From 2eb39c9fe42c1ee32500f81c4bf7d735c6116d9d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 七月 2019 00:26:20 +0800
Subject: [PATCH] 8180 【后端】【主干】优化打boss掉落套装体验
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 66 ++++++++++++++++++++++++++++-----
1 files changed, 56 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index f578d9c..6fcc029 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -26,7 +26,7 @@
import GameWorld
import ChConfig
import PlayerSuccess
-import OpenServerCampaign
+import ChEquip
import PlayerBillboard
import EventShell
import DataRecordPack
@@ -43,7 +43,7 @@
return True
-def OnLogin(curPlayer):
+def OnLogin(curPlayer):
SyncRealmFBState(curPlayer)
UpdateRealmExp(curPlayer, False)
NotifyRealmExpInfo(curPlayer)
@@ -126,6 +126,29 @@
if not canLvUp:
GameWorld.DebugLog(' 副本未过关,不能升级境界')
return
+ #等级判断
+ if curPlayer.GetLV() < realmIpyData.GetNeedLV():
+ return
+ #装备判断
+ needEquip = realmIpyData.GetNeedEquip()
+ if needEquip and len(needEquip) == 4:
+ classLV, star, isSuite, color = needEquip
+ equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ for place in ChConfig.EquipPlace_Base:
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
+ if not ipyData:
+ return
+ gridIndex = ipyData.GetGridIndex()
+ curEquip = equipPack.GetAt(gridIndex)
+ if not ItemCommon.CheckItemCanUse(curEquip):
+ return
+ curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
+ if curPartStar < star:
+ return
+ if isSuite and not curEquip.GetSuiteID():
+ return
+ if curEquip.GetItemColor() < color:
+ return
needItemID = realmIpyData.GetNeedItemID()
needItemCount = realmIpyData.GetNeedItemCnt()
@@ -185,14 +208,14 @@
GameFuncComm.DoFuncOpenLogic(curPlayer)
SyncRealmFBState(curPlayer)
#更新修为速率
- UpdateRealmExp(curPlayer, False)
+ UpdateRealmExp(curPlayer, False, True)
NotifyRealmExpInfo(curPlayer)
#境界提升成就
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
#更新排行榜
PlayerBillboard.UpdateRealmBillboard(curPlayer)
# 记录开服活动
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
+ #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
#流向
DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
@@ -236,9 +259,10 @@
return
-def UpdateRealmExp(curPlayer, isNotify=True):
+def UpdateRealmExp(curPlayer, isNotify=True, isRealmLVUP=False):
##更新境界修为池
- ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
+ curRealmLV = curPlayer.GetOfficialRank()
+ ipyData = GetRealmIpyData(curRealmLV)
if not ipyData:
return 0
if not ipyData.GetExpRate():
@@ -248,21 +272,32 @@
if not beginTime:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
return 0
+ if isRealmLVUP:
+ ipyData = GetRealmIpyData(curRealmLV-1)
+
curRealmExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
curRealmExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
curTotalExp = curRealmExpPoint * ChConfig.Def_PerPointValue + curRealmExp
if curTotalExp >= ipyData.GetExpLimit():
return curTotalExp
+
passSeconds = curTime - beginTime
if passSeconds <= 0:
return curTotalExp
- ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
- if not ipyData:
- return curTotalExp
- addExp = passSeconds / IpyGameDataPY.GetFuncCfg('RealmExpTime') * ipyData.GetExpRate()
+ perRealmExpTime = IpyGameDataPY.GetFuncCfg('RealmExpTime')
+ curExpRate = ipyData.GetExpRate()
+ #buff增加的额外经验
+ buffRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
+ buffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
+
+ buffTime = min(buffRemainTime, passSeconds)
+
+ addExp = buffTime /perRealmExpTime*(curExpRate*(ShareDefine.Def_MaxRateValue + buffAddRate)/ShareDefine.Def_MaxRateValue) + (passSeconds-buffTime)/perRealmExpTime*curExpRate
+ #addExp = passSeconds / perRealmExpTime * curExpRate
if addExp <= 0:
return curTotalExp
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, buffRemainTime - buffTime)
updTotalExp = min(curTotalExp + addExp, ipyData.GetExpLimit())
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, updTotalExp % ChConfig.Def_PerPointValue)
@@ -272,11 +307,22 @@
NotifyRealmExpInfo(curPlayer)
return updTotalExp
+def AddRealmExpBuffTime(curPlayer, addTime, addRate):
+ ##增加会灵丹BUFF时间
+ UpdateRealmExp(curPlayer, False)
+
+ remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, remainTime + addTime)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffAddRate, addRate)
+ NotifyRealmExpInfo(curPlayer)
+ return
def NotifyRealmExpInfo(curPlayer):
##通知修为池信息
sendPack = ChPyNetSendPack.tagMCRealmExpInfo()
sendPack.BeginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
+ sendPack.BuffTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
+ sendPack.BuffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
sendPack.CurExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
sendPack.CurExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
NetPackCommon.SendFakePack(curPlayer, sendPack)
--
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