From 2f64dfa5d5b4f1106c5985bec7c23615636ccbe2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 17 九月 2019 15:11:44 +0800
Subject: [PATCH] 8266 【后端】货币祈愿改为获得灵石
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 19 +++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_PlayerBuyZhenQi.py | 49 ++++++++++++------------
2 files changed, 35 insertions(+), 33 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_PlayerBuyZhenQi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_PlayerBuyZhenQi.py
index 5439ff8..a03dbba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_PlayerBuyZhenQi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_PlayerBuyZhenQi.py
@@ -50,7 +50,7 @@
#祈愿类型列表
-TotalPrayList = [ChConfig.VIPPrivilege_MoneyPray,ChConfig.VIPPrivilege_ExpPray]
+TotalPrayList = [ChConfig.VIPPrivilege_MoneyPray, ChConfig.VIPPrivilege_ExpPray]
#struct tagCMBuySomething
@@ -70,7 +70,7 @@
buyType = clientData.Type #购买的类型
#祈愿类型错误,不处理
if buyType not in TotalPrayList:
- GameWorld.DebugLog("祈愿类型错误---buyType:%s"%buyType )
+ GameWorld.DebugLog("祈愿类型错误---buyType:%s" % buyType)
return
if buyType == ChConfig.VIPPrivilege_MoneyPray:
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineMoney):
@@ -82,11 +82,11 @@
return
totalCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyType)
- curCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HasPrayCnt%buyType)
- cnt = curCnt+1 #参数用
+ curCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HasPrayCnt % buyType)
+ cnt = curCnt + 1 #参数用
#金币祈愿
if buyType == ChConfig.VIPPrivilege_MoneyPray:
- historyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HistoryPrayCnt%buyType)
+ historyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HistoryPrayCnt % buyType)
#判断免费祈愿CD时间
needTime = __GetFreeCD(curPlayer)
if needTime:
@@ -109,23 +109,24 @@
GameWorld.DebugLog("仙玉不足!costGold=%s" % needGold)
return
if not isCostItem: #用物品不增加次数
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasPrayCnt%buyType, curCnt + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasPrayCnt % buyType, curCnt + 1)
else:
curTime = int(time.time())
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FreePrayTime, curTime)
-
- preCnt, fixMoney =IpyGameDataPY.GetFuncEvalCfg('MoneyPray', 4)
- GameWorld.DebugLog('11111fixMoney=%s,historyCnt=%s,preCnt=%s'%(fixMoney,historyCnt,preCnt))
- if fixMoney and historyCnt< preCnt:
+
+ preCnt, fixMoney = IpyGameDataPY.GetFuncEvalCfg("MoneyPray", 4)
+ GameWorld.DebugLog('11111fixMoney=%s,historyCnt=%s,preCnt=%s' % (fixMoney, historyCnt, preCnt))
+ if fixMoney and historyCnt < preCnt:
addMoney = fixMoney
#更新历史次数(特殊收益次数达到后不再更新)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HistoryPrayCnt%buyType, historyCnt+1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HistoryPrayCnt % buyType, historyCnt + 1)
else:
addMoney = GetMoneyPrayAward()
addDataDict = {ChConfig.Def_Give_Reason_SonKey:"MoneyPray"}
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, addMoney,
- ChConfig.Def_GiveMoney_Pray, addDataDict, False)
- PlayerControl.NotifyCode(curPlayer, 'MoneyPray_HowMuch', [addMoney])
+ #20190917 by hxp 祈愿金币改为绑玉
+ giveMoneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
+ PlayerControl.GiveMoney(curPlayer, giveMoneyType, addMoney, ChConfig.Def_GiveMoney_Pray, addDataDict, False)
+ PlayerControl.NotifyCode(curPlayer, 'MoneyPray_HowMuch', [addMoney, giveMoneyType])
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_MoneyPray, 1)
#经验祈愿
@@ -149,7 +150,7 @@
else:
infoDict = {ChConfig.Def_Cost_Reason_SonKey:buyType}
needGold = eval(GetExpPrayCost())
- GameWorld.DebugLog("需要仙玉--needGold--%s"%needGold )
+ GameWorld.DebugLog("需要仙玉--needGold--%s" % needGold)
if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_Pray, infoDict):
GameWorld.DebugLog("仙玉不足!costGold=%s" % needGold)
return
@@ -160,7 +161,7 @@
PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
PlayerControl.NotifyCode(curPlayer, 'ExpPray_HowMuch', [addExp])
if not isCostItem: #用物品不增加次数
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasPrayCnt%buyType, curCnt + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasPrayCnt % buyType, curCnt + 1)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_ExpPray, 1)
else:
return
@@ -184,7 +185,7 @@
curTime = int(time.time())
passTime = curTime - lastTime
cdTime = IpyGameDataPY.GetFuncCfg("MoneyPray", 3)
- needTime = max(0,cdTime - passTime)
+ needTime = max(0, cdTime - passTime)
return needTime
## OnDay操作,通知客户端,购买次数变了
@@ -193,10 +194,10 @@
def PlayerOnDay(curPlayer):
needSyncList = []
for prayType in TotalPrayList:
- hasPrayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HasPrayCnt%prayType)
+ hasPrayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HasPrayCnt % prayType)
if not hasPrayCnt:
continue
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasPrayCnt%prayType, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasPrayCnt % prayType, 0)
needSyncList.append(prayType)
Sync_NotifyDataChange(curPlayer, needSyncList)
return
@@ -205,7 +206,7 @@
## 通知客户端,购买次数变了
# @param curPlayer: 玩家实例
# @return None
-def Sync_NotifyDataChange(curPlayer, prayType = []):
+def Sync_NotifyDataChange(curPlayer, prayType=[]):
if prayType == []:
prayList = TotalPrayList
else:
@@ -214,13 +215,13 @@
for buyType in prayList:
subPack = ChPyNetSendPack.tagMCSingleBuySomethingInfo()
subPack.Type = buyType
- subPack.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HasPrayCnt%buyType)
- subPack.HistoryBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HistoryPrayCnt%buyType)
+ subPack.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HasPrayCnt % buyType)
+ subPack.HistoryBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HistoryPrayCnt % buyType)
if buyType == ChConfig.VIPPrivilege_MoneyPray:
subPack.LastFreeTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FreePrayTime)
pack.Infos.append(subPack)
- GameWorld.DebugLog("通知祈愿次数--buyType:%s--BuyCnt:%s--LastFreeTime%s" % (subPack.Type,subPack.BuyCnt,subPack.LastFreeTime))
+ GameWorld.DebugLog("通知祈愿次数--buyType:%s--BuyCnt:%s--LastFreeTime%s" % (subPack.Type, subPack.BuyCnt, subPack.LastFreeTime))
pack.Cnt = len(pack.Infos)
NetPackCommon.SendFakePack(curPlayer, pack)
@@ -231,4 +232,4 @@
def DoPlayerLogin(curPlayer):
Sync_NotifyDataChange(curPlayer)
return
-
\ No newline at end of file
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 1383abe..ac84f93 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2876,8 +2876,9 @@
GameWorld.Log('###---扣钱异常 = %s' % (price), curPlayer.GetPlayerID())
return False
- if type_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
- type_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/6/3
+ #20190917 恢复绑玉
+# if type_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
+# type_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/6/3
#金子支付
if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -3144,13 +3145,13 @@
GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, value)
addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
-# elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
-# if curPlayer.GetGoldPaper() + value > ChConfig.Def_PlayerTotalMoney_Gold:
-# #超过金钱上限
-# NotifyCode(curPlayer, "MoneyIsFull", [priceType])
-# return
-#
-# curPlayer.SetGoldPaper(curPlayer.GetGoldPaper() + value)
+ elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
+ if curPlayer.GetGoldPaper() + value > ChConfig.Def_PlayerTotalMoney_Gold:
+ #超过金钱上限
+ NotifyCode(curPlayer, "MoneyIsFull", [priceType])
+ return
+
+ curPlayer.SetGoldPaper(curPlayer.GetGoldPaper() + value)
elif priceType == IPY_GameWorld.TYPE_Price_Silver_Money:
# 金钱支持超过20亿, 暂不做上限控制
--
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