From 2f97f91209b94b4938fe3c931cffbb2e655602e7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 三月 2019 11:18:30 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(添加仙盟拍品转移到全服拍品记录) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 21 +-------------------- 1 files changed, 1 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index eef5bf5..a0ece2e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -83,12 +83,8 @@ import GameWorldAverageLv import PlayerDBOper import PlayerGeTui -#import PlayerManorWar import GameWorldBoss -#import GameWorldActionTeHui -#import HighLadder import PlayerCompensation -#import GameWorldShopItem import ReadChConfig import EventReport #import ReloadModule @@ -120,8 +116,6 @@ GameWorld.Log("GameServer -> OnHour!") PlayerEventCounter.DoLogic_GameServer_OnHour(tick) GameWorld.GetGameWorld().OnHour(curTimeStr) - #每小时更新天梯 - #HighLadder.OnHour() #设置存取数据库Key __SetWorldKey_SavePlayer(curTimeStr) #每小时清空宝物掉落 @@ -139,8 +133,6 @@ # @remarks 函数详细说明. def OnDay(curTimeStr, tick): GameWorld.Log("GameServer -> OnDay!") - #天梯竞技场,放在排行榜更新之前处理 - #HighLadder.OnDay() #排行榜拷贝昨日榜单 PlayerBillboard.CopyBillboardOnDay() #开服活动,放在排行榜拷贝昨日榜更新后处理 @@ -309,7 +301,7 @@ PlayerDBOper.PyDBProccess(tick) #拍卖行 - AuctionHouse.OnAuctionItemTimeProcess(curTime) + AuctionHouse.OnAuctionItemTimeProcess(curTime, tick) #每整分钟处理一次 curDateTime = datetime.datetime.today() @@ -405,8 +397,6 @@ Dispose_DataBase_GMShell(tick) ##处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) - #定时神秘商店刷新 - #GameWorldShopItem.Dispose_ShopItemRefresh(tick) #定时向RouteServer发送消息 Dispose_SendMsg_RouteServer(tick) @@ -1245,7 +1235,6 @@ CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() - #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载 @@ -1410,14 +1399,6 @@ # 仙盟联赛 GameWorldFamilyWar.OnMapServerInitOK() - # 领地争夺战 - #PlayerManorWar.OnMapServerInitOK() - - # 特惠活动 - #GameWorldActionTeHui.OnMapServerInitOK() - - # 商店信息 - #GameWorldShopItem.OnMapServerInitOK() # 跨服服务器状态 isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) -- Gitblit v1.8.0