From 2f95eaf5e679b2b798d3fa1988636a3795656cce Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 四月 2019 19:59:37 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   15 ++-------------
 1 files changed, 2 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index bfba305..b2dee97 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3541,12 +3541,10 @@
         SuperHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitRateReduce) # 暴击概率抗性
         SuperHit = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHit) # 暴击伤害固定值
         SuperHitReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitReduce) * fpParam.GetCftSuperHitReduce() # 暴击固定减伤
-        SuperHitPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitPer) # 暴击伤害万分率加成
         LuckyHitRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitRate) # 会心一击
         LuckyHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitRateReduce) * fpParam.GetCftLuckyHitRateReduce() # 会心一击概率抗性
         LuckyHit = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHit) # 会心一击伤害固定值
         LuckyHitReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitReduce) # 会心一击伤害固定减伤
-        LuckyHitPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitPer) # 会心一击伤害百分比
         SkillAtkRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SkillAtkRate) * fpParam.GetCftSkillAtkRate() # 技能攻击比例加成
         SkillAtkRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SkillAtkRateReduce) * fpParam.GetCftSkillAtkRateReduce() # 技能攻击比例减少
         DamagePVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePVP) * fpParam.GetCftDamagePer() # PVP固定伤害
@@ -3585,7 +3583,8 @@
         NormalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NormalHurtPer) 
         FabaoHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurt)
         FabaoHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurtPer)
-
+        Luck = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_Luck)
+        
         ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
         ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
         #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -6637,16 +6636,6 @@
 #法宝技能加成:法宝技能攻击附加的伤害百分比
 def GetFabaoHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FabaoHurtPer)
 def SetFabaoHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FabaoHurtPer, value)
-# 暴击万分率加成
-def GetSuperHitPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitPer)
-def SetSuperHitPer(curPlayer, value): 
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_SuperHitPer, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_SuperHitPer, value, False)
-# 会心一击万分率加成
-def GetLuckyHitPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_LuckyHitPer)
-def SetLuckyHitPer(curPlayer, value): 
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_LuckyHitPer, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_LuckyHitPer, value, False)
 
 ## 计算功能背包物品属性 
 #  @param curPlayer 当前玩家

--
Gitblit v1.8.0