From 303a03f56c01092ce7a7194e994dea2089b4728d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 11 七月 2019 14:24:45 +0800
Subject: [PATCH] 7982 【后端】【主干】渡劫条件调整
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 59 ++++++++++++++++++++++++++++++++++-------------------------
1 files changed, 34 insertions(+), 25 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index b8430ba..5b1da6b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -48,10 +48,9 @@
import PlayerGeTui
import IPY_GameServer
import CrossBoss
+import PlayerFB
import time
-
-
'''
ShareDefine.Def_UniversalGameRecType_BossInfo
@@ -104,12 +103,12 @@
if bossID <= 0:
return
- bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList = msgList
+ bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList
+ mapID = PlayerFB.GetRecordMapID(mapID)
if GameWorld.IsCrossServer():
- CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList)
+ CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList)
return
- mapID = dataMapID
isAddKillCnt = False
isMapNeedShunt = IsMapNeedBossShunt(mapID)
@@ -160,13 +159,14 @@
## 世界boss状态变更
if len(msgList) <= 0:
return
-
- bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
+
+ bossID, isAlive, mapID, realMapID, copyMapID = msgList
+ mapID = PlayerFB.GetRecordMapID(mapID)
if GameWorld.IsCrossServer():
- CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
+ CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID)
return
- mapID, lineID = dataMapID, copyMapID
+ lineID = copyMapID
GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
if bossID <= 0:
@@ -323,7 +323,19 @@
def OnQueryBossInfo(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
bossIDList = clientData.BossIDList
- Sync_BossInfo(curPlayer, bossIDList)
+ if not bossIDList:
+ Sync_BossInfo(curPlayer)
+ CrossBoss.Sync_CrossBossInfo(curPlayer)
+ return
+ bossID = bossIDList[0]
+ ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+ if not ipyData:
+ return
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList)
+ else:
+ Sync_BossInfo(curPlayer, bossIDList)
return
@@ -484,9 +496,8 @@
isAlive = __GetIsAlive(bossID)
if not isAlive:
continue
- mapID = ipyData.GetMapID()
- if mapID not in ChConfig.WorldBossFBMapIDList:
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
+ #if mapID not in ChConfig.WorldBossFBMapIDList:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
return
## 玩家登录通知
@@ -537,9 +548,9 @@
def OnKillBossDropGoodItem(msgList, tick):
# playerName, mapID, npcID, itemID, userData
- if len(msgList) != 8:
+ if len(msgList) != 10:
return
- playerID, killerName, mapID, npcID, itemID, userData, weightValue, serverGroupID = msgList
+ playerID, killerName, mapID, lineID, npcID, itemID, userData, weightValue, serverGroupID, playerLV = msgList
GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s, serverGroupID=%s"
% (mapID, npcID, killerName, itemID, userData, weightValue, serverGroupID))
maxRecordCnt = IpyGameDataPY.GetFuncCfg('DropRecordNum')
@@ -550,7 +561,7 @@
# 同步到玩家对应子服
if not serverGroupID:
return
- zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
if not zoneIpyData:
return
serverGroupIDList = zoneIpyData.GetServerGroupIDList()
@@ -584,10 +595,10 @@
if commonList and commonList[0][0] != -1:
recordList.Delete(commonList[0][0])
- PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID, npcID, itemID, playerID, weightValue],
- [killerName, "", userData])
+ PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID*100+lineID, npcID, itemID, playerID, weightValue],
+ [killerName, '%s|%s'%(serverGroupID, playerLV), userData])
- msgList = [killerName, playerID, mapID, npcID, itemID, userData]
+ msgList = [killerName, playerID, mapID, npcID, itemID, userData, serverGroupID, playerLV, lineID]
PlayerControl.WorldNotify(0, 'DropRecord' , msgList)
return
@@ -666,7 +677,7 @@
def SetBossRefreshTime(bossid, killedTime):
'''设置boss刷新时间'''
- ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossid)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', bossid)
if not ipyData:
return
onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
@@ -717,6 +728,7 @@
def GetBossAttentionDict(self):
return self.bossAttentionDict
+ # RecordData改json记录 bossid存为字符串
def UpdateBossAttention(self, playerid, bossid, isAdd):
if playerid in self.bossAttentionDict:
bossAttentionData = self.bossAttentionDict[playerid]
@@ -758,7 +770,7 @@
packData.BossList = []
for bossid, addState in bttentionDict.items():
bossInfo = ChPyNetSendPack.tagGCBossAttention()
- bossInfo.BossID=bossid
+ bossInfo.BossID=int(bossid)
bossInfo.AddState=addState
packData.BossList.append(bossInfo)
@@ -790,10 +802,7 @@
data.clear()
pos += data.readData(datas, pos, dataslen)
playerID = data.PlayerID
- if type(eval(data.RecordData)) != list:
- self.bossAttentionDict[playerID] = data
- else:
- data.clear()
+ self.bossAttentionDict[playerID] = data
return pos
--
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