From 2ef7331900344b29d633c4170a8b272b96d0a872 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 四月 2019 21:25:20 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(优化跨服boss状态同步) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py | 57 +++++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 37 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py index e7b0983..b430df7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py @@ -197,16 +197,20 @@ if not zoneID: return - __SetCrossBossIsAlive(zoneID, bossID, isAlive) - - if isAlive: - # 广播子服跨服boss复活 - zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID) - if zoneIpyData != None: - serverGroupIDList = zoneIpyData.GetServerGroupIDList() - stateInfo = [zoneID, bossID, isAlive] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossState, stateInfo, serverGroupIDList) - + if __GetCrossBossIsAlive(zoneID, bossID) != isAlive: + __SetCrossBossIsAlive(zoneID, bossID, isAlive) + if isAlive: + # 广播子服跨服boss复活 + SendClientServerCrossBossState(mapID, zoneID, {bossID:isAlive}) + return + +def SendClientServerCrossBossState(mapID, zoneID, bossStateDict={}): + # 广播子服跨服boss复活 + zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID) + if zoneIpyData != None: + serverGroupIDList = zoneIpyData.GetServerGroupIDList() + stateInfo = [zoneID, bossStateDict] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossState, stateInfo, serverGroupIDList) return def __SetKilledRecord(bossRecData, killedTime, playerName): @@ -272,13 +276,13 @@ bossRecData = __GetCrossBossRecData(zoneID, bossID) killedTime = GetRecKilledTime(bossRecData) refreshTime = GetRecRefreshTime(bossRecData) - PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime, zoneID]) + PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime, zoneID, mapID]) PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1]))) #GameWorld.DebugLog("检查boss复活: PyGameData.g_sortBOSSRefreshList=%s" % PyGameData.g_sortBOSSRefreshList) - syncBOSSIDList = [] + zoneMapBossStateDict = {} for bossInfo in PyGameData.g_sortBOSSRefreshList: - bossID, killedTime, refreshTime, zoneID = bossInfo + bossID, killedTime, refreshTime, zoneID, mapID = bossInfo isAlive = __GetCrossBossIsAlive(zoneID, bossID) if isAlive: #GameWorld.DebugLog(" zoneID=%s,bossID=%s,未被击杀!" % (zoneID, bossID)) @@ -289,12 +293,21 @@ #GameWorld.DebugLog(" zoneID=%s,bossID=%s,refreshTime=%s,curTime=%s,killedTime=%s,重生倒计时秒(%s)!" % (zoneID, bossID, refreshTime, curTime, killedTime, rebornSecond)) break - __SetCrossBossIsAlive(zoneID, bossID, 1) - syncBOSSIDList.append(bossID) + isAlive = 1 + __SetCrossBossIsAlive(zoneID, bossID, isAlive) + + key = (mapID, zoneID) + if key not in zoneMapBossStateDict: + zoneMapBossStateDict[key] = {} + bossStateDict = zoneMapBossStateDict[key] + bossStateDict[bossID] = isAlive GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 1) GameWorld.DebugLog(" 通知MapServer重生: zoneID=%s,bossID=%s,killedTime=%s,rebornSecond=%s" % (zoneID, bossID, killedTime, rebornSecond)) + for key, bossStateDict in zoneMapBossStateDict.items(): + mapID, zoneID = key + SendClientServerCrossBossState(mapID, zoneID, bossStateDict) return def GetCrossBossIsAliveOrCanReborn(zoneID, bossID): @@ -388,13 +401,17 @@ def CrossServerMsg_CrossBossState(msgInfo): ## 收到跨服服务器同步的跨服boss状态 - zoneID, bossID, isAlive = msgInfo - GameWorld.DebugLog("收到跨服服务器同步的跨服boss状态: zoneID=%s, bossID=%s, isAlive=%s" % (zoneID, bossID, isAlive)) + zoneID, bossStateDict = msgInfo + GameWorld.DebugLog("收到跨服服务器同步的跨服boss状态: zoneID=%s, bossStateDict=%s" % (zoneID, bossStateDict)) - __SetCrossBossIsAlive(zoneID, bossID, isAlive) + aliveBossIDList = [] + for bossID, isAlive in bossStateDict.items(): + __SetCrossBossIsAlive(zoneID, bossID, isAlive) + if isAlive: + aliveBossIDList.append(bossID) - if isAlive: - Sync_CrossBossInfo(None, [bossID]) + if aliveBossIDList: + Sync_CrossBossInfo(None, aliveBossIDList) return -- Gitblit v1.8.0