From 2f282f72a55d7d327b3da040823d39a0239ecfa6 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 27 十一月 2018 22:19:26 +0800 Subject: [PATCH] 5107 子 【优化】【1.3】神兵系统修改 / 【后端】【1.3】神兵新增解锁条件——人物等级 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 44 +++++++++++++++++++++++++++++++++----------- 1 files changed, 33 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 5d2c27b..4bd73c9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -553,6 +553,7 @@ #写死的技能效果ID--------------------------------------------------------------------- Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾 +Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害 Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪) Def_Skill_Effect_Attack = 1010 #攻击计算 @@ -573,7 +574,7 @@ Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗 Def_Skill_Effect_RandSkill = 2101 # 从效果值获取随机技能 Def_Skill_Effect_HPPerLimit = 2102 # 血量限制 - +Def_Skill_Effect_AppointNPC = 2103 # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用 #----------- #变身技能(召唤)效果ID Def_Skill_Effect_SummonMapNPC = 1162 @@ -613,7 +614,7 @@ #---------需要记录在buff管理器中的效果ID,主要用于查找用--------------------------- -Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer] +Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ] #------------------------------------------------------------------------- #基础属性效果ID @@ -1164,7 +1165,7 @@ ) = range(Def_UseSkillAim_Type) #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改 -Def_UseSkillTag_Type = 15 +Def_UseSkillTag_Type = 16 ( Def_UseSkillTag_None , #无需选择对象 0 Def_UseSkillTag_Self , #自己 1 @@ -1181,6 +1182,7 @@ Def_UseSkillTag_SummonMaster, #召唤兽主人 12 Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13 Def_UseSkillTag_FriendNPC, #友好NPC 14 + Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC ) = range( 0, Def_UseSkillTag_Type ) @@ -1202,6 +1204,7 @@ Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC], Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC], Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC], + Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC], } @@ -1357,11 +1360,11 @@ #被动技能 Buf最大数目 Def_Max_PassiveBuff_Count = 30 #行为技能 buf最大数目 -Def_Max_ActionBuff_Count = 10 +Def_Max_ActionBuff_Count = 20 #持续增益BUFF最大数目 -Def_Max_ProcessBuff_Count = 10 +Def_Max_ProcessBuff_Count = 20 #持续减益BUFF最大数目 -Def_Max_ProcessDeBuff_Count = 10 +Def_Max_ProcessDeBuff_Count = 20 #马匹速度技能ID[马匹普通速度, 马匹加速] Def_Skill_TypeID_Speed = [60001, 60101] @@ -1875,10 +1878,16 @@ Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率 Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值 Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID +Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID +Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级 FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数 FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战 + +FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数 +FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力 +FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害 #领取奖励标识 ( @@ -2979,6 +2988,7 @@ #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 +Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值 Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用 Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家 Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS @@ -3122,6 +3132,7 @@ Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 +Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 @@ -3308,7 +3319,6 @@ Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID -Def_Player_Dict_FBHelpPointCntDay = "FBHelpPointCntDay" # 今日已增加副本助战积分 Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID @@ -3660,6 +3670,11 @@ Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间 Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级 Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天 + +#助战 +Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过 +Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数 +Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID #------------------------------------------------------------------------------- #类型 Def_PDictType_OnlinePrize Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数 @@ -4378,7 +4393,8 @@ TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59 TriggerType_SummonDie, #自身召唤兽死亡触发技能 60 TriggerType_GiftReduceCD, # 天赋用的减CD 61 -) = range(1, 62) +TriggerType_ProDefValue, # 神兵护盾值下降时 62 +) = range(1, 63) # NPC功能类型定义 @@ -4528,6 +4544,7 @@ Def_Cost_BindJadeWheel, # 绑玉转盘 Def_Cost_WishingWell, # 许愿池刷新 Def_Cost_GodWeapon, # 神兵 +Def_Cost_FBHelpBattle, # 副本助战 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 @@ -4548,7 +4565,7 @@ Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 58) +) = range(2000, 2000 + 59) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key @@ -4634,6 +4651,7 @@ Def_Cost_BindJadeWheel:"BindJadeWheel", Def_Cost_WishingWell:"WishingWell", Def_Cost_GodWeapon:"GodWeapon", +Def_Cost_FBHelpBattle:"FBHelpBattle", } ## ----------------------------------------------------- @@ -4932,7 +4950,10 @@ VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理 VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数 VIPPrivilege_PrayElixir, #31 丹药祈福次数 -) = range(1, 32) +VIPPrivilege_32, #32 封魔坛自动挑战 +VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成 +VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比) +) = range(1, 35) ( @@ -4956,8 +4977,9 @@ ntTouchKill, #触碰后自杀类 17 ntUndeath, #不死类型 18 ntRobot, #上古战场机器人类型 19 +ntHelpBattleRobot, #助战机器人 20 ntMax -) = range(21) +) = range(22) (Def_SkillFuncType_Common, #0为通用技能 -- Gitblit v1.8.0