From 2f95eaf5e679b2b798d3fa1988636a3795656cce Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 四月 2019 19:59:37 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    8 --------
 1 files changed, 0 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index e48063b..cae1d53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2011,8 +2011,6 @@
     dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
     isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
     isDeadlyHit = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit][0] # 致命一击
-    aSuperHitPer = PlayerControl.GetSuperHitPer(atkObj) if isSuperHit else 0    # 暴击伤害加成万分率
-    aLuckyHitPer = PlayerControl.GetLuckyHitPer(atkObj) if isLuckyHit else 0   # 会心一击伤害加成万分率
 
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
@@ -2040,12 +2038,6 @@
     atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
     
     atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
-    
-    
-    aIceAtkSuperHit = 1 # 元素真伤倍值,暂时默认为1,之后扩展
-    aIceAtkSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
-    aIceAtkSuperHit += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
-    
     
     if isSuperHit:
         addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)

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