From 2ef7331900344b29d633c4170a8b272b96d0a872 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 21:25:20 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(优化跨服boss状态同步)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py |   57 +++++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 37 insertions(+), 20 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
index e7b0983..b430df7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
@@ -197,16 +197,20 @@
     if not zoneID:
         return
     
-    __SetCrossBossIsAlive(zoneID, bossID, isAlive)
-    
-    if isAlive:
-        # 广播子服跨服boss复活
-        zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
-        if zoneIpyData != None:
-            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
-            stateInfo = [zoneID, bossID, isAlive]
-            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossState, stateInfo, serverGroupIDList)
-            
+    if __GetCrossBossIsAlive(zoneID, bossID) != isAlive:
+        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+        if isAlive:
+            # 广播子服跨服boss复活
+            SendClientServerCrossBossState(mapID, zoneID, {bossID:isAlive})
+    return
+
+def SendClientServerCrossBossState(mapID, zoneID, bossStateDict={}):
+    # 广播子服跨服boss复活
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
+    if zoneIpyData != None:
+        serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+        stateInfo = [zoneID, bossStateDict]
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossState, stateInfo, serverGroupIDList)
     return
 
 def __SetKilledRecord(bossRecData, killedTime, playerName):
@@ -272,13 +276,13 @@
                 bossRecData = __GetCrossBossRecData(zoneID, bossID)
                 killedTime = GetRecKilledTime(bossRecData)
                 refreshTime = GetRecRefreshTime(bossRecData)
-                PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime, zoneID])
+                PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime, zoneID, mapID])
         PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
         
     #GameWorld.DebugLog("检查boss复活: PyGameData.g_sortBOSSRefreshList=%s" % PyGameData.g_sortBOSSRefreshList)
-    syncBOSSIDList = []
+    zoneMapBossStateDict = {}
     for bossInfo in PyGameData.g_sortBOSSRefreshList:
-        bossID, killedTime, refreshTime, zoneID = bossInfo
+        bossID, killedTime, refreshTime, zoneID, mapID = bossInfo
         isAlive = __GetCrossBossIsAlive(zoneID, bossID)
         if isAlive:
             #GameWorld.DebugLog("    zoneID=%s,bossID=%s,未被击杀!" % (zoneID, bossID))
@@ -289,12 +293,21 @@
             #GameWorld.DebugLog("    zoneID=%s,bossID=%s,refreshTime=%s,curTime=%s,killedTime=%s,重生倒计时秒(%s)!" % (zoneID, bossID, refreshTime, curTime, killedTime, rebornSecond))
             break
         
-        __SetCrossBossIsAlive(zoneID, bossID, 1)
-        syncBOSSIDList.append(bossID)
+        isAlive = 1
+        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+        
+        key = (mapID, zoneID)
+        if key not in zoneMapBossStateDict:
+            zoneMapBossStateDict[key] = {}
+        bossStateDict = zoneMapBossStateDict[key]
+        bossStateDict[bossID] = isAlive
         
         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 1)
         GameWorld.DebugLog("    通知MapServer重生: zoneID=%s,bossID=%s,killedTime=%s,rebornSecond=%s" % (zoneID, bossID, killedTime, rebornSecond))
         
+    for key, bossStateDict in zoneMapBossStateDict.items():
+        mapID, zoneID = key
+        SendClientServerCrossBossState(mapID, zoneID, bossStateDict)
     return
 
 def GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
@@ -388,13 +401,17 @@
 def CrossServerMsg_CrossBossState(msgInfo):
     ## 收到跨服服务器同步的跨服boss状态
     
-    zoneID, bossID, isAlive = msgInfo
-    GameWorld.DebugLog("收到跨服服务器同步的跨服boss状态: zoneID=%s, bossID=%s, isAlive=%s" % (zoneID, bossID, isAlive))
+    zoneID, bossStateDict = msgInfo
+    GameWorld.DebugLog("收到跨服服务器同步的跨服boss状态: zoneID=%s, bossStateDict=%s" % (zoneID, bossStateDict))
     
-    __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+    aliveBossIDList = []
+    for bossID, isAlive in bossStateDict.items():
+        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+        if isAlive:
+            aliveBossIDList.append(bossID)
     
-    if isAlive:
-        Sync_CrossBossInfo(None, [bossID])
+    if aliveBossIDList:
+        Sync_CrossBossInfo(None, aliveBossIDList)
         
     return
 

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