From 2f95eaf5e679b2b798d3fa1988636a3795656cce Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 18 四月 2019 19:59:37 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10 +++------- 1 files changed, 3 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 17b98fa..4d638b9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,7 +68,7 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 132 +Def_Calc_AllAttrType_MAX = 130 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( TYPE_Calc_Metal, # 金 1 @@ -211,8 +211,6 @@ TYPE_Calc_NormalHurtPer, # 普通攻击加成 TYPE_Calc_FabaoHurt, # 法宝技能增伤 TYPE_Calc_FabaoHurtPer, # 法宝技能加成 -TYPE_Calc_SuperHitPer, # 暴击伤害万分率加成 -TYPE_Calc_LuckyHitPer, # 会心一击伤害万分率加成 130 TYPE_Calc_FinalHurtReducePer, # 最终伤害减少百分比 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -3007,8 +3005,6 @@ # key的长度不能超过29个字节 Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中 -Def_PlayerKey_LuckyHitPer = "LuckyHitPer" # 会心一击伤害万分率 -Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率 Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害 Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比 Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 @@ -4158,19 +4154,19 @@ ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear], ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear], ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear], - ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear], ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear], ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear], ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear], ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear], ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性 ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤 - ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHitPer], False, TYPE_Linear], # 会心一击伤害百分比 ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害 ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率 ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分 #战斗非线性 + ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], + ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比 ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear], ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear], ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear], -- Gitblit v1.8.0