From 2ece6a9d52e3cc210edb89a26ba7e599d5c4f7fe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 26 十二月 2019 16:04:10 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(宗门类镜像协助支持,删除镜像协助记录)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py   |    2 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py                                                  |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py                           |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py                               |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                      |    9 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py                                             |  279 ++++-----------------
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py                                                       |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py            |  253 +++----------------
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py                                           |    3 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py                                                   |   81 +++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py    |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py                |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   17 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py         |    8 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py                                       |    2 
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                                                            |    1 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                              |    5 
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py                                                    |   12 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                           |    9 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py                             |    9 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                         |   12 
 21 files changed, 164 insertions(+), 557 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 6ab6842..75616d2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -586,7 +586,6 @@
             ShareDefine.Def_BT_Campaign_StarLV          : 100,           #升星等级(开服活动榜)  
             ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
             ShareDefine.Def_BT_NewFCCostGold            : 5,             #消费排行榜(仙界盛典)
-            ShareDefine.Def_BT_FBHelpBattle             : 100,           #助战次数榜
             }
 
 #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -804,8 +803,8 @@
 VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
 VIPPrivilege_PrayElixir,    #31 丹药祈福次数
 VIPPrivilege_32,    #32 封魔坛自动挑战
-VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
-VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
+VIPPrivilege_33,    #33
+VIPPrivilege_34,    #34
 ) = range(1, 35)
 
 #游戏货币来源类型定义
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
index 2a212f9..7050296 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
@@ -62,16 +62,16 @@
     assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
     GameWorld.Log("---------- 未完结总感谢条数: %s" % len(assistThanksMgr.allAssistThanksList))
     for playerID, thanksList in assistThanksMgr.playerThanksDict.items():
-        GameWorld.DebugLog("玩家未发送感谢数: %s, %s" % (playerID, len(thanksList)))
+        GameWorld.DebugLog("--- 玩家未发送感谢数: %s, %s" % (playerID, len(thanksList)))
         for i, thanks in enumerate(thanksList):
-            GameWorld.DebugLog("    i=%s, %s" % (i, thanks.outputString()))
-            GameWorld.DebugLog("    %s" % thanks.AssistPlayerDict)
+            GameWorld.DebugLog("    %s itemID=%s,map(%s,%s,%s), %s %s" % (i, thanks.ItemID, thanks.MapID, thanks.LineID, thanks.NPCID, thanks.TimeStr, thanks.GUID), thanks.PlayerID)
+            GameWorld.DebugLog("        ThanksState=%s, %s" % (thanks.ThanksState, thanks.AssistPlayerDict), thanks.PlayerID)
             
     for playerID, thanksList in assistThanksMgr.assistPlayerThanksDict.items():
-        GameWorld.DebugLog("玩家未接收感谢数: %s, %s" % (playerID, len(thanksList)))
+        GameWorld.DebugLog("--- 玩家未接收感谢数: %s, %s" % (playerID, len(thanksList)))
         for i, thanks in enumerate(thanksList):
-            GameWorld.DebugLog("    i=%s, %s" % (i, thanks.outputString()))
-            GameWorld.DebugLog("    %s" % thanks.AssistPlayerDict)
+            GameWorld.DebugLog("    %s itemID=%s,map(%s,%s,%s), %s %s" % (i, thanks.ItemID, thanks.MapID, thanks.LineID, thanks.NPCID, thanks.TimeStr, thanks.GUID), thanks.PlayerID)
+            GameWorld.DebugLog("        ThanksState=%s, %s" % (thanks.ThanksState, thanks.AssistPlayerDict), thanks.PlayerID)
                     
     GameWorld.DebugLog("-----------------------------------------")
     return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
index 2dbb3c5..221338b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
@@ -63,8 +63,8 @@
     GameWorld.DebugAnswer(curPlayer, "等级: %s, 境界: %s,  VIP%s" % (helpBattlePlayer.playerLV, helpBattlePlayer.realmLV, helpBattlePlayer.vipLV))
     GameWorld.DebugAnswer(curPlayer, "战力: %s, 仙盟: %s" % (helpBattlePlayer.fightPower, helpBattlePlayer.familyID))
     GameWorld.DebugAnswer(curPlayer, "登记时间: %s,  次数: %s" % (GameWorld.ChangeTimeNumToStr(helpBattlePlayer.checkInTime), helpBattlePlayer.checkInCount))
-    GameWorld.DebugAnswer(curPlayer, "今日仙缘币: %s" % (helpBattlePlayer.todayXianyuanCoin))
     GameWorld.DebugAnswer(curPlayer, "今天助战数: %s" % (helpBattlePlayer.todayHelpCountDict))
+    GameWorld.DebugAnswer(curPlayer, "接受礼盒数: %s" % (helpBattlePlayer.getThanksGiftCountDict))
     return
 
 def __AddFakeHelpPlayer(curPlayer, addCount):
@@ -97,7 +97,6 @@
         helpBattlePlayer.vipLV = random.randint(0, 10)
         helpBattlePlayer.checkInCount = 100
         helpBattlePlayer.checkInTime = curTime
-        helpBattlePlayer.todayXianyuanCoin = 0
         addFakeIDList.append(fakeID)
         
     GameWorld.DebugAnswer(curPlayer, "添加假助战登记 %s" % addFakeIDList) 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 4ce5a49..b56a04f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -354,8 +354,6 @@
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    #副本助战
-    PlayerFBHelpBattle.OnMinuteProcess()
     #红包
     PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
     #拍卖行
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 56f727b..2e6964a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -182,8 +182,6 @@
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
         PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
-        #副本助战
-        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
         #跨服PK
         CrossRealmPK.OnPlayerLogin(curPlayer)
         #诛仙BOSS
@@ -705,9 +703,6 @@
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
         PlayerControl.SetChatBubbleBox(curPlayer, packValue)
-        
-    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
-        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
         PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
index 80653c9..eb5faa8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -20,6 +20,7 @@
 import IpyGameDataPY
 import NetPackCommon
 import PyGameDataStruct
+import PlayerFBHelpBattle
 import ChPyNetSendPack
 import PlayerControl
 import PlayerFamily
@@ -176,17 +177,15 @@
         playerThanksList = thanksMgr.playerThanksDict[playerID]
         playerThanksList.append(dbData)
         
-    # 已经感谢的
-    else:
-        for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
-            if "IsGet" in assistPlayerInfo:
-                # 已经接受感谢奖励的不再处理
-                continue
-            
-            if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
-                thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
-            assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
-            assistPlayerThanksList.append(dbData)
+    for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
+        if "IsGet" in assistPlayerInfo:
+            # 已经接受感谢奖励的不再处理
+            continue
+        
+        if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
+            thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
+        assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
+        assistPlayerThanksList.append(dbData)
             
     return
 
@@ -688,11 +687,11 @@
         curPlayer = playerMgr.FindPlayerByID(playerID)
         if not curPlayer:
             continue
-        __AddAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
+        AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
         
     return
 
-def __AddAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
+def AddNewAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
     ## 添加协助感谢数据
     
     playerID = curPlayer.GetPlayerID()
@@ -718,7 +717,7 @@
     assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
     OnInitAssistThanksData(assistThanksMgr, newThanks)
     
-    GameWorld.DebugLog("增加协助感谢: mapID=%s,lineID=%s,npcID=%s,exData=%s" % (mapID, lineID, npcID, exData), playerID)
+    GameWorld.DebugLog("增加协助感谢: itemID=%s,mapID=%s,lineID=%s,npcID=%s,exData=%s" % (itemID, mapID, lineID, npcID, exData), playerID)
     return
 
 #// B0 14 使用协助感谢礼盒 #tagCGUseAssistThanksGift
@@ -784,16 +783,12 @@
     queryData = [itemID]
     QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
     
-    # 加入协助玩家接收感谢列表
+    # 通知协助玩家可接收的感谢个数
     playerMgr = GameWorld.GetPlayerManager()
     for assistPlayerID in useThanks.AssistPlayerDict.keys():
-        if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict:
-            assistThanksMgr.assistPlayerThanksDict[assistPlayerID] = []
-        assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID]
-        assistPlayerThanksList.append(useThanks)
         assistPlayer = playerMgr.FindPlayerByID(assistPlayerID)
         if assistPlayer:
-            SyncCanGetAssistThanksGiftCount(assistPlayer, len(assistPlayerThanksList))
+            SyncCanGetAssistThanksGiftCount(assistPlayer)
     return
 
 #// B0 15 接收协助感谢礼物 #tagCGGetAssistThanksGift
@@ -814,9 +809,14 @@
         GameWorld.ErrLog("玩家没有可接收感谢的协助感谢礼盒!", playerID)
         return
     assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
-    if not assistPlayerThanksList:
+    getThanks = None
+    for thanks in assistPlayerThanksList:
+        if thanks.ThanksState:
+            getThanks = thanks
+            break
+    if not getThanks:
+        GameWorld.ErrLog("找不到玩家可接收感谢的协助感谢礼盒!", playerID)
         return
-    getThanks = assistPlayerThanksList[0] # 默认接收第一个
     itemID = getThanks.ItemID
     ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
     if not ipyData:
@@ -862,7 +862,7 @@
         if getThanks in assistThanksMgr.allAssistThanksList:
             assistThanksMgr.allAssistThanksList.remove(getThanks)
             
-    assistPlayerThanksList.pop(0) # 移除
+    assistPlayerThanksList.remove(getThanks) # 移除
     
     updateTodayGiftCount = todayGiftCount + 1
     # 更新当天该礼盒ID已领取次数
@@ -874,25 +874,36 @@
         assistPlayerInfoDict = thanks.AssistPlayerDict[playerID]
         assistPlayerInfoDict["TodayGiftCount"] = updateTodayGiftCount
         
-    SyncCanGetAssistThanksGiftCount(curPlayer, len(assistPlayerThanksList))
+    SyncCanGetAssistThanksGiftCount(curPlayer, True)
     
-    # 通知地图
     isCurDailyDate = getThanks.DailyDateStr == GameWorld.GetDailyDateStr()
+    
+    # 如果是镜像协助的,更新今日接收感谢礼盒次数
+    if isCurDailyDate:
+        if IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", getThanks.MapID, getThanks.LineID):
+            PlayerFBHelpBattle.UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount)
+            
+    # 通知地图
     queryData = [itemID, isExtraAward, isCurDailyDate, updateTodayGiftCount]
     QueryPlayerResult_PlayerAssist(curPlayer, "GetAssistThanksGift", queryData)
     return
 
-def SyncCanGetAssistThanksGiftCount(curPlayer, canGetCount=None):
+def SyncCanGetAssistThanksGiftCount(curPlayer, isForce=False):
     ## 通知可接收协助感谢礼物个数
-    if canGetCount == None:
-        playerID = curPlayer.GetPlayerID()
-        assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
-        if playerID not in assistThanksMgr.assistPlayerThanksDict:
-            return
-        assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
-        if not assistPlayerThanksList:
-            return
-        canGetCount = len(assistPlayerThanksList)
+    
+    playerID = curPlayer.GetPlayerID()
+    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+    if playerID not in assistThanksMgr.assistPlayerThanksDict:
+        return
+    assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
+    canGetCount = 0
+    for thanks in assistPlayerThanksList:
+        if thanks.ThanksState:
+            canGetCount += 1
+            
+    if not canGetCount and not isForce:
+        return
+    
     countPack = ChPyNetSendPack.tagGCCanGetAssistThanksGiftCount()
     countPack.CanGetCount = canGetCount
     NetPackCommon.SendFakePack(curPlayer, countPack)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 60b9741..1e4371b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -227,10 +227,6 @@
 def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
 def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
 
-##今日已获得仙缘币
-def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
-def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
-
 ##玩家主动退出仙盟时间(<100代表退出次数)
 def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
     curPlayer.SetExAttr12(value)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 06fec5a..f110140 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -19,11 +19,10 @@
 import IpyGameDataPY
 import PlayerViewCache
 import IPY_GameServer
-import PlayerControl
+import PlayerAssist
 import ShareDefine
 import PyGameData
 import GameWorld
-import ChConfig
 
 import random
 import time
@@ -31,7 +30,6 @@
 MaxRobotID = 100 # 最大机器人NPC定义ID
 
 Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
-Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
 
 ## 助战玩家简要信息
 class HelpBattlePlayer():
@@ -48,21 +46,7 @@
         self.checkInCount = 0 # 累计登记次数
         self.checkInTime = 0
         self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
-        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
-        return
-
-## 助战记录 - 目前只记录未通知玩家的助战信息
-class FBHelpBattleRecord():
-    
-    def __init__(self):
-        self.callPlayerID = 0 # 召唤他的玩家ID
-        self.callPlayerName = ""
-        self.mapID = 0
-        self.funcLineID = 0
-        self.xianyuanCoinAdd = 0 # 0代表到达上限
-        self.relation = 0 # 当时的关系
-        self.vipLV = 0 # 当时的VIP等级
-        self.recordTime = 0 # 记录的时间
+        self.getThanksGiftCountDict = {} # 协助方今日接收该感谢礼盒次数 {itemID:count, ...}
         return
 
 def OnServerStart():
@@ -83,44 +67,28 @@
         helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
         helpBattlePlayer.job = value5 % 10
         helpBattlePlayer.playerName = recData.GetStrValue1()
-        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
-        helpCountDictStr = recData.GetStrValue3()
+        strValue3 = recData.GetStrValue3()
+        strValue3List = strValue3.split("|")
+        helpCountDictStr = strValue3List[0] if len(strValue3List) > 0 else "{}"
+        getThanksGiftCountDictStr = strValue3List[1] if len(strValue3List) > 1 else "{}"
+        
         if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
             helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
         else:
             GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
+            
+        if getThanksGiftCountDictStr.startswith("{") and getThanksGiftCountDictStr.endswith("}"):
+            helpBattlePlayer.getThanksGiftCountDict = eval(getThanksGiftCountDictStr)
+        else:
+            GameWorld.ErrLog("LoadCheckInPlayerError: getThanksGiftCountDictStr=%s" % getThanksGiftCountDictStr, playerID)
         PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
     GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
-    
-    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
-    for index in xrange(helpRecordRecList.Count()):
-        recData = helpRecordRecList.At(index)
-        playerID = recData.GetValue1()
-        
-        helpRecord = FBHelpBattleRecord()
-        helpRecord.callPlayerID = int(recData.GetStrValue2())
-        helpRecord.callPlayerName = recData.GetStrValue1()
-        helpRecord.mapID = recData.GetValue2()
-        helpRecord.funcLineID = recData.GetValue3()
-        helpRecord.xianyuanCoinAdd = recData.GetValue4()
-        helpRecord.relation = recData.GetValue5() % 10
-        helpRecord.vipLV = recData.GetValue5() / 10
-        helpRecord.recordTime = recData.GetTime()
-        
-        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
-        unNotifyRecordList.append(helpRecord)
-        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
-        
-    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
-    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
-        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
     return
 
 def OnServerClose():
     GameWorld.Log("关服保存助战相关信息...")
     universalRecMgr = GameWorld.GetUniversalRecMgr()
     universalRecMgr.Delete(Def_RecType_CheckInPlayer)
-    universalRecMgr.Delete(Def_RecType_HelpRecord)
     
     GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
     checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
@@ -133,23 +101,10 @@
         recData.SetValue4(checkInPlayer.checkInCount)
         recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
         recData.SetStrValue1(checkInPlayer.playerName)
-        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
-        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
+        strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""), 
+                               str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
+        recData.SetStrValue3(strValue3)
         
-    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
-    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
-    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
-        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
-        for helpRecord in helpList:
-            recData = helpRecordRecList.AddRec()
-            recData.SetTime(helpRecord.recordTime)
-            recData.SetValue1(playerID)
-            recData.SetValue2(helpRecord.mapID)
-            recData.SetValue3(helpRecord.funcLineID)
-            recData.SetValue4(helpRecord.xianyuanCoinAdd)
-            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
-            recData.SetStrValue1(helpRecord.callPlayerName)
-            recData.SetStrValue2(str(helpRecord.callPlayerID))
     return
 
 def HelpBattleOnDay():
@@ -166,77 +121,7 @@
             GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
             continue
         checkInPlayer.todayHelpCountDict = {}
-        checkInPlayer.todayXianyuanCoin = 0
-    return
-
-def OnHelpPlayerLogin(curPlayer):
-    playerID = curPlayer.GetPlayerID()
-    if playerID not in PyGameData.g_fbHelpBattleRecord:
-        return
-    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
-    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
-    return
-
-def OnMinuteProcess():
-    ''' 每分钟处理
-            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
-            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
-    '''
-    
-    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
-        return
-    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
-    
-    curTime = int(time.time())
-    
-    playerManager = GameWorld.GetPlayerManager()
-    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
-    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
-    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
-        
-        curPlayer = playerManager.FindPlayerByID(playerID)
-        
-        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
-            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
-            continue
-        
-        checkInCount = checkInPlayer.checkInCount
-        if checkInCount > newbieCheckInCount:
-            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" 
-            #                   % (playerID, checkInCount, newbieCheckInCount))
-            continue
-        
-        checkInTime = checkInPlayer.checkInTime
-        checkInMinutes = (curTime - checkInTime) / 60 
-        if checkInMinutes not in sysAutoCallHelpDict:
-            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" 
-            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
-            continue
-        
-        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
-        # 随机一个不是自己的登记玩家
-        for _ in xrange(20):
-            randPlayerID = random.choice(helpPlayerIDList)
-            if randPlayerID != playerID:
-                break
-            
-        # 只有自己不处理
-        if randPlayerID == playerID:
-            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
-            continue
-        
-        randHelpMapID = random.choice(randHelpMapList)
-        lineID = 0 # 默认0
-        
-        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
-        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
-        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
-        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
-        
-        calledPlayerDict = {calledPlayerID:relation}
-        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
-        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
-        
+        checkInPlayer.getThanksGiftCountDict = {}
     return
 
 ## 是否在助战登记列表里
@@ -266,7 +151,12 @@
     # 扫荡召唤
     elif cmd == "SweepCall":
         result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
-        
+    
+    # 协助完成
+    elif cmd == "AssistFinish":
+        __DoAssistFinish(curPlayer, msgList)
+        return
+    
     if result == None:
         return
     
@@ -279,7 +169,6 @@
     playerID = curPlayer.GetPlayerID()
     curCache = PlayerViewCache.FindViewCache(playerID)
     haveViewCache = 1 if curCache else 0
-    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
     
     helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict.get(playerID)
     if not helpBattlePlayer:
@@ -294,11 +183,10 @@
     helpBattlePlayer.vipLV = curPlayer.GetVIPLv()
     helpBattlePlayer.checkInCount = checkInCount + 1
     helpBattlePlayer.checkInTime = curTime
-    helpBattlePlayer.todayXianyuanCoin = todayXianyuanCoin
     
     isOK = 1 # 默认成功
-    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,todayXianyuanCoin=%s,checkInCount=%s,haveViewCache=%s" 
-                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
+    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,checkInCount=%s,haveViewCache=%s" 
+                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), checkInCount + 1, haveViewCache), playerID)
     return [isOK, haveViewCache]
 
 def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
@@ -320,8 +208,6 @@
     helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
     if refreshType == IPY_GameServer.CDBPlayerRefresh_LV:
         helpBattlePlayer.playerLV = value
-    elif refreshType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
-        helpBattlePlayer.todayXianyuanCoin = value        
     elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
         helpBattlePlayer.vipLV = value
     else:
@@ -556,7 +442,7 @@
 
 def __DoFBHelpBattleSweepCall(curPlayer, msgList):
     ''' 扫荡助战列表刷新且直接召唤
-            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+            随机选择免费的玩家
     '''
     mapID, funcLineID = msgList[1:]
     
@@ -580,8 +466,6 @@
     helpCountKey = (mapID, helpCountLineID)
     
     playerID = curPlayer.GetPlayerID()
-    tagPlayerID = playerID
-    tagPlayerName = curPlayer.GetName()
     GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
     
     curTime = int(time.time())
@@ -589,11 +473,6 @@
     checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
     checkInValidSeconds = checkInValidHours * 3600
     
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    
-    isSweep = True
     onlyFree = True
     checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
     random.shuffle(checkInPlayerIDList) # 刷新纯随机
@@ -607,12 +486,8 @@
                                                    checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
         if not canHelp:
             continue
-        
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
         relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
-        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
-                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
-            continue
-        
         helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
         
     # 不足的机器人NPC补足
@@ -629,62 +504,6 @@
     
     GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
     return [helpBattlePlayerDict]
-
-def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, 
-                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
-    
-    calledPlayerID = helpBattlePlayer.playerID
-    addCoinRate = 10000 # 基础倍率
-    playerXianyuanCoinUpper = xianyuanCoinUpper
-    relationAddList = relationCoinAddDict.get(str(relation), [])
-    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-    
-    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
-    vipLV = helpBattlePlayer.vipLV
-    if vipLV:
-        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-        
-        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
-        addCoinRate += xianyuanCoinAddPer
-        
-    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
-    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
-    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-    
-    # 扫荡不可溢出
-    if isSweep and coinAdd > canAddMax:
-        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
-        return
-    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-    
-    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
-    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
-    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" 
-                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
-    
-    # GameServer 直接先加
-    helpBattlePlayer.todayXianyuanCoin += coinAddReal
-    
-    helpRecord = FBHelpBattleRecord()
-    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
-    helpRecord.callPlayerName = callPlayerName
-    helpRecord.mapID = mapID
-    helpRecord.funcLineID = funcLineID
-    helpRecord.xianyuanCoinAdd = coinAddReal
-    helpRecord.relation = relation
-    helpRecord.vipLV = vipLV
-    helpRecord.recordTime = curTime
-    
-    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
-    # 非脱机在线直接通知地图
-    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
-        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
-    else:
-        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
-        unNotifyRecordList.append(helpRecord)
-        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-    return True
 
 def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
@@ -704,31 +523,41 @@
             helpCountLineID = 0
     helpCountKey = (mapID, helpCountLineID)
     
-    curTime = int(time.time())
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
     GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
-    isSweep = False
-    for calledPlayerID, relation in calledPlayerDict.items():
+    for calledPlayerID in calledPlayerDict.keys():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
             continue
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
-        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
-                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
     return
 
-def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
-    if not syncHelpRecordList:
-        return
+def __DoAssistFinish(curPlayer, msgList):
+    ## 协助完成
     
-    helpRecordList = []
-    for record in syncHelpRecordList:
-        helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID, 
-                               record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
-    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
-    curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
-    GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
+    liheItemID, mapID, lineID, assistPlayerIDList = msgList[1:]
+    
+    assistPlayerDict = {}
+    for assistPlayerID in assistPlayerIDList:
+        if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
+            continue
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
+        assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job, 
+                                            "LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
+                                            "TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
+    
+    # 插入新协助感谢
+    PlayerAssist.AddNewAssistThanks(curPlayer, liheItemID, mapID, lineID, assistPlayerDict)
+    return
+
+def UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount):
+    ## 更新今日接收感谢礼盒次数
+    
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
+        return
+    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
+    helpBattlePlayer.getThanksGiftCountDict[itemID] = updateTodayGiftCount
+    GameWorld.DebugLog("    更新镜像协助今日接收感谢礼盒次数: itemID=%s,updateTodayGiftCount=%s" % (itemID, updateTodayGiftCount), playerID)
     return
 
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 88cb507..246e322 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -82,7 +82,6 @@
 g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
 
 g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
-g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
 
 g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
 g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index a520f4d..2b7a31f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -642,7 +642,7 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
-    Def_BT_FBHelpBattle,                      #助战次数排行榜
+    Def_BT_19,
     Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
     Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
     Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
@@ -664,7 +664,6 @@
 #排行榜Value1存储境界信息的榜单列表
 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                              Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
-                             Def_BT_FBHelpBattle,
                              ]
 
 ##---比率---
@@ -826,7 +825,7 @@
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
 CDBPlayerRefresh_Ysog,                  # 魔精
 CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
-CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
+CDBPlayerRefresh_174,
 CDBPlayerRefresh_PKState,               # 战斗状态 175
 CDBPlayerRefresh_BossState,             # boss状态
 CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -891,7 +890,6 @@
 TYPE_Price_Ysog = 14    # 魔精
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
-TYPE_Price_XianyuanCoin = 17    # 仙缘币
 TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -919,7 +917,6 @@
                            TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                            TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
-                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1046,7 +1043,7 @@
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                 Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
-                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
+                                Def_UniversalGameRecType_10,
                                 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                 Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 331cc9e..d82feea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -285,11 +285,9 @@
 Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
 Def_ItemID_SoulCore = 702               # 直接给核心环
 Def_ItemID_Honor = 2141               # 直接给荣誉
-Def_ItemID_XianyuanCoin = 2138               # 直接给仙缘币
 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
-                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
-                           Def_ItemID_XianyuanCoin]
+                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney]
 #---------------------------------------------------------------------
 #写死的物品类型都放这边
 Def_ItemType_All = -1             #所有类型
@@ -3292,9 +3290,6 @@
 Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # 装备累计基础防御
 Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # 装备累计基础生命
 
-Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin"  # 登录时触发过天后今日还需要增加的仙缘币
-Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime"  # 登录时记录当天增加仙缘币的time值
-
 #---玩家字典KEY,存于数据库---
 #===========================================================================
 # //玩家通用字典 RoleNomalDict
@@ -3762,7 +3757,6 @@
 
 #助战
 Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
-Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
 
 #周狂欢
@@ -5115,8 +5109,8 @@
 VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
 VIPPrivilege_PrayElixir,    #31 丹药祈福次数
 VIPPrivilege_32,    #32 封魔坛自动挑战
-VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
-VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
+VIPPrivilege_33,    #33
+VIPPrivilege_34,    #34
 VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
 VIPPrivilege_36,    #36 仙丹批量炼制
 VIPPrivilege_BossHomeBuy,    #37 BOSS之家购买次数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index a8a08f3..83c72bb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1525,7 +1525,7 @@
     return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
 
 ## 副本助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
     
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
@@ -1533,7 +1533,7 @@
     if callFunc == None:
         return False
 
-    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
+    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
 
 ## 开始公共CD副本扫荡
 def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 0b23622..9966c85 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -96,7 +96,6 @@
 Over_extrScore = 'extrScore' #已获得额外积分
 Over_enterLV = 'enterLV' #进入时等级
 Over_leaderID = 'leaderID' #渡劫玩家ID
-Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
 Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
 Over_ownerID = 'ownerID' #归属玩家ID
 Over_ownerName = 'ownerName' #归属玩家名
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index 2dff682..3ed7a04 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,7 +18,6 @@
 import GameWorld
 import ChConfig
 import PlayerControl
-import PlayerBillboard
 import ChPyNetSendPack
 import NetPackCommon
 import PlayerViewCacheTube
@@ -30,11 +29,11 @@
 import GameMap
 import NPCCommon
 import FBLogic
-import PlayerVip
 import IPY_GameWorld
 import PlayerActivity
+import ItemControler
 
-import time
+MaxRobotID = 100 # 最大机器人NPC定义ID
 
 def DoPlayerOnDay(curPlayer):
     checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
@@ -44,21 +43,6 @@
         checkInInfo = checkInCount * 10 + 0
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
         SyncCheckInState(curPlayer, 0, False)
-    
-    # 重置每日已获得仙缘币
-    ondaySetXianyuanCoin = 0
-    ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin)
-    if ondayLoginSetXianyuanCoin:
-        # 这里做时间比较,预防玩家登录后就没有再切换地图,再次在该地图过天会导致设置值错误问题
-        loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime)
-        if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime):
-            ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin
-            GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,仍然是同一天,仙缘币重置为登录时增加的仙缘币!ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin)
-        else:
-            GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,但是不是同一天了,仙缘币重置为0!")
-    PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin)
-    GameWorld.DebugLog("玩家过天设置今日已获得仙缘币: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s" 
-                       % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin))
     return
 
 def DoPlayerLogin(curPlayer):
@@ -90,10 +74,6 @@
     # 刷新
     elif cmd == "Refresh":
         __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
-        
-    # 助战记录
-    elif cmd == "HelpRecord":
-        __OnHelpBattleRecord(curPlayer, msgList, tick)
         
     # 扫荡召唤
     elif cmd == "SweepCall":
@@ -422,208 +402,55 @@
     if not fbFuncIpyData:
         return
     
-    reason = 0
-    addCoinRate = 10000 # 基础倍率
-    baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
-    
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
-    playerXianyuanCoinUpper = xianyuanCoinUpper
-    if curPlayer.GetVIPLv():
-        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-        
-    relation, relationAdd = 0, 0
-    for helpPlayerInfoDict in helpBattlePlayerDict.values():
-        relation = helpPlayerInfoDict.get("Relation", 0)
-        if not relation:
+    assistPlayerIDList = []
+    for helpPlayerID in helpBattlePlayerDict.keys():
+        if helpPlayerID <= MaxRobotID:
             continue
-        relationAddList = relationCoinAddDict.get(str(relation), [])
-        relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
-        
-    coinAdd = 0
-    if baseFBPoint:
-        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
-    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-    if canAddMax == 0 and not reason:
-        reason = 2
-        
-    GameWorld.DebugLog("扫荡副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s" 
-                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
-    if coinAddReal:
-        addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
-        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
-        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
-        
+        assistPlayerIDList.append(helpPlayerID)
+    __DoGivePlayerAssistLihe(curPlayer, mapID, funcLineID, assistPlayerIDList)
+    
     #扫荡结果给奖励等
-    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
-    
-    # 通知自己获得仙缘币
-    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
-    msgPack.MapID = mapID
-    msgPack.FuncLineID = funcLineID
-    msgPack.Relation = relation
-    msgPack.RelationCoinAdd = relationAdd
-    msgPack.XianyuanCoinAdd = coinAddReal
-    msgPack.Reason = reason
-    #msgPack.CallPlayerID = relationPlayerID
-    #msgPack.CallPlayerName = relationPlayerName
-    msgPack.NameLen = len(msgPack.CallPlayerName)
-    msgPack.IsSweep = 1
-    NetPackCommon.SendFakePack(curPlayer, msgPack)
+    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict)
     return
 
-def __OnHelpBattleRecord(curPlayer, msgList, tick):
-    ## 助战记录同步
-    cmd, helpRecordList, isLogin = msgList
+def DoFBHelpBattleFinish(curPlayer, mapID, lineID):
+    ## 副本助战完成
+    
+    assistPlayerIDList = []
+    gameFB = GameWorld.GetGameFB()
     playerID = curPlayer.GetPlayerID()
-    GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
+    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
+    for helpPlayerID in helpBattlePlayerDict.keys():
+        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
+        if not objID:
+            continue
+        if helpPlayerID <= MaxRobotID:
+            continue
+        assistPlayerIDList.append(helpPlayerID)
+    __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList)
     
-    addXianyuanCoinTotal = 0 # 累计需要增加的仙缘币
-    addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
-    drList = []
-    
-    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
-    recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
-    recordPack.RecordList = []
-    for recordInfo in helpRecordList:
-        callPlayerID, callPlayerName, mapID, funcLineID, xianyuanCoinAdd, relation, vipLV, recordTime = recordInfo
-        timeStr = GameWorld.ChangeTimeNumToStr(recordTime)
-        isSameDay = GameWorld.CheckTimeIsSameServerDayEx(recordTime)
-        
-        record = ChPyNetSendPack.tagMCHelpBattleRecord()
-        record.CallPlayerID = callPlayerID
-        record.CallPlayerName = callPlayerName
-        record.NameLen = len(record.CallPlayerName)
-        record.MapID = mapID
-        record.FuncLineID = funcLineID
-        record.XianyuanCoinAdd = xianyuanCoinAdd
-        record.Relation = relation
-        record.VIPLV = vipLV
-        record.HelpTime = timeStr
-        recordPack.RecordList.append(record)
-        drList.append({"CallPlayerID":callPlayerID, "MapID":mapID, "FuncLineID":funcLineID, "XianyuanCoinAdd":xianyuanCoinAdd, 
-                       "Relation":relation, "VIPLV":vipLV, "HelpTime":timeStr, "IsSameDay":isSameDay})
-        addXianyuanCoinTotal += xianyuanCoinAdd
-        if isSameDay:
-            addXianyuanCoinTotalTotay += xianyuanCoinAdd
-        totalHelpCount += 1
-        
-    recordPack.RecordCount = len(recordPack.RecordList)
-    NetPackCommon.SendFakePack(curPlayer, recordPack)
-    
-    addDataDict = {"HelpList":drList}
-    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s" 
-                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID)
-    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
-    if addXianyuanCoinTotalTotay:
-        PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
-        if isLogin:
-            curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay)
-            curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time()))
-            GameWorld.Log("    登录时今日助战信息: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID)
-            
-    # 更新总助战次数,更新排行榜
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
-    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
-        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
     return
 
-def DoFBAddXianyuanCoin(curPlayer, mapID, lineID, isHelp=False):
-    '''真人挑战副本增加仙缘币,包含过关或助战(不含镜像助战)
-    @param isHelp: 是否助战的
-    @return: 获得的仙缘币, 无法获得仙缘币原因(1-达到助战次数上限,2-达到每日获得仙缘币上限)
-    '''
-    playerID = curPlayer.GetPlayerID()
-    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
-    if not fbFuncIpyData:
-        return 0, 0
+def __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList):
+    ## 给玩家协助礼盒奖励
     
-    reason = 0
-    addCoinRate = 10000 # 基础倍率
-    if not isHelp:
-        baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
-    else:
-        baseFBPoint = fbFuncIpyData.GetHelpPoint() # 助战
-        dayHelpCountMax = fbFuncIpyData.GetDayHelpCountMax() # 真实助战每日可获得仙缘币次数
-        if dayHelpCountMax:
-            todayHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
-            if todayHelpCount >= dayHelpCountMax:
-                baseFBPoint = 0
-                reason = 1
-                GameWorld.DebugLog("达到每日助战可获得仙缘币次数上限!无法再获得!mapID=%s" % (mapID), playerID)
-            else:
-                todayHelpCount += 1
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, todayHelpCount)
-                GameWorld.DebugLog("增加每日助战可获得仙缘币次数!mapID=%s,todayHelpCount=%s" % (mapID, todayHelpCount), playerID)
-                
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
-    playerXianyuanCoinUpper = xianyuanCoinUpper
-    if curPlayer.GetVIPLv():
-        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-        
-    #达到上限也需要记录,所以这里暂不限制
-    #if todayXianyuanCoin >= playerXianyuanCoinUpper:
-    #    GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" 
-    #                       % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
-    #    return
+    if not assistPlayerIDList:
+        return
     
-    relation, relationAdd, relationPlayerID, relationPlayerName = 0, 0, 0, ""
+    liheItemID = 0
+    mapAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 2, {})
+    mapID = FBCommon.GetRecordMapID(mapID)
+    if str(mapID) in mapAssistGiftDict:
+        liheItemID = mapAssistGiftDict[str(mapID)][0]
+    if not liheItemID:
+        return
     
-    fbType = GameWorld.GetMap().GetMapFBType()
-    if fbType == IPY_GameWorld.fbtSingle:
-        gameFB = GameWorld.GetGameFB()
-        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
-        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
-            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
-            if not objID:
-                continue
-            relation = helpPlayerInfoDict.get("Relation", 0)
-            if not relation:
-                continue
-            relationAddList = relationCoinAddDict.get(str(relation), [])
-            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
-    elif fbType == IPY_GameWorld.fbtTeam:
-        if playerID in PyGameData.g_teamFBMemRelationAddDict:
-            relation, relationAdd, relationPlayerID, relationPlayerName = PyGameData.g_teamFBMemRelationAddDict.pop(playerID)
-            
-    coinAdd = 0
-    if baseFBPoint:
-        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
-    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-    if canAddMax == 0 and not reason:
-        reason = 2
-        
-    if isHelp and not relationPlayerID:
-        relationPlayerID = 1
-        #GameWorld.DebugLog("没有助战目标则设置relationPlayerID为1,标记是助战的!")
-        
-    GameWorld.DebugLog("挑战副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s" 
-                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID)
-    if coinAddReal:
-        addDataDict = {"MapID":mapID, "FuncLineID":lineID}
-        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
-        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
-        
-    # 通知自己获得仙缘币
-    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
-    msgPack.MapID = mapID
-    msgPack.FuncLineID = lineID
-    msgPack.Relation = relation
-    msgPack.RelationCoinAdd = relationAdd
-    msgPack.XianyuanCoinAdd = coinAddReal
-    msgPack.Reason = reason
-    msgPack.CallPlayerID = relationPlayerID
-    msgPack.CallPlayerName = relationPlayerName
-    msgPack.NameLen = len(msgPack.CallPlayerName)
-    NetPackCommon.SendFakePack(curPlayer, msgPack)
-    return coinAddReal, reason
+    ItemControler.GivePlayerItemOrMail(curPlayer, [[liheItemID, 1, 0]])
+    
+    msgInfo = str(["AssistFinish", liheItemID, mapID, lineID, assistPlayerIDList])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
+    return
+
 
 def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID):
     ## 计算队员间相互加成信息,离线玩家不算
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index 12cf089..ef07e1a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -381,9 +381,6 @@
             expPoint = addExp / ChConfig.Def_PerPointValue
             overDict[FBCommon.Over_exp] = exp
             overDict[FBCommon.Over_expPoint] = expPoint
-            
-        addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, 0, isHelp)
-        overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
         
         FBCommon.Notify_FB_Over(curPlayer, overDict)
         #成就
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index d8579a2..b50fa1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,7 +30,6 @@
 import PlayerSuccess
 import EventShell
 import EventReport
-import FBHelpBattle
 
 import math
 import time
@@ -207,10 +206,6 @@
 #            if gameFB.GetFBStep() == FB_Step_Fighting:
 #                __OnDuJieFBStart(tick)
     fbStep = gameFB.GetFBStep()
-    
-#    if lineID !=0 and fbStep == FB_Step_CallHelp:
-#        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
-#        return
     
     if fbStep == FB_Step_MapPrepare:
         #初始化并通知等待倒计时
@@ -418,9 +413,6 @@
                 #清除CD
                 FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                 FBCommon.SyncFBEnterTick(curPlayer)
-                if lineID:
-                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
-                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             
             
         FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 1df4214..6ad5125 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -36,8 +36,6 @@
 import NPCCommon
 import FBHelpBattle
 import PlayerActLogin
-import PlayerPet
-import PlayerHorse
 
 import math
 
@@ -127,11 +125,6 @@
         if historyStar < needStar:
             GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
             return False
-    #坐骑与灵宠总等级
-    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
-    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
-        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
-        return False
     return True
 
 
@@ -439,11 +432,10 @@
         # 如果在副本中过天,则只给物品奖励,不变更过关信息
         if not isInFBOnDay:
             FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
-            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
-            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             needSyncFBData = False
         else:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+        FBHelpBattle.DoFBHelpBattleFinish(curPlayer, mapID, lineID)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
         PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
@@ -489,7 +481,7 @@
     return True
 
 ## 助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
     #扣门票要在公共逻辑中完成
     
     refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
@@ -499,8 +491,8 @@
     if not lastNPCList:
         return
     killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
-    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
-                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, helpBattlePlayerDict))
     
     star = 5
     EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
@@ -515,7 +507,6 @@
     # 通知结果
     overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
     overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
-    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
     overDict[FBCommon.Over_itemInfo] = jsonItemList
     FBCommon.Notify_FB_Over(curPlayer, overDict)
     return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index 2a47654..f46ae81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -543,8 +543,6 @@
             GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
             needSyncFBData = False
             FBCommon.AddEnterFBCount(curPlayer, dataMapID)
-            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
-            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
         else:
             GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b482b0e..ce582b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1039,8 +1039,6 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         elif itemID == ChConfig.Def_ItemID_GoldMoney:
             PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
-        #elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
-        #    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 490a212..22f698e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3170,10 +3170,6 @@
         msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
         GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
         return True
-    
-    ## 恺英版去除了仙缘币,改为获得仙盟活跃令
-    if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
-        priceType = ShareDefine.TYPE_Price_FamilyActivity
         
     if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
         if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -5946,11 +5942,6 @@
     if silverPoint != curPlayer.GetExAttr6():
         curPlayer.SetExAttr6(silverPoint)
     return
-
-## 玩家今日已获得仙缘币
-def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
-def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
-def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
 
 ##VIP到期时间, 需要同步GameServer
 def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index a520f4d..2b7a31f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -642,7 +642,7 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
-    Def_BT_FBHelpBattle,                      #助战次数排行榜
+    Def_BT_19,
     Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
     Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
     Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
@@ -664,7 +664,6 @@
 #排行榜Value1存储境界信息的榜单列表
 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                              Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
-                             Def_BT_FBHelpBattle,
                              ]
 
 ##---比率---
@@ -826,7 +825,7 @@
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
 CDBPlayerRefresh_Ysog,                  # 魔精
 CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
-CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
+CDBPlayerRefresh_174,
 CDBPlayerRefresh_PKState,               # 战斗状态 175
 CDBPlayerRefresh_BossState,             # boss状态
 CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -891,7 +890,6 @@
 TYPE_Price_Ysog = 14    # 魔精
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
-TYPE_Price_XianyuanCoin = 17    # 仙缘币
 TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -919,7 +917,6 @@
                            TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                            TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
-                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1046,7 +1043,7 @@
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                 Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
-                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
+                                Def_UniversalGameRecType_10,
                                 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                 Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13

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