eatItemIDList)
     if not totalAddExp:
         GameWorld.DebugLog("    装备吸收 没有可吞噬物品!")
         return 0, 0
@@ -92,52 +97,71 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeCnt, updDecomposeCnt%perDecomposeCnt)
     jsonItemList = []
     giveCnt = 0
-    if updDecomposeCnt >= perDecomposeCnt:
-        awardList = IpyGameDataPY.GetFuncCfg('EquipDecomposeAward', 2)
-        if not awardList:
-            return len(drDelItemList), giveCnt
+    if perDecomposeCnt and updDecomposeCnt >= perDecomposeCnt:
+        awardRateList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 2)
+        resetItemIDList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 3)
         giveCnt = updDecomposeCnt/perDecomposeCnt
+        minCnt, minItemID = 0, 0
+        for itemid in resetItemIDList:
+            cnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemid)
+            cnt += ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptWarehouse, itemid)
+            if not minItemID or cnt < minCnt:
+                minCnt = cnt
+                minItemID = itemid
+        
         giveItemIDDict = {}
         for _ in xrange(giveCnt):
-            itmeID = random.choice(awardList)
+            itmeID = GameWorld.GetResultByRandomList(awardRateList)
+            if not itmeID:
+                continue
+            if itmeID in resetItemIDList and minItemID: #给玩家拥有最少的材料
+                itmeID = minItemID
+                
             giveItemIDDict[itmeID] = giveItemIDDict.get(itmeID, 0) + 1
-        for giveItemID, itemCnt in giveItemIDDict.items(): 
-            jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
-        needSpace = len(giveItemIDDict)
-        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-        if packSpace < needSpace:
-            prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
-            PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
-        else:
-            for giveItemID, itemCnt in giveItemIDDict.items():
-                ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, True, [IPY_GameWorld.rptItem], True)
+        if giveItemIDDict:
+            for giveItemID, itemCnt in giveItemIDDict.items(): 
+                jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
+            needSpace = len(giveItemIDDict)
+            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+            if packSpace < needSpace:
+                prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
+                PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
+            else:
+                for giveItemID, itemCnt in giveItemIDDict.items():
+                    ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
     
     #同步客户端
     Sync_EDLVInfo(curPlayer, jsonItemList)
     # 流向
     saveDataDict = {"ExpBefore":Exp, "AddTotalExp":reduceTotalExp, "ExpAfter":updExp,
-                    "DelItemList(ItemID,delCnt,baseExp,addExp)":drDelItemList}
+                    "DelItemList(ItemID,delCnt,baseExp,addExp)":drDelItemList, 'isAuto':isAuto}
     DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
     
     #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp)
+    # 整理背包
+    tick = GameWorld.GetGameWorld().GetTick()
+    ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptItem, 0, 0, tick)
     return len(drDelItemList), giveCnt
 
 ##获取可以吞噬的物品信息
 #  @param curPlayer: 玩家实例
 #  @return [可吞噬的物品列表], 最大可提供的经验
-def __GetCanEatItemInfo(curPlayer, expIndexList):
+def __GetCanEatItemInfo(curPlayer, expIndexList, eatItemIDList):
     eatItemList = []
     totalAddExp = 0
     allitemCnt = 0
     petEatItemAddExpPer = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_EatItem)
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-    for index in expIndexList:
+    for i, index in enumerate(expIndexList):
         eatItem = itemPack.GetAt(index)
         
         if not eatItem or eatItem.IsEmpty():
             continue
 
         eatItemID = eatItem.GetItemTypeID()
+        if eatItemIDList[i] != eatItemID:
+            GameWorld.ErrLog('    装备分解客户端发的物品索引与实际物品ID不对应  index=%s,eatItemID=%s,wantEatItemID=%s'%(index, eatItemID, eatItemIDList[i]))
+            continue
         if eatItem.GetType() == ChConfig.Def_ItemType_EquipDecomposeExp:
             curEff = eatItem.GetEffectByIndex(0)
             baseExp = curEff.GetEffectValue(0)

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