From 30a717db9c6986126a1ca66c2c4565738cfd2099 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 三月 2019 19:23:04 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(GivePlayerItem 删除无用参数)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
index 0e818e4..3cefcc5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
@@ -981,7 +981,7 @@
     # 给奖励
     packIndexList = [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere] 
     for itemID, itemCount, itemBind in totalItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList, True, showSysInfo=True)
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList)
         
     addDataDict = {"AwardIndex":awardIndex, "WinLeaderID":winLeaderID, "AwardItemList":totalItemList}
     DataRecordPack.DR_FuncGiveItem(curPlayer, "ManorWar", addDataDict)

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