From 2f95eaf5e679b2b798d3fa1988636a3795656cce Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 18 四月 2019 19:59:37 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 8 +++----- 1 files changed, 3 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index 498efab..80a1d84 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -851,12 +851,10 @@ CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 -CDBPlayerRefresh_SuperHitPer, # 暴击伤害加成 210 -CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 -CDBPlayerRefresh_LuckyHitPer, # 会心一击伤害加成 +CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210 CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 -CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 -) = range(146, 215) +CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +) = range(146, 213) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) -- Gitblit v1.8.0