From 2f95eaf5e679b2b798d3fa1988636a3795656cce Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 18 四月 2019 19:59:37 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 6 ++---- 1 files changed, 2 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 677e40b..3b71ffc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -310,7 +310,6 @@ aMaxAtk = curPlayer.GetMaxAtk() # 攻击方最大攻击 aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率 aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值 - aSuperHitPer = PlayerControl.GetSuperHitPer(curPlayer) # 暴击伤害固定值 aIceAtk = curPlayer.GetIceAtk() # 真实伤害 aDamagePVE = PlayerControl.GetDamagePVE(curPlayer) # PVE固定伤害 aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 @@ -320,7 +319,6 @@ atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击固定值 - aLuckyHitPer = PlayerControl.GetLuckyHitPer(curPlayer) # 会心一击万分率 aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率 aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率 aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害 @@ -364,11 +362,11 @@ if GameWorld.GetGameWorld().GetDebugLevel(): GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s, - aSuperHitPer:%s, aLuckyHitPer:%s, aNPCHurtAddPer:%s, aFinalHurtPer:%s, + aNPCHurtAddPer:%s, aFinalHurtPer:%s, aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s, aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s, petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(), - reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aSuperHitPer, aLuckyHitPer, aNPCHurtAddPer, aFinalHurtPer, + reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer, aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer, atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV, petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), -- Gitblit v1.8.0