From 30a717db9c6986126a1ca66c2c4565738cfd2099 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 三月 2019 19:23:04 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(GivePlayerItem 删除无用参数)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 122 +++++++++++++++++++++++++++-------------
1 files changed, 82 insertions(+), 40 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 5c084b2..41b244d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -334,12 +334,14 @@
GameWorld.DebugLog("物品过期时间" + timeStr)
return GameWorld.ChangeTimeStrToNum(timeStr)
-
-## 创建物品
-# @param itemID 物品ID
-# @return curSingleItem
-# @remarks 函数详细说明.
-def CreateSingleItem(itemID, itemCount=1, isBind=0, expireTime=0):
+def CreateSingleItem(itemID, itemCount=1, isAuctionItem=False, expireTime=0):
+ ''' 创建物品
+ @param isAuctionItem: 是否拍品,默认非拍品
+ @param expireTime: 有效时间,时间单位由时效类型决定
+ '''
+ if itemCount < 1:
+ GameWorld.ErrLog("创建物品个数不能少于1! itemID=%s,itemCount=%s" % (itemID, itemCount))
+ return
curSingleItem = GameWorld.GetItemFactory().CreateItem(itemID)
if not curSingleItem:
return
@@ -372,6 +374,7 @@
return
curSingleItem.SetRemainHour(outTimeServerDay)
+ isBind = not isAuctionItem
if isBind:
curSingleItem.SetIsBind(1)
@@ -458,20 +461,20 @@
SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
- SkillAddPer1 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
- SkillAddPer2 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
- SkillAddPer3 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
- SkillAddPer4 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
- SkillAddPer5 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
- SkillAddPer6 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
- SkillAddPer7 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
- SkillReducePer1 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
- SkillReducePer2 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
- SkillReducePer3 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
- SkillReducePer4 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
- SkillReducePer5 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
- SkillReducePer6 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
- SkillReducePer7 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
+ SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
+ SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
+ SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
+ SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
+ SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
+ SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
+ SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
+ SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
+ SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
+ SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
+ SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
+ SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
+ SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
+ SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
# 攻速不默认乘,仅作为参数提供策划使用
AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
@@ -821,9 +824,8 @@
userData = curItem.GetUserData()
notifyList[4] = userData if (userData and userData != "{}") else ""
notifyList[5] = place
- suiteInfo = PlayerViewCacheTube.__GetEquipPartSuiteInfo(curPlayer)
- notifyList[6] = "" if not suiteInfo else json.dumps(suiteInfo, ensure_ascii=False)
- notifyList[7] = ChEquip.GetEquipPartStarLV(curPlayer, IPY_GameWorld.rptEquip, place)
+ notifyList[6] = ""
+ notifyList[7] = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, place)
# 单部位洗练信息
washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % place) + 1
@@ -1398,7 +1400,7 @@
return hasEnough, itemIndexList, findItemIsBind, needCnt
-def GetPackItemBindStateIndexInfo(curPlayer, itemID, needCount=0):
+def GetPackItemBindStateIndexInfo(curPlayer, itemID, needCount=0, packType=IPY_GameWorld.rptItem):
''' 获取背包消耗道具绑定及未绑定索引情况
@param needCount: 所需个数, 默认绑定优先,当找到已经足够的个数后不再遍历,减少无用遍历
@return: 可消耗物品列表[[绑定物品索引], [不绑定物品索引]], 绑定个数, 未绑定个数
@@ -1406,7 +1408,7 @@
consumeItemIndexList = [[], []] # 可消耗物品列表[[绑定物品索引], [不绑定物品索引]]
bindCnt, unBindCnt = 0, 0
- curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ curPack = curPlayer.GetItemManager().GetPack(packType)
for i in range(0, curPack.GetCount()):
curItem = curPack.GetAt(i)
if not curItem:
@@ -1919,32 +1921,65 @@
ItemControler.Sync_VPackItem_Clear(curPlayer, packIndex, placeList)
return
-## 获取物品最高强化星级
+## 获取物品最高强化等级
# @param itemType: 物品类型
# @return 最大星级,0为不可强化
-def GetItemMaxStarLV(curItem):
+def GetItemMaxPlusLV(curPlayer, equipPackindex, curItem):
equipPlace = curItem.GetEquipPlace()
plusMaxTypeDict = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelLimit", 1)
if not plusMaxTypeDict:
- GameWorld.ErrLog("GetItemMaxStarLV没有强化类型映射表")
+ GameWorld.ErrLog("GetItemMaxPlusLV没有强化类型映射表")
return 0
if equipPlace not in plusMaxTypeDict:
return 0
findType = plusMaxTypeDict[equipPlace]
- #仙器特殊取固定值
- if equipPlace in [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]:
- rank = 0
- itemColor = 0
- else:
- rank = GetItemClassLV(curItem)
- itemColor = curItem.GetItemColor()
- ipyData = IpyGameDataPY.GetIpyGameData("ItemPlusMax", findType, rank, itemColor)
- if not ipyData:
- GameWorld.ErrLog("找不到装备强化等级上限表数据配置! rank = %s, %s" % (rank , curItem.GetItemQuality()))
- return
+ equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackindex, curItem)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("ItemPlusMax", findType, equipStar)
+ if ipyData:
+ return ipyData.GetLevelMax()
- return ipyData.GetLevelMax()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('ItemPlusMax', {'Type':findType}, True, False)
+ if not ipyDataList:
+ return 0
+ maxStar = ipyDataList[-1].GetStar()
+ if equipStar > maxStar:
+ return ipyDataList[-1].GetLevelMax()
+ findMax = 0
+ for ipyData in ipyDataList:
+ if equipStar >= ipyData.GetStar():
+ findMax = ipyData.GetLevelMax()
+ return findMax
+
+
+## 获取物品最高强化进化等级
+# @param itemType: 物品类型
+# @return 最大星级,0为不可强化
+def GetItemMaxPlusEvolveLV(curPlayer, equipPackindex, curItem):
+ packType = IPY_GameWorld.rptEquip
+ curPlusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, equipPackindex, curItem)
+ equipPlace = curItem.GetEquipPlace()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlusEvolve', {'EquipPlace':equipPlace}, True)
+ if not ipyDataList:
+ return 0
+ maxEvolvelv = 0
+ for ipyData in ipyDataList:
+ if curPlusLV >= ipyData.GetNeedPlusLV():
+ maxEvolvelv = ipyData.GetEvolveLV()
+ else:
+ break
+ return maxEvolvelv
+
+## 获取物品最高星数
+# @param itemType: 物品类型
+# @return 最大星级,0为不可强化
+def GetItemMaxStar(curItem):
+ itemColor = curItem.GetItemColor()
+ maxStarDict = IpyGameDataPY.GetFuncEvalCfg('EquipPartStar', 1)
+ if str(itemColor) not in maxStarDict:
+ return 0
+ classLV = GetItemClassLV(curItem)
+ return maxStarDict[str(itemColor)].get(str(classLV), 0)
## 获取物品阶级
def GetItemClassLV(curItem):
@@ -1962,6 +1997,13 @@
def SetEquipGearScore(curItem, value):
return curItem.SetGearScore(value)
+def GetEquipPackIndex(curItem):
+ ## 根据物品获取对应的可装备背包位置
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', GetItemClassLV(curItem), curItem.GetEquipPlace())
+ if not ipyData:
+ return -1
+ return ipyData.GetGridIndex()
+
## 每日可使用次数
def GetCanUseCountDaily(curItem): return curItem.GetMaxAddSkillCnt()
## 每周可使用次数, 预留,暂不实现
--
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