From 303a03f56c01092ce7a7194e994dea2089b4728d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 11 七月 2019 14:24:45 +0800
Subject: [PATCH] 7982 【后端】【主干】渡劫条件调整
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py | 186 ++++++++++++++++++++++++++++++---------------
1 files changed, 123 insertions(+), 63 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 8e2ef84..853e3f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -277,7 +277,7 @@
checkInCount, fightPower = msgList[1:]
curTime = int(time.time())
playerID = curPlayer.GetPlayerID()
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
+ curCache = PlayerViewCache.FindViewCache(playerID)
haveViewCache = 1 if curCache else 0
todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
@@ -355,7 +355,12 @@
GameWorld.Log("刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s"
% (mapID, funcLineID, helpCountLineID, isClientRefresh, costMoneyList, calledPlayerIDDict), playerID)
+ onlyFree = False
goldCallCount = 0
+ nowFreeRelationCount, nowRelationCount = 0, 0
+ atleastFreeRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 1) # 至少免费社交人数,无社交则忽略
+ atleastRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 2) # 至少社交人数,无社交则忽略(人数包含免费社交人数)
+ GameWorld.DebugLog(" atleastFreeRelationCount=%s,atleastRelationCount=%s" % (atleastFreeRelationCount, atleastRelationCount))
#已经召唤的保留
for calledPlayerID, callInfo in calledPlayerIDDict.items():
@@ -366,6 +371,10 @@
helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, job, relation)
if needGoldCall:
goldCallCount += 1
+ if relation:
+ nowRelationCount += 1
+ if not needGoldCall:
+ nowFreeRelationCount += 1
# 机器人NPC
elif 1 <= calledPlayerID <= MaxRobotID:
helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job)
@@ -383,47 +392,71 @@
checkInValidSeconds = checkInValidHours * 3600
checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
- random.shuffle(checkInPlayerIDList) # 刷新纯随机
+ random.shuffle(checkInPlayerIDList)
GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+
+ # 1. 至少社交关系人数还不足的,先处理至少社交关系人数
+ if nowRelationCount < atleastRelationCount:
+ relationIDList = []
+ friendIDList = PlayerFriend.GetFriendStruct(playerID).GetSocialIDList()
+ relationIDList += friendIDList
+ #GameWorld.DebugLog(" 好友ID列表, friendIDList=%s" % friendIDList, playerID)
+ curFamily = curPlayer.GetFamily()
+ familyMemList = []
+ if curFamily:
+ for index in xrange(curFamily.GetCount()):
+ member = curFamily.GetAt(index)
+ memberID = member.GetPlayerID()
+ familyMemList.append(memberID)
+ if memberID != playerID and memberID not in relationIDList:
+ relationIDList.append(memberID)
+ #GameWorld.DebugLog(" 盟友ID列表, familyMemList=%s" % familyMemList, playerID)
+
+ random.shuffle(relationIDList)
+ #GameWorld.DebugLog(" 有社交的ID列表, relationIDList=%s" % relationIDList, playerID)
+ tempRelationHelpPlayerList = []
+ for relationID in relationIDList:
+ if nowRelationCount >= atleastRelationCount:
+ break
+ if relationID not in checkInPlayerIDList:
+ continue
+ helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[relationID]
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+ if not canHelp:
+ continue
+
+ # 免费社交人数不足且免费 or 免费社交人数够了且总社交人数还不够 ; 都直接加入助战列表
+ if (nowFreeRelationCount < atleastFreeRelationCount and not needGoldCall) \
+ or (nowFreeRelationCount >= atleastFreeRelationCount and nowRelationCount < atleastRelationCount):
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+ else:
+ lackRelationCount = atleastRelationCount - nowRelationCount
+ if len(tempRelationHelpPlayerList) < lackRelationCount:
+ tempRelationHelpPlayerList.append([helpBattlePlayer, needGoldCall])
+
+ lackRelationCount = atleastRelationCount - nowRelationCount
+ if lackRelationCount > 0:
+ for helpBattlePlayer, needGoldCall in tempRelationHelpPlayerList[:lackRelationCount]:
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+
+ # 2. 常规添加助战人数
for checkInPlayerID in checkInPlayerIDList:
- if checkInPlayerID == playerID:
- GameWorld.DebugLog(" 自己不处理, checkInPlayerID=%s" % checkInPlayerID)
- continue
- if checkInPlayerID in helpBattlePlayerDict:
- GameWorld.DebugLog(" 已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
- continue
if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
break
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- checkInPlayerLV = helpBattlePlayer.playerLV
- checkInPlayerFightPower = helpBattlePlayer.fightPower
- checkInTime = helpBattlePlayer.checkInTime
- if checkInPlayerLV < limitLV:
- GameWorld.DebugLog(" 等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+ if not canHelp:
continue
- if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
- GameWorld.DebugLog(" 战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
- continue
- if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
- GameWorld.DebugLog(" 战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
- continue
- passTime = curTime - checkInTime
- if passTime > checkInValidSeconds:
- GameWorld.DebugLog(" 登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
- continue
- needGoldCall = False
- if dayFreeHelpCount:
- todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
- needGoldCall = todayHelpCount >= dayFreeHelpCount
- if needGoldCall and goldCallCount >= maxGoldHelpPlayerCount:
- GameWorld.DebugLog(" 超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
- continue
- goldCallCount += 1
- relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
- helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
- # 不足的机器人NPC补足
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+
+ # 3. 不足的机器人NPC补足
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict)
robotID = 0 # 机器人NPC定义ID从1开始
@@ -437,6 +470,57 @@
GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
return [helpBattlePlayerDict]
+
+def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree=False, goldCallCount=0, maxGoldHelpPlayerCount=0):
+ ## 常规检查是否满足助战条件
+ if checkInPlayerID == playerID:
+ GameWorld.DebugLog(" 自己不处理, checkInPlayerID=%s" % checkInPlayerID)
+ return False, False
+ if checkInPlayerID in helpBattlePlayerDict:
+ GameWorld.DebugLog(" 已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
+ return False, False
+ checkInPlayerLV = helpBattlePlayer.playerLV
+ checkInPlayerFightPower = helpBattlePlayer.fightPower
+ checkInTime = helpBattlePlayer.checkInTime
+ if checkInPlayerLV < limitLV:
+ GameWorld.DebugLog(" 等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+ return False, False
+ if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
+ GameWorld.DebugLog(" 战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
+ return False, False
+ if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
+ GameWorld.DebugLog(" 战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
+ return False, False
+ passTime = curTime - checkInTime
+ if passTime > checkInValidSeconds:
+ GameWorld.DebugLog(" 登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
+ return False, False
+ todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
+ needGoldCall = dayFreeHelpCount and todayHelpCount >= dayFreeHelpCount
+ if needGoldCall:
+ if onlyFree:
+ GameWorld.DebugLog(" 不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
+ return False, needGoldCall
+ if goldCallCount >= maxGoldHelpPlayerCount:
+ GameWorld.DebugLog(" 超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
+ return False, needGoldCall
+ return True, needGoldCall
+
+def __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount):
+ ## 添加助战玩家到助战列表
+ if needGoldCall:
+ goldCallCount += 1
+ relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+ if relation:
+ nowRelationCount += 1
+ if not needGoldCall:
+ nowFreeRelationCount += 1
+ helpPlayerID = helpBattlePlayer.playerID
+ helpBattlePlayerDict[helpPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+ GameWorld.DebugLog(" 助战列表添加玩家: helpPlayerID=%s,needGoldCall=%s,relation=%s,goldCallCount=%s,nowRelationCount=%s,nowFreeRelationCount=%s"
+ % (helpPlayerID, needGoldCall, relation, goldCallCount, nowRelationCount, nowFreeRelationCount))
+ return goldCallCount, nowRelationCount, nowFreeRelationCount
def __GetHelpBattleRelation(curPlayer, helpBattlePlayer):
## 获取助战社交关系 0-无,1-好友,2-盟友
@@ -510,44 +594,20 @@
relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
isSweep = True
+ onlyFree = True
checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
random.shuffle(checkInPlayerIDList) # 刷新纯随机
GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
for checkInPlayerID in checkInPlayerIDList:
- if checkInPlayerID == playerID:
- GameWorld.DebugLog(" 自己不处理, checkInPlayerID=%s" % checkInPlayerID)
- continue
- if checkInPlayerID in helpBattlePlayerDict:
- GameWorld.DebugLog(" 已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
- continue
if len(helpBattlePlayerDict) >= maxHelpPlayerCount:
GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
break
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- checkInPlayerLV = helpBattlePlayer.playerLV
- checkInPlayerFightPower = helpBattlePlayer.fightPower
- checkInTime = helpBattlePlayer.checkInTime
- if checkInPlayerLV < limitLV:
- GameWorld.DebugLog(" 等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
+ if not canHelp:
continue
- if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
- GameWorld.DebugLog(" 战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
- continue
- if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
- GameWorld.DebugLog(" 战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
- continue
- passTime = curTime - checkInTime
- if passTime > checkInValidSeconds:
- GameWorld.DebugLog(" 登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
- continue
- needGoldCall = False
- todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
- if dayFreeHelpCount:
- needGoldCall = todayHelpCount >= dayFreeHelpCount
- if needGoldCall:
- GameWorld.DebugLog(" 不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
- continue
-
+
relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
--
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