From 30a717db9c6986126a1ca66c2c4565738cfd2099 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 07 三月 2019 19:23:04 +0800 Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(GivePlayerItem 删除无用参数) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py index 0e818e4..3cefcc5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py @@ -981,7 +981,7 @@ # 给奖励 packIndexList = [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere] for itemID, itemCount, itemBind in totalItemList: - ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList, True, showSysInfo=True) + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList) addDataDict = {"AwardIndex":awardIndex, "WinLeaderID":winLeaderID, "AwardItemList":totalItemList} DataRecordPack.DR_FuncGiveItem(curPlayer, "ManorWar", addDataDict) -- Gitblit v1.8.0