From 2eb39c9fe42c1ee32500f81c4bf7d735c6116d9d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 七月 2019 00:26:20 +0800
Subject: [PATCH] 8180 【后端】【主干】优化打boss掉落套装体验
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 13 ++++++++-----
1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index 5ea05d2..6fcc029 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -26,7 +26,7 @@
import GameWorld
import ChConfig
import PlayerSuccess
-import OpenServerCampaign
+import ChEquip
import PlayerBillboard
import EventShell
import DataRecordPack
@@ -131,8 +131,8 @@
return
#装备判断
needEquip = realmIpyData.GetNeedEquip()
- if needEquip and len(needEquip) == 3:
- classLV, color, isSuite = needEquip
+ if needEquip and len(needEquip) == 4:
+ classLV, star, isSuite, color = needEquip
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
for place in ChConfig.EquipPlace_Base:
ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
@@ -142,9 +142,12 @@
curEquip = equipPack.GetAt(gridIndex)
if not ItemCommon.CheckItemCanUse(curEquip):
return
- if curEquip.GetItemColor() < color:
+ curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
+ if curPartStar < star:
return
if isSuite and not curEquip.GetSuiteID():
+ return
+ if curEquip.GetItemColor() < color:
return
needItemID = realmIpyData.GetNeedItemID()
@@ -212,7 +215,7 @@
#更新排行榜
PlayerBillboard.UpdateRealmBillboard(curPlayer)
# 记录开服活动
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
+ #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
#流向
DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
--
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