From 303a03f56c01092ce7a7194e994dea2089b4728d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 11 七月 2019 14:24:45 +0800
Subject: [PATCH] 7982 【后端】【主干】渡劫条件调整
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py | 352 ++++++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 264 insertions(+), 88 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index b86c71e..853e3f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -85,7 +85,7 @@
helpBattlePlayer.playerName = recData.GetStrValue1()
helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
helpCountDictStr = recData.GetStrValue3()
- if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
+ if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
else:
GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
@@ -174,7 +174,7 @@
if playerID not in PyGameData.g_fbHelpBattleRecord:
return
unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
- SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
+ SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
return
def OnMinuteProcess():
@@ -263,6 +263,10 @@
elif cmd == "Call":
result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
+ # 扫荡召唤
+ elif cmd == "SweepCall":
+ result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
+
if result == None:
return
@@ -273,7 +277,7 @@
checkInCount, fightPower = msgList[1:]
curTime = int(time.time())
playerID = curPlayer.GetPlayerID()
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
+ curCache = PlayerViewCache.FindViewCache(playerID)
haveViewCache = 1 if curCache else 0
todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
@@ -297,13 +301,14 @@
% (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
return [isOK, haveViewCache]
-def UpdateCheckInPlayerInfo(playerID, fightPower, familyID):
+def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
## 更新登记的助战玩家等级战力
if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
return
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
helpBattlePlayer.fightPower = fightPower
helpBattlePlayer.familyID = familyID
+ helpBattlePlayer.playerName = playerName
GameWorld.DebugLog("更新助战玩家等级战力: fightPower=%s,familyID=%s" % (fightPower, familyID), playerID)
return
@@ -350,7 +355,12 @@
GameWorld.Log("刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s"
% (mapID, funcLineID, helpCountLineID, isClientRefresh, costMoneyList, calledPlayerIDDict), playerID)
+ onlyFree = False
goldCallCount = 0
+ nowFreeRelationCount, nowRelationCount = 0, 0
+ atleastFreeRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 1) # 至少免费社交人数,无社交则忽略
+ atleastRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 2) # 至少社交人数,无社交则忽略(人数包含免费社交人数)
+ GameWorld.DebugLog(" atleastFreeRelationCount=%s,atleastRelationCount=%s" % (atleastFreeRelationCount, atleastRelationCount))
#已经召唤的保留
for calledPlayerID, callInfo in calledPlayerIDDict.items():
@@ -361,6 +371,10 @@
helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, job, relation)
if needGoldCall:
goldCallCount += 1
+ if relation:
+ nowRelationCount += 1
+ if not needGoldCall:
+ nowFreeRelationCount += 1
# 机器人NPC
elif 1 <= calledPlayerID <= MaxRobotID:
helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job)
@@ -378,47 +392,71 @@
checkInValidSeconds = checkInValidHours * 3600
checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
- random.shuffle(checkInPlayerIDList) # 刷新纯随机
+ random.shuffle(checkInPlayerIDList)
GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+
+ # 1. 至少社交关系人数还不足的,先处理至少社交关系人数
+ if nowRelationCount < atleastRelationCount:
+ relationIDList = []
+ friendIDList = PlayerFriend.GetFriendStruct(playerID).GetSocialIDList()
+ relationIDList += friendIDList
+ #GameWorld.DebugLog(" 好友ID列表, friendIDList=%s" % friendIDList, playerID)
+ curFamily = curPlayer.GetFamily()
+ familyMemList = []
+ if curFamily:
+ for index in xrange(curFamily.GetCount()):
+ member = curFamily.GetAt(index)
+ memberID = member.GetPlayerID()
+ familyMemList.append(memberID)
+ if memberID != playerID and memberID not in relationIDList:
+ relationIDList.append(memberID)
+ #GameWorld.DebugLog(" 盟友ID列表, familyMemList=%s" % familyMemList, playerID)
+
+ random.shuffle(relationIDList)
+ #GameWorld.DebugLog(" 有社交的ID列表, relationIDList=%s" % relationIDList, playerID)
+ tempRelationHelpPlayerList = []
+ for relationID in relationIDList:
+ if nowRelationCount >= atleastRelationCount:
+ break
+ if relationID not in checkInPlayerIDList:
+ continue
+ helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[relationID]
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+ if not canHelp:
+ continue
+
+ # 免费社交人数不足且免费 or 免费社交人数够了且总社交人数还不够 ; 都直接加入助战列表
+ if (nowFreeRelationCount < atleastFreeRelationCount and not needGoldCall) \
+ or (nowFreeRelationCount >= atleastFreeRelationCount and nowRelationCount < atleastRelationCount):
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+ else:
+ lackRelationCount = atleastRelationCount - nowRelationCount
+ if len(tempRelationHelpPlayerList) < lackRelationCount:
+ tempRelationHelpPlayerList.append([helpBattlePlayer, needGoldCall])
+
+ lackRelationCount = atleastRelationCount - nowRelationCount
+ if lackRelationCount > 0:
+ for helpBattlePlayer, needGoldCall in tempRelationHelpPlayerList[:lackRelationCount]:
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+
+ # 2. 常规添加助战人数
for checkInPlayerID in checkInPlayerIDList:
- if checkInPlayerID == playerID:
- GameWorld.DebugLog(" 自己不处理, checkInPlayerID=%s" % checkInPlayerID)
- continue
- if checkInPlayerID in helpBattlePlayerDict:
- GameWorld.DebugLog(" 已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
- continue
if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
break
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- checkInPlayerLV = helpBattlePlayer.playerLV
- checkInPlayerFightPower = helpBattlePlayer.fightPower
- checkInTime = helpBattlePlayer.checkInTime
- if checkInPlayerLV < limitLV:
- GameWorld.DebugLog(" 等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+ if not canHelp:
continue
- if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
- GameWorld.DebugLog(" 战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
- continue
- if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
- GameWorld.DebugLog(" 战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
- continue
- passTime = curTime - checkInTime
- if passTime > checkInValidSeconds:
- GameWorld.DebugLog(" 登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
- continue
- needGoldCall = False
- if dayFreeHelpCount:
- todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
- needGoldCall = todayHelpCount >= dayFreeHelpCount
- if needGoldCall and goldCallCount >= maxGoldHelpPlayerCount:
- GameWorld.DebugLog(" 超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
- continue
- goldCallCount += 1
- relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
- helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
- # 不足的机器人NPC补足
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+
+ # 3. 不足的机器人NPC补足
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict)
robotID = 0 # 机器人NPC定义ID从1开始
@@ -432,6 +470,57 @@
GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
return [helpBattlePlayerDict]
+
+def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree=False, goldCallCount=0, maxGoldHelpPlayerCount=0):
+ ## 常规检查是否满足助战条件
+ if checkInPlayerID == playerID:
+ GameWorld.DebugLog(" 自己不处理, checkInPlayerID=%s" % checkInPlayerID)
+ return False, False
+ if checkInPlayerID in helpBattlePlayerDict:
+ GameWorld.DebugLog(" 已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
+ return False, False
+ checkInPlayerLV = helpBattlePlayer.playerLV
+ checkInPlayerFightPower = helpBattlePlayer.fightPower
+ checkInTime = helpBattlePlayer.checkInTime
+ if checkInPlayerLV < limitLV:
+ GameWorld.DebugLog(" 等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+ return False, False
+ if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
+ GameWorld.DebugLog(" 战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
+ return False, False
+ if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
+ GameWorld.DebugLog(" 战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
+ return False, False
+ passTime = curTime - checkInTime
+ if passTime > checkInValidSeconds:
+ GameWorld.DebugLog(" 登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
+ return False, False
+ todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
+ needGoldCall = dayFreeHelpCount and todayHelpCount >= dayFreeHelpCount
+ if needGoldCall:
+ if onlyFree:
+ GameWorld.DebugLog(" 不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
+ return False, needGoldCall
+ if goldCallCount >= maxGoldHelpPlayerCount:
+ GameWorld.DebugLog(" 超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
+ return False, needGoldCall
+ return True, needGoldCall
+
+def __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount):
+ ## 添加助战玩家到助战列表
+ if needGoldCall:
+ goldCallCount += 1
+ relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+ if relation:
+ nowRelationCount += 1
+ if not needGoldCall:
+ nowFreeRelationCount += 1
+ helpPlayerID = helpBattlePlayer.playerID
+ helpBattlePlayerDict[helpPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+ GameWorld.DebugLog(" 助战列表添加玩家: helpPlayerID=%s,needGoldCall=%s,relation=%s,goldCallCount=%s,nowRelationCount=%s,nowFreeRelationCount=%s"
+ % (helpPlayerID, needGoldCall, relation, goldCallCount, nowRelationCount, nowFreeRelationCount))
+ return goldCallCount, nowRelationCount, nowFreeRelationCount
def __GetHelpBattleRelation(curPlayer, helpBattlePlayer):
## 获取助战社交关系 0-无,1-好友,2-盟友
@@ -465,6 +554,138 @@
helpPlayerDict["Relation"] = relation
return helpPlayerDict
+def __DoFBHelpBattleSweepCall(curPlayer, msgList):
+ ''' 扫荡助战列表刷新且直接召唤
+ 随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+ '''
+ mapID, funcLineID = msgList[1:]
+
+ helpBattlePlayerDict = {} # 同步给地图服务器的待选助战玩家列表信息
+
+ fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+ fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+ if not fbFuncIpyData or not fbHelpIpyData:
+ return [helpBattlePlayerDict]
+
+ fightPowerMin = fbHelpIpyData.GetFightPowerMin()
+ fightPowerMax = fbHelpIpyData.GetFightPowerMax()
+ limitLV = fbHelpIpyData.GetLVLimit()
+ dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+ dayFreeHelpCount = 0 # 0为无限制次数
+ helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+ if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+ dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo
+ if isAllLineCount:
+ helpCountLineID = 0
+ helpCountKey = (mapID, helpCountLineID)
+
+ playerID = curPlayer.GetPlayerID()
+ tagPlayerID = playerID
+ tagPlayerName = curPlayer.GetName()
+ GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
+
+ curTime = int(time.time())
+ maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+ checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+ checkInValidSeconds = checkInValidHours * 3600
+
+ xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+ baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
+ relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
+
+ isSweep = True
+ onlyFree = True
+ checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+ random.shuffle(checkInPlayerIDList) # 刷新纯随机
+ GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+ for checkInPlayerID in checkInPlayerIDList:
+ if len(helpBattlePlayerDict) >= maxHelpPlayerCount:
+ GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+ break
+ helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
+ if not canHelp:
+ continue
+
+ relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+ if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
+ curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+ continue
+
+ helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+
+ # 不足的机器人NPC补足
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
+ lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
+ robotID = 0 # 机器人NPC定义ID从1开始
+ while lackCount > 0 and robotID < MaxRobotID:
+ robotID += 1
+ if robotID in helpBattlePlayerDict:
+ continue
+ lackCount -= 1
+ randJob = random.choice(openJobList)
+ helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
+
+ GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
+ return [helpBattlePlayerDict]
+
+def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime,
+ xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+
+ calledPlayerID = helpBattlePlayer.playerID
+ addCoinRate = 10000 # 基础倍率
+ playerXianyuanCoinUpper = xianyuanCoinUpper
+ relationAddList = relationCoinAddDict.get(str(relation), [])
+ relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
+
+ todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
+ vipLV = helpBattlePlayer.vipLV
+ if vipLV:
+ xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+ xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+
+ playerXianyuanCoinUpper += xianyuanCoinUpperAdd
+ addCoinRate += xianyuanCoinAddPer
+
+ # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
+ coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
+ canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+
+ # 扫荡不可溢出
+ if isSweep and coinAdd > canAddMax:
+ GameWorld.DebugLog(" 今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
+ return
+ coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+
+ todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+ helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
+ GameWorld.DebugLog(" 助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s"
+ % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
+
+ # GameServer 直接先加
+ helpBattlePlayer.todayXianyuanCoin += coinAddReal
+
+ helpRecord = FBHelpBattleRecord()
+ helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
+ helpRecord.callPlayerName = callPlayerName
+ helpRecord.mapID = mapID
+ helpRecord.funcLineID = funcLineID
+ helpRecord.xianyuanCoinAdd = coinAddReal
+ helpRecord.relation = relation
+ helpRecord.vipLV = vipLV
+ helpRecord.recordTime = curTime
+
+ calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
+ # 非脱机在线直接通知地图
+ if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
+ SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
+ else:
+ unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
+ unNotifyRecordList.append(helpRecord)
+ PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
+ return True
+
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
'''
@@ -484,65 +705,20 @@
helpCountKey = (mapID, helpCountLineID)
curTime = int(time.time())
- tagPlayerID = callPlayerID
- tagPlayerName = callPlayerName
- playerMgr = GameWorld.GetPlayerManager()
xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
- GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
-
+ GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
+ isSweep = False
for calledPlayerID, relation in calledPlayerDict.items():
if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
continue
- addCoinRate = 10000 # 基础倍率
- playerXianyuanCoinUpper = xianyuanCoinUpper
- relationAddList = relationCoinAddDict.get(str(relation), [])
- relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
- todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
- helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
- todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
- vipLV = helpBattlePlayer.vipLV
- if vipLV:
- xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
- xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-
- playerXianyuanCoinUpper += xianyuanCoinUpperAdd
- addCoinRate += xianyuanCoinAddPer
-
- # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
- coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
- canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
- coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
- GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
-
- # GameServer 直接先加
- helpBattlePlayer.todayXianyuanCoin += coinAddReal
-
- helpRecord = FBHelpBattleRecord()
- helpRecord.callPlayerID = tagPlayerID # 召唤他的玩家ID
- helpRecord.callPlayerName = tagPlayerName
- helpRecord.mapID = mapID
- helpRecord.funcLineID = funcLineID
- helpRecord.xianyuanCoinAdd = coinAddReal
- helpRecord.relation = relation
- helpRecord.vipLV = vipLV
- helpRecord.recordTime = curTime
-
- calledPlayer = playerMgr.FindPlayerByID(calledPlayerID)
- # 非脱机在线直接通知地图
- if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
- SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
- else:
- unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
- unNotifyRecordList.append(helpRecord)
- PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-
+ __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
+ curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
return
-def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList):
+def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
if not syncHelpRecordList:
return
@@ -550,7 +726,7 @@
for record in syncHelpRecordList:
helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID,
record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
- addXianyuanCoinMsg = str(["HelpRecord", helpRecordList])
+ addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
GameWorld.DebugLog(" MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
return
--
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