From 303a03f56c01092ce7a7194e994dea2089b4728d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 11 七月 2019 14:24:45 +0800
Subject: [PATCH] 7982 【后端】【主干】渡劫条件调整
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 93 +++++++++++++++++-----------------------------
1 files changed, 34 insertions(+), 59 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index f4b7f99..b934983 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -37,24 +37,22 @@
import PlayerBillboard
import PlayerExam
import PlayerControl
-import PlayerRecall
import PlayerFamilyAction
import PlayerUniversalGameRec
import PlayerFamily
import GameWorldOpenServerCampaign
import ShareDefine
import GameDataRecord
-import GameWorldShopItem
import PlayerCompensation
import PlayerFB
import UpdatePlayerName
import PlayerFamilyBoss
-import PlayerManorWar
import GameWorldBoss
import GameWorldFamilyWar
#import PlayerFamilyTech
import PlayerFamilyRedPacket
import PlayerFBHelpBattle
+import PlayerHorsePetBoss
#import PlayerFamilyStore
import PlayerFamilySWRH
import GameWorldProcess
@@ -74,9 +72,12 @@
import ChPyNetSendPack
import NetPackCommon
import AuctionHouse
+import PlayerFairyDomain
+import GameWorldItem
import time
import datetime
+import json
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
@@ -331,16 +332,25 @@
SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
return
+ serverGroupID = GameWorld.GetServerGroupID()
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not zoneIpyData:
+ return
+ zoneID = zoneIpyData.GetZoneID()
+
# 本服缓存超时,发送跨服服务器查询
playerID = curPlayer.GetPlayerID()
- CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
+ dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
return
def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
## 收到子服请求查看跨服地图NPC个数信息
+ zoneID = msgData["ZoneID"]
mapID = msgData["MapID"]
- zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
+
+ zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
if not zoneIpyData:
return
realMapID = zoneIpyData.GetMapID()
@@ -514,6 +524,14 @@
PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
return
+ if callName == "DynamicLineMapStateChange":
+ PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
+ return
+
+ if callName == "DynamicLineMapInitOK":
+ PlayerFB.OnCrossDynamicMapReset(eval(resultName))
+ return
+
if callName == "CommMapServerInitOK":
dataMapID, lineID, realMapID, copyMapID = eval(resultName)
PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID)
@@ -531,14 +549,6 @@
PlayerFamily.MapServer_PyAddFamilyInfoValue(curPlayer, eval(resultName))
return
- if callName == 'UpdRechargeRankBillboard': #地图服务器更新玩家通知特惠累计充值排行榜
- PlayerBillboard.MapServer_UpdateRechargeRankBillboard(eval(resultName))
- return
-
- if callName == 'UpdCostRankBillboard': #地图服务器更新玩家通知特惠累计消费排行榜
- PlayerBillboard.MapServer_UpdateCostRankBillboard(eval(resultName))
- return
-
if callName == 'UpdateTotalRechargeBillboard': #地图服务器更新玩家充值总数排行榜
PlayerBillboard.MapServer_UpdateTotalRechargeBillboard(eval(resultName))
return
@@ -553,11 +563,6 @@
msg, msgList = eval(resultName)
PlayerControl.TeamNotify(teamID, msg, msgList)
- return
-
- if callName == 'ReveiveRecallAward':
- #召回奖励领取情况
- PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName)
return
if callName == "NotifyTruckDestroy":
@@ -666,16 +671,6 @@
return
- # 领地争夺战拔旗消耗
- if callName =="ManorWarGetFlagCost":
- PlayerManorWar.ManorWarGetFlagCost(eval(resultName))
- return
-
- # 领地争夺战获胜战盟
- if callName =="ManorWarWinner":
- PlayerManorWar.DoMapServerManorWarWinner(eval(resultName))
- return
-
# 战盟副本boss开始、被击杀
if callName =="FamilyBossFBState":
PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick)
@@ -720,20 +715,9 @@
GameWorldProcess.UpdGlobalKillCount(eval(resultName))
return
- # 自定义商店全服限购次数清空
- if callName =="ShopItemClearBuyCnt":
- shopID = eval(resultName)[0]
- GameWorldShopItem.DoShopItemClearBuyCnt(shopID)
- return
-
- # 新手指导员天数
- if callName =="FreshmanGuiderDay":
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
- if not curPlayer:
- return
-
- guiderDay = eval(resultName)[0]
- PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay)
+ # 缓存装备广播信息中的装备明细信息
+ if callName == "NotifyEquipDetailInfo":
+ GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick)
return
#生成仙盟红包
@@ -859,6 +843,14 @@
if callName =="AllFamilyBossOver":
PlayerFamilyBoss.AllFamilyBossKilled()
return
+ #骑宠BOSS结束
+ if callName =="HorsePetBossOver":
+ PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
+ return
+ #缥缈仙域事件出现
+ if callName =="AddFairyDomainEvent":
+ PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
+ return
#---return分割线-----------------------------------------------------------------
@@ -903,10 +895,6 @@
return
resultName = '%s' % ret
- if callName == 'SendInviteCode':
- #邀请码验证回复
- resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID())
-
if callName == 'OpenServerCampaignAward':
#可否领取开服活动奖励
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
@@ -935,19 +923,6 @@
# if not curPlayer:
# return
# resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick)
-
- # 自定义商店物品
- if callName == "ShopItem":
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
- resultName = '%s' % GameWorldShopItem.DoShopItemQueryResult(curPlayer, eval(resultName))
-
- # 玩家天梯奖励
- if callName == "HighLadderReward":
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
- import HighLadder
- needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName))
- if not needResult:
- return
srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
--
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